| [668] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software; you can redistribute it and/or | 
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 | 8 |  *   modify it under the terms of the GNU General Public License | 
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 | 9 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 10 |  *   of the License, or (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program; if not, write to the Free Software | 
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 | 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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| [786] | 28 | #include "OrxonoxStableHeaders.h" | 
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| [784] | 29 |  | 
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| [668] | 30 | #include "BaseWeapon.h" | 
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 | 31 | #include "WeaponStation.h" | 
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 | 32 |  | 
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 | 33 |  | 
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 | 34 | namespace orxonox { | 
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 | 35 |   WeaponStation::WeaponStation(int stationSize) | 
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| [680] | 36 |         : slots_(new BaseWeapon*[stationSize]), | 
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 | 37 |           lastActiveSlotIndex_(-1), stationSize_(stationSize) | 
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| [668] | 38 |   { | 
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 | 39 |         //slots_ = new BaseWeapon*[stationSize]; | 
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 | 40 |   } | 
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 | 41 |  | 
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 | 42 |  | 
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 | 43 |   WeaponStation::~WeaponStation() | 
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 | 44 |   { | 
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 | 45 |     if (slots_) | 
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 | 46 |       delete slots_; | 
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 | 47 |     // when factory available: delete weapons too | 
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 | 48 |   } | 
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 | 49 |  | 
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 | 50 |  | 
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 | 51 |   bool WeaponStation::addWeapon(BaseWeapon *weapon) | 
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 | 52 |   { | 
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| [680] | 53 |     if (lastActiveSlotIndex_ == stationSize_ - 1) | 
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| [668] | 54 |       return false; | 
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 | 55 |  | 
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 | 56 |     // this is ugly, but for the time being, it has to fit. | 
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 | 57 |     slots_[++lastActiveSlotIndex_] = weapon; | 
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 | 58 |     selectedSlot_ = slots_ + lastActiveSlotIndex_; | 
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 | 59 |     return true; | 
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 | 60 |   } | 
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 | 61 |  | 
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 | 62 |  | 
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 | 63 |   BaseWeapon* WeaponStation::selectWeapon(int slotNumber) | 
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 | 64 |   { | 
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 | 65 |     if (slotNumber < lastActiveSlotIndex_) | 
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 | 66 |       return NULL; | 
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 | 67 |     return slots_[slotNumber]; | 
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 | 68 |   } | 
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 | 69 |  | 
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 | 70 | } | 
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