| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      ... | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include <string> | 
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| 29 | #include <sstream> | 
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| 30 |  | 
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| 31 | #include "WorldEntity.h" | 
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| 32 | #include "../core/CoreIncludes.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 |     CreateFactory(WorldEntity); | 
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| 37 |  | 
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| 38 |     Ogre::SceneManager* WorldEntity::sceneManager_s = 0; | 
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| 39 |     unsigned int WorldEntity::worldEntityCounter_s = 0; | 
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| 40 |     int WorldEntity::num_s = 0; | 
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| 41 |  | 
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| 42 |     WorldEntity::WorldEntity() | 
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| 43 |     { | 
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| 44 |         RegisterObject(WorldEntity); | 
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| 45 |  | 
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| 46 |         if (WorldEntity::sceneManager_s) | 
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| 47 |             WorldEntity::sceneManager_s->setAmbientLight( ColourValue( 1, 1, 1 ) ); // remove this | 
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| 48 |  | 
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| 49 |         if (WorldEntity::sceneManager_s) | 
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| 50 |         { | 
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| 51 |             std::ostringstream name; | 
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| 52 |             name << (WorldEntity::worldEntityCounter_s++); | 
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| 53 |             this->setName("WorldEntity" + name.str()); | 
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| 54 |             node_ = WorldEntity::sceneManager_s->getRootSceneNode()->createChildSceneNode(this->getName()); | 
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| 55 |         } | 
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| 56 |  | 
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| 57 |         this->bStatic_ = true; | 
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| 58 |         this->velocity_ = Vector3(0, 0, 0); | 
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| 59 |         this->acceleration_ = Vector3(0, 0, 0); | 
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| 60 |         this->rotationAxis_ = Vector3(0, 1, 0); | 
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| 61 |         this->rotationRate_ = 0; | 
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| 62 |         this->momentum_ = 0; | 
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| 63 |     } | 
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| 64 |  | 
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| 65 |     WorldEntity::~WorldEntity() | 
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| 66 |     { | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     void WorldEntity::tick(float dt) | 
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| 70 |     { | 
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| 71 |         if (!this->bStatic_) | 
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| 72 |         { | 
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| 73 |             this->velocity_ += (dt * this->acceleration_); | 
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| 74 |             this->translate(dt * this->velocity_); | 
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| 75 |  | 
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| 76 |             this->rotationRate_ += (dt * this->momentum_); | 
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| 77 |             this->rotate(this->rotationAxis_, dt * this->rotationRate_); | 
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| 78 |         } | 
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| 79 |     } | 
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| 80 | } | 
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