| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Reto Grieder | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifndef _BaseWeapon_H__ | 
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| 30 | #define _BaseWeapon_H__ | 
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| 31 |  | 
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| 32 | #include <OgrePrerequisites.h> | 
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| 33 |  | 
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| 34 | #include "../../OrxonoxPrereqs.h" | 
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| 35 |  | 
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| 36 | #include "../Model.h" | 
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| 37 |  | 
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| 38 |  | 
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| 39 | namespace orxonox { | 
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| 40 |   class _OrxonoxExport BaseWeapon : public Model | 
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| 41 |   { | 
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| 42 |   public: | 
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| 43 |     enum Action { | 
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| 44 |       NOTHING  = 0, | 
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| 45 |       RELOAD   = 1, | 
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| 46 |       CHANGE_AMMO  = 2, | 
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| 47 |       SPECIAL  = 3 | 
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| 48 |     }; | 
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| 49 |  | 
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| 50 |   protected: | 
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| 51 |     enum State { | 
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| 52 |       IDLE = 0, | 
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| 53 |       PRIMARY_FIRE = 1, | 
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| 54 |       SECONDARY_FIRE = 2, | 
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| 55 |       RELOADING = 3, | 
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| 56 |       CHANGING_AMMO = 4, | 
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| 57 |     }; | 
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| 58 |  | 
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| 59 |   public: | 
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| 60 |     BaseWeapon(); | 
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| 61 |           virtual ~BaseWeapon(); | 
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| 62 |  | 
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| 63 |     bool addAction(const Action); | 
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| 64 |  | 
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| 65 |     void primaryFireRequest(); | 
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| 66 |  | 
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| 67 |     void secondaryFireRequest(); | 
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| 68 |  | 
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| 69 |     int getAmmoState(); | 
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| 70 |  | 
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| 71 |     void setAmmoDump(AmmunitionDump*); | 
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| 72 |  | 
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| 73 |     inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); }; | 
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| 74 |  | 
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| 75 |     virtual void tick(float dt); | 
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| 76 |  | 
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| 77 |   protected: | 
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| 78 |     virtual void primaryFire() = 0; | 
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| 79 |  | 
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| 80 |     virtual void primaryFiring(float) = 0; | 
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| 81 |  | 
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| 82 |     virtual void secondaryFire() = 0; | 
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| 83 |  | 
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| 84 |     virtual void secondaryFiring(float) = 0; | 
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| 85 |  | 
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| 86 |     virtual void registerAllVariables() { }; | 
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| 87 |  | 
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| 88 |   public: | 
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| 89 |  | 
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| 90 |   protected: | 
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| 91 |     Ogre::SceneManager *sceneMgr_; | 
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| 92 |  | 
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| 93 |     int bulletCounter_; | 
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| 94 |     BulletManager *bulletManager_; | 
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| 95 |  | 
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| 96 |     AmmunitionDump *ammoDump_; | 
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| 97 |  | 
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| 98 |     bool primaryFireRequest_; | 
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| 99 |     bool secondaryFireRequest_; | 
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| 100 |  | 
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| 101 |     float totalTime_; | 
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| 102 |     float actionStartTime_; | 
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| 103 |  | 
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| 104 |     State currentState_; | 
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| 105 |     bool secondaryFired_; | 
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| 106 |  | 
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| 107 |     Action nextAction_; | 
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| 108 |     bool actionAdded_; | 
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| 109 |     float timeSinceNextActionAdded_; | 
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| 110 |     static float nextActionValidityPeriod_s; | 
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| 111 |  | 
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| 112 |     // weapon properties | 
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| 113 |     int leftAmmo_; | 
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| 114 |     float primaryFirePower_; | 
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| 115 |     float secondaryFirePower_; | 
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| 116 |     float primaryFiringRate_; | 
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| 117 |     float secondaryFiringRate_; | 
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| 118 |     Real primaryBulletSpeed_; | 
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| 119 |     Real secondaryBulletSpeed_; | 
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| 120 |  | 
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| 121 |     int magazineSize_; | 
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| 122 |  | 
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| 123 |   }; | 
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| 124 |   ExportAbstractClass(BaseWeapon, Orxonox); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | #endif /* _BaseWeapon_H__ */ | 
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