| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software: you can redistribute it and/or modify | 
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| 8 | *   it under the terms of the GNU General Public License as published by | 
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| 9 | *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 | *   (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 | * | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Reto Grieder | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #include "OgreSceneManager.h" | 
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| 29 | #include "OgreSceneNode.h" | 
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| 30 | #include "OgreEntity.h" | 
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| 31 | #include "OgreLight.h" | 
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| 32 | #include "OgreBillboard.h" | 
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| 33 | #include "OgreBillboardSet.h" | 
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| 34 | #include "OgreVector3.h" | 
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| 35 |  | 
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| 36 | #include "orxonox_scene.h" | 
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| 37 |  | 
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| 38 | namespace orxonox { | 
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| 39 | using namespace Ogre; | 
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| 40 |  | 
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| 41 | /** | 
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| 42 | * The orxonox scene includes everything running in the background like terrain, | 
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| 43 | * static figures, dangling lamp, etc. | 
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| 44 | */ | 
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| 45 |  | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | * Empty Consructor except the initialiser list. | 
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| 49 | * @param sceneMgr The Scene Manager. | 
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| 50 | */ | 
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| 51 | OrxonoxScene::OrxonoxScene(SceneManager *sceneMgr) : sceneMgr_(sceneMgr) | 
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| 52 | { | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | * Empty Destructor. | 
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| 57 | */ | 
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| 58 | OrxonoxScene::~OrxonoxScene() | 
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| 59 | { | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | * Ogre initialisation method. | 
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| 64 | * This function is called by the Run Manager to load the neccessary recources | 
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| 65 | * and to create the scene. | 
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| 66 | * @return False if failed. | 
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| 67 | */ | 
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| 68 | bool OrxonoxScene::initialise() | 
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| 69 | { | 
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| 70 | // Load resources | 
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| 71 | loadResources(); | 
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| 72 |  | 
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| 73 | distance_ = 0; | 
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| 74 | radius_ = 100; | 
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| 75 |  | 
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| 76 | createScene(); | 
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| 77 |  | 
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| 78 | return true; | 
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| 79 | } | 
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| 80 |  | 
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| 81 |  | 
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| 82 | /** | 
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| 83 | * Resource loader. | 
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| 84 | * Currently, this method loads everything! TODO: If done this ugly, it should | 
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| 85 | * at least be in the Run Manager. | 
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| 86 | */ | 
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| 87 | void OrxonoxScene::loadResources() | 
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| 88 | { | 
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| 89 | // Initialise, parse scripts etc | 
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| 90 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); | 
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| 91 | } | 
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| 92 |  | 
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| 93 |  | 
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| 94 | /** | 
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| 95 | * Scene creation. | 
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| 96 | * Currently just a test scene with an ogre head an a surrounding light. | 
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| 97 | */ | 
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| 98 | void OrxonoxScene::createScene() | 
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| 99 | { | 
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| 100 | sceneMgr_->setAmbientLight(ColourValue(0.3,0.3,0.3)*2); | 
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| 101 |  | 
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| 102 | //create first entity | 
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| 103 | Entity *head = sceneMgr_->createEntity("head", "ogrehead.mesh"); | 
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| 104 |  | 
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| 105 | //create a scene node to attach the head to | 
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| 106 | SceneNode *node = sceneMgr_->getRootSceneNode() | 
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| 107 | ->createChildSceneNode("OgreHeadNode", Vector3(0,0,0)); | 
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| 108 | //attach the ogre head | 
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| 109 | node->attachObject(head); | 
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| 110 |  | 
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| 111 | // set up skybox | 
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| 112 | sceneMgr_->setSkyBox(true, "Examples/SceneSkyBox1"); | 
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| 113 |  | 
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| 114 | // set up one light_ source | 
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| 115 | light_ = sceneMgr_->createLight("Light1"); | 
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| 116 | light_->setType(Light::LT_POINT); | 
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| 117 | light_->setPosition(Vector3(0, 0, 0)); | 
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| 118 | light_->setDiffuseColour(1.0, 1.0, 1.0); | 
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| 119 | light_->setSpecularColour(1.0, 1.0, 1.0); | 
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| 120 |  | 
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| 121 | //create billboard | 
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| 122 | bbs_ = sceneMgr_->createBillboardSet("bb", 1); | 
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| 123 | bbs_->createBillboard(Vector3::ZERO, ColourValue(1.0, 1.0, 1.0)); | 
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| 124 | bbs_->setMaterialName("Examples/Flare"); | 
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| 125 |  | 
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| 126 | lightNode_ = sceneMgr_->getRootSceneNode() | 
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| 127 | ->createChildSceneNode("lightNode_", Vector3(0, 100, 0)); | 
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| 128 |  | 
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| 129 | lightNode_->attachObject(bbs_); | 
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| 130 | lightNode_->attachObject(light_); | 
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| 131 | } | 
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| 132 |  | 
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| 133 |  | 
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| 134 | /** | 
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| 135 | * Compute something between frames if neccessary. | 
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| 136 | * @param time Absolute time. | 
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| 137 | * @param deltaTime Relative time. | 
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| 138 | * @return Return true to continue rendering. | 
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| 139 | */ | 
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| 140 | bool OrxonoxScene::tick(unsigned long time, Real deltaTime) | 
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| 141 | { | 
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| 142 | Real t = time/1000.0; | 
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| 143 |  | 
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| 144 | lightNode_->setPosition(radius_*sin(5*t), radius_*cos(5*t), sin(1*t)*distance_); | 
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| 145 |  | 
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| 146 | light_->setDiffuseColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); | 
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| 147 | light_->setSpecularColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); | 
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| 148 |  | 
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| 149 | bbs_->getBillboard(0)->setColour(ColourValue(sin(1*t), | 
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| 150 | sin(1*t + 2.09), sin(1*t + 2.09*2))); | 
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| 151 |  | 
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| 152 | return true; | 
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| 153 | } | 
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| 154 |  | 
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| 155 | } | 
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