| [668] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  * | 
|---|
 | 4 |  * | 
|---|
 | 5 |  *   License notice: | 
|---|
 | 6 |  * | 
|---|
 | 7 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 8 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 9 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 10 |  *   of the License, or (at your option) any later version. | 
|---|
 | 11 |  * | 
|---|
 | 12 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 15 |  *   GNU General Public License for more details. | 
|---|
 | 16 |  * | 
|---|
 | 17 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 18 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 20 |  * | 
|---|
 | 21 |  *   Author: | 
|---|
 | 22 |  *      Reto Grieder | 
|---|
 | 23 |  *   Co-authors: | 
|---|
 | 24 |  *      ... | 
|---|
 | 25 |  * | 
|---|
 | 26 |  */ | 
|---|
 | 27 |  | 
|---|
 | 28 |  | 
|---|
| [673] | 29 | #ifndef _BaseWeapon_H__ | 
|---|
 | 30 | #define _BaseWeapon_H__ | 
|---|
| [668] | 31 |  | 
|---|
 | 32 | #include <OgrePrerequisites.h> | 
|---|
 | 33 |  | 
|---|
| [708] | 34 | #include "../../OrxonoxPrereqs.h" | 
|---|
| [668] | 35 |  | 
|---|
 | 36 | #include "../Model.h" | 
|---|
 | 37 |  | 
|---|
 | 38 |  | 
|---|
 | 39 | namespace orxonox { | 
|---|
| [729] | 40 |   class _OrxonoxExport BaseWeapon : public Model | 
|---|
| [668] | 41 |   { | 
|---|
 | 42 |   public: | 
|---|
 | 43 |     enum Action { | 
|---|
 | 44 |       NOTHING  = 0, | 
|---|
 | 45 |       RELOAD   = 1, | 
|---|
 | 46 |       CHANGE_AMMO  = 2, | 
|---|
 | 47 |       SPECIAL  = 3 | 
|---|
 | 48 |     }; | 
|---|
 | 49 |  | 
|---|
 | 50 |   protected: | 
|---|
 | 51 |     enum State { | 
|---|
 | 52 |       IDLE = 0, | 
|---|
 | 53 |       PRIMARY_FIRE = 1, | 
|---|
 | 54 |       SECONDARY_FIRE = 2, | 
|---|
 | 55 |       RELOADING = 3, | 
|---|
 | 56 |       CHANGING_AMMO = 4, | 
|---|
 | 57 |     }; | 
|---|
 | 58 |  | 
|---|
 | 59 |   public: | 
|---|
 | 60 |     BaseWeapon(); | 
|---|
 | 61 |           virtual ~BaseWeapon(); | 
|---|
 | 62 |  | 
|---|
 | 63 |     bool addAction(const Action); | 
|---|
 | 64 |  | 
|---|
 | 65 |     void primaryFireRequest(); | 
|---|
 | 66 |  | 
|---|
 | 67 |     void secondaryFireRequest(); | 
|---|
 | 68 |  | 
|---|
 | 69 |     int getAmmoState(); | 
|---|
 | 70 |  | 
|---|
 | 71 |     void setAmmoDump(AmmunitionDump*); | 
|---|
 | 72 |  | 
|---|
 | 73 |     inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); }; | 
|---|
 | 74 |  | 
|---|
 | 75 |     virtual void tick(float dt); | 
|---|
 | 76 |  | 
|---|
 | 77 |   protected: | 
|---|
 | 78 |     virtual void primaryFire() = 0; | 
|---|
 | 79 |  | 
|---|
 | 80 |     virtual void primaryFiring(float) = 0; | 
|---|
 | 81 |  | 
|---|
 | 82 |     virtual void secondaryFire() = 0; | 
|---|
 | 83 |  | 
|---|
 | 84 |     virtual void secondaryFiring(float) = 0; | 
|---|
 | 85 |  | 
|---|
 | 86 |     virtual void registerAllVariables() { }; | 
|---|
 | 87 |  | 
|---|
 | 88 |   public: | 
|---|
 | 89 |  | 
|---|
 | 90 |   protected: | 
|---|
 | 91 |     Ogre::SceneManager *sceneMgr_; | 
|---|
 | 92 |  | 
|---|
 | 93 |     int bulletCounter_; | 
|---|
 | 94 |     BulletManager *bulletManager_; | 
|---|
 | 95 |  | 
|---|
 | 96 |     AmmunitionDump *ammoDump_; | 
|---|
 | 97 |  | 
|---|
 | 98 |     bool primaryFireRequest_; | 
|---|
 | 99 |     bool secondaryFireRequest_; | 
|---|
 | 100 |  | 
|---|
 | 101 |     float totalTime_; | 
|---|
 | 102 |     float actionStartTime_; | 
|---|
 | 103 |  | 
|---|
 | 104 |     State currentState_; | 
|---|
 | 105 |     bool secondaryFired_; | 
|---|
 | 106 |  | 
|---|
 | 107 |     Action nextAction_; | 
|---|
 | 108 |     bool actionAdded_; | 
|---|
 | 109 |     float timeSinceNextActionAdded_; | 
|---|
| [680] | 110 |     static float nextActionValidityPeriod_s; | 
|---|
| [668] | 111 |  | 
|---|
 | 112 |     // weapon properties | 
|---|
 | 113 |     int leftAmmo_; | 
|---|
 | 114 |     float primaryFirePower_; | 
|---|
 | 115 |     float secondaryFirePower_; | 
|---|
 | 116 |     float primaryFiringRate_; | 
|---|
 | 117 |     float secondaryFiringRate_; | 
|---|
| [708] | 118 |     Real primaryBulletSpeed_; | 
|---|
 | 119 |     Real secondaryBulletSpeed_; | 
|---|
| [668] | 120 |  | 
|---|
 | 121 |     int magazineSize_; | 
|---|
 | 122 |  | 
|---|
 | 123 |   }; | 
|---|
| [729] | 124 |   ExportAbstractClass(BaseWeapon, Orxonox); | 
|---|
| [668] | 125 | } | 
|---|
 | 126 |  | 
|---|
| [673] | 127 | #endif /* _BaseWeapon_H__ */ | 
|---|