Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/FICN/src/orxonox/objects/WorldEntity.cc @ 630

Last change on this file since 630 was 630, checked in by scheusso, 16 years ago

made Model and WorldEntity synchronisable

File size: 6.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include <string>
29#include <sstream>
30
31#include "WorldEntity.h"
32#include "../core/CoreIncludes.h"
33#include "../Orxonox.h"
34#include "../../tinyxml/tinyxml.h"
35#include "../../misc/Tokenizer.h"
36#include "../../misc/String2Number.h"
37
38namespace orxonox
39{
40    CreateFactory(WorldEntity);
41
42    unsigned int WorldEntity::worldEntityCounter_s = 0;
43
44    WorldEntity::WorldEntity()
45    {
46        RegisterObject(WorldEntity);
47
48        registerAllVariables();
49        if (Orxonox::getSingleton()->getSceneManager())
50        {
51            std::ostringstream name;
52            name << (WorldEntity::worldEntityCounter_s++);
53            this->setName("WorldEntity" + name.str());
54            node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
55        }
56
57        this->bStatic_ = true;
58        this->velocity_ = Vector3(0, 0, 0);
59        this->acceleration_ = Vector3(0, 0, 0);
60        this->rotationAxis_ = Vector3(0, 1, 0);
61        this->rotationRate_ = 0;
62        this->momentum_ = 0;
63    }
64
65    WorldEntity::~WorldEntity()
66    {
67    }
68
69    void WorldEntity::tick(float dt)
70    {
71        if (!this->bStatic_)
72        {
73            this->velocity_ += (dt * this->acceleration_);
74            this->translate(dt * this->velocity_);
75
76            this->rotationRate_ += (dt * this->momentum_);
77            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
78        }
79    }
80
81    void WorldEntity::loadParams(TiXmlElement* xmlElem)
82    {
83        BaseObject::loadParams(xmlElem);
84
85        if (xmlElem->Attribute("name"))
86        {
87            this->setName(xmlElem->Attribute("mesh"));
88        }
89
90        if (xmlElem->Attribute("position"))
91        {
92            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
93            float x, y, z;
94            String2Number<float>(x, pos[0]);
95            String2Number<float>(y, pos[1]);
96            String2Number<float>(z, pos[2]);
97            this->setPosition(x, y, z);
98        }
99
100        if (xmlElem->Attribute("direction"))
101        {
102            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
103            float x, y, z;
104            String2Number<float>(x, pos[0]);
105            String2Number<float>(y, pos[1]);
106            String2Number<float>(z, pos[2]);
107            this->setDirection(x, y, z);
108        }
109
110        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
111        {
112            float yaw = 0.0, pitch = 0.0, roll = 0.0;
113            if (xmlElem->Attribute("yaw"))
114                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
115
116            if (xmlElem->Attribute("pitch"))
117                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
118
119            if (xmlElem->Attribute("roll"))
120                String2Number<float>(roll,xmlElem->Attribute("roll"));
121
122            this->yaw(Degree(yaw));
123            this->pitch(Degree(pitch));
124            this->roll(Degree(roll));
125        }
126
127        if (xmlElem->Attribute("scale"))
128        {
129            std::string scaleStr = xmlElem->Attribute("scale");
130            float scale;
131            String2Number<float>(scale, scaleStr);
132            this->setScale(scale);
133        }
134
135        if (xmlElem->Attribute("rotationAxis"))
136        {
137            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
138            float x, y, z;
139            String2Number<float>(x, pos[0]);
140            String2Number<float>(y, pos[1]);
141            String2Number<float>(z, pos[2]);
142            this->setRotationAxis(x, y, z);
143        }
144
145        if (xmlElem->Attribute("rotationRate"))
146        {
147            float rotationRate;
148            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
149            this->setRotationRate(Degree(rotationRate));
150            if (rotationRate != 0)
151                this->setStatic(false);
152        }
153
154        create();
155       
156    }
157
158    bool WorldEntity::create(){
159      return true;
160    }
161   
162    void WorldEntity::registerAllVariables()
163    {
164      // register coordinates
165      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA);
166      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA);
167      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA);
168      // register orientation
169      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA);
170      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA);
171      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA);
172      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA);
173      // not needed at the moment, because we don't have prediction yet
174      /*// register velocity_
175      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA);
176      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA);
177      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA);
178      // register rotationAxis/rate
179      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA);
180      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA);
181      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA);
182      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA);*/
183    }
184}
Note: See TracBrowser for help on using the repository browser.