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source: code/branches/FICN/src/orxonox/objects/weapon_system/BulletManager.h @ 673

Last change on this file since 673 was 673, checked in by rgrieder, 16 years ago
  • deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
  • improved include guard naming consistency
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef _BulletManager_H__
30#define _BulletManager_H__
31
32#include <OgrePrerequisites.h>
33
34#include "orxonox/OrxonoxPrereqs.h"
35
36#include "network/Synchronisable.h"
37#include "tinyxml/tinyxml.h"
38//#include "../core/CoreIncludes.h"
39#include "../BaseObject.h"
40#include "../Tickable.h"
41
42namespace orxonox {
43  class BulletManager : public BaseObject, public network::Synchronisable, public Tickable
44  {
45  public:
46    BulletManager();
47          virtual ~BulletManager();
48
49    void addBullet(Bullet*);
50
51    int getAmmunitionID(const Ogre::String&);
52
53    int getNumberOfAmmos();
54
55    virtual void tick(float dt);
56
57    inline virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); };
58
59  protected:
60    inline bool create() { return true; }
61
62    // Bullet array
63          Bullet **bullets_;
64          int bulletsSize_;
65          int bulletsIndex_;
66  };
67}
68
69#endif /* _BulletManager_H__ */
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