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source: code/branches/FICN/src/orxonox/objects/WorldEntity.h @ 646

Last change on this file since 646 was 646, checked in by landauf, 16 years ago
  • added very bad collision detection (presentation hack :D)
  • added explosions
  • fixed bug in ParticleInterface (it tried to delete SceneManager)

AND:

  • fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
File size: 6.4 KB
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1#ifndef _WorldEntity_H__
2#define _WorldEntity_H__
3
4#include <OgreSceneManager.h>
5#include <OgreSceneNode.h>
6
7#include "network/Synchronisable.h"
8#include "tinyxml/tinyxml.h"
9#include "../core/CoreIncludes.h"
10#include "BaseObject.h"
11#include "Tickable.h"
12#include "Mesh.h"
13
14namespace orxonox
15{
16  class WorldEntity : public BaseObject, public Tickable, public network::Synchronisable
17  {
18    public:
19      WorldEntity();
20      virtual ~WorldEntity();
21
22      virtual void tick(float dt);
23      virtual void loadParams(TiXmlElement* xmlElem);
24      bool create();
25
26      inline Ogre::SceneNode* getNode()
27          { return this->node_; }
28
29      inline void setNode(Ogre::SceneNode* node)
30          { this->node_ = node; }
31
32      inline void setPosition(const Vector3& pos)
33          { this->node_->setPosition(pos); }
34      inline void setPosition(Real x, Real y, Real z)
35          { this->node_->setPosition(x, y, z); }
36      inline const Vector3& getPosition() const
37          { return this->node_->getPosition(); }
38
39      inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
40          { this->node_->translate(d, relativeTo); }
41      inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
42          { this->node_->translate(x, y, z, relativeTo); }
43      inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
44          { this->node_->translate(axes, move, relativeTo); }
45      inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
46          { this->node_->translate(axes, x, y, z, relativeTo); }
47
48      inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
49          { this->node_->yaw(angle, relativeTo); }
50      inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
51          { this->node_->pitch(angle, relativeTo); }
52      inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
53          { this->node_->roll(angle, relativeTo); }
54
55      inline const Ogre::Quaternion& getOrientation()
56        { return this->node_->getOrientation(); }
57      inline void setOrientation(const Ogre::Quaternion& quat)
58        { this->node_->setOrientation(quat); }
59      inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
60        { this->node_->rotate(axis, angle, relativeTo); }
61      inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
62        { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); }
63      inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
64        { this->node_->setDirection(vec, relativeTo, localDirectionVector); }
65      inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
66        { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); }
67
68      inline void setScale(const Vector3 &scale)
69        { this->node_->setScale(scale); }
70      inline void setScale(Real x, Real y, Real z)
71        { this->node_->setScale(x, y, z); }
72      inline void setScale(Real scale)
73        { this->node_->setScale(scale, scale, scale); }
74      inline const Vector3& getScale(void) const
75        { return this->node_->getScale(); }
76      inline void scale(const Vector3 &scale)
77        { this->node_->scale(scale); }
78      inline void scale(Real x, Real y, Real z)
79        { this->node_->scale(x, y, z); }
80      inline void scale(Real scale)
81        { this->node_->scale(scale, scale, scale); }
82
83      inline void attachObject(Ogre::MovableObject *obj)
84        { this->node_->attachObject(obj); }
85      inline void attachObject(Mesh &mesh)
86        { this->node_->attachObject(mesh.getEntity()); }
87      inline void detachObject(Ogre::MovableObject *obj)
88        { this->node_->detachObject(obj); }
89      inline void detachAllObjects()
90        { this->node_->detachAllObjects(); }
91
92      inline void setVelocity(const Vector3& velocity)
93          { this->velocity_ = velocity; }
94      inline void setVelocity(Real x, Real y, Real z)
95          { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; }
96      inline const Vector3& getVelocity() const
97          { return this->velocity_; }
98
99      inline void setAcceleration(const Vector3& acceleration)
100          { this->acceleration_ = acceleration; }
101      inline void setAcceleration(Real x, Real y, Real z)
102          { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; }
103      inline const Vector3& getAcceleration() const
104          { return this->acceleration_; }
105
106      inline void setRotationAxis(const Vector3& axis)
107          { this->rotationAxis_ = axis; }
108      inline void setRotationAxis(Real x, Real y, Real z)
109          { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; }
110      inline const Vector3& getRotationAxis() const
111          { return this->rotationAxis_; }
112
113      inline void setRotationRate(const Radian& angle)
114          { this->rotationRate_ = angle; }
115      inline void setRotationRate(const Degree& angle)
116          { this->rotationRate_ = angle; }
117      inline const Radian& getRotationRate() const
118          { return this->rotationRate_; }
119
120      inline void setMomentum(const Radian& angle)
121          { this->momentum_ = angle; }
122      inline void setMomentum(const Degree& angle)
123          { this->momentum_ = angle; }
124      inline const Radian& getMomentum() const
125          { return this->momentum_; }
126
127      inline void setStatic(bool bStatic)
128          { this->bStatic_ = bStatic; }
129      inline bool isStatic()
130          { return this->bStatic_; }
131
132    protected:
133      void registerAllVariables();
134
135    private:
136      Ogre::SceneNode* node_;
137      static unsigned int worldEntityCounter_s;
138
139      bool bStatic_;
140      Vector3 velocity_;
141      Vector3 acceleration_;
142      Vector3 rotationAxis_;
143      Radian rotationRate_;
144      Radian momentum_;
145  };
146}
147
148#endif
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