| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Fabian 'x3n' Landau | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | /*! | 
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| 29 |     @file Timer.h | 
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| 30 |     @brief Definition and Implementation of the Timer class. | 
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| 31 |  | 
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| 32 |     The Timer is a callback-object, calling a given function after a given time-interval. | 
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| 33 |  | 
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| 34 |     Usage: | 
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| 35 |     header.h: | 
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| 36 |         class ClassName | 
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| 37 |         { | 
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| 38 |             public: | 
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| 39 |                 ClassName(); | 
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| 40 |                 void functionName(); | 
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| 41 |                 Timer<ClassName> myTimer; | 
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| 42 |         }; | 
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| 43 |  | 
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| 44 |     source.cc: | 
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| 45 |         ClassName::ClassName() | 
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| 46 |         { | 
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| 47 |             myTimer.setTimer(interval_in_seconds, bLoop, this, &ClassName::functionName); | 
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| 48 |         } | 
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| 49 |  | 
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| 50 |         void ClassName::functionName() | 
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| 51 |         { | 
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| 52 |             whateveryouwant(); | 
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| 53 |             something(else); | 
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| 54 |         } | 
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| 55 | */ | 
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| 56 |  | 
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| 57 | #ifndef _Timer_H__ | 
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| 58 | #define _Timer_H__ | 
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| 59 |  | 
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| 60 | #include "../core/CoreIncludes.h" | 
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| 61 | #include "OgreFrameListener.h" | 
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| 62 |  | 
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| 63 | namespace orxonox | 
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| 64 | { | 
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| 65 |     //! TimerBase is the parent of the Timer class. | 
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| 66 |     class TimerBase : public OrxonoxClass | 
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| 67 |     { | 
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| 68 |         friend class TimerFrameListener; | 
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| 69 |  | 
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| 70 |         public: | 
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| 71 |             /** @brief Constructor: Sets the default-values. */ | 
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| 72 |             TimerBase() | 
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| 73 |             { | 
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| 74 |                 RegisterRootObject(TimerBase); | 
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| 75 |  | 
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| 76 |                 this->interval_ = 0; | 
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| 77 |                 this->bLoop_ = false; | 
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| 78 |                 this->bActive_ = false; | 
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| 79 |  | 
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| 80 |                 this->time_ = 0; | 
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| 81 |             } | 
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| 82 |  | 
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| 83 |             virtual void run() const = 0; | 
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| 84 |  | 
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| 85 |             /** @brief Starts the Timer: Function-call after 'interval' seconds. */ | 
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| 86 |             inline void startTimer() { this->bActive_ = true; this->time_ = this->interval_; } | 
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| 87 |             /** @brief Stops the Timer. */ | 
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| 88 |             inline void stopTimer() { this->bActive_ = false; this->time_ = this->interval_; } | 
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| 89 |             /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */ | 
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| 90 |             inline void pauseTimer() { this->bActive_ = false; } | 
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| 91 |             /** @brief Unpauses the Timer - continues with the given state. */ | 
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| 92 |             inline void unpauseTimer() { this->bActive_ = true; } | 
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| 93 |             /** @returns true if the Timer is active (= not stoped, not paused). */ | 
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| 94 |             inline bool isActive() const { return this->bActive_; } | 
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| 95 |  | 
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| 96 |         protected: | 
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| 97 |             float interval_;    //!< The time-interval in seconds | 
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| 98 |             bool bLoop_;        //!< If true, the function gets called every 'interval' seconds | 
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| 99 |             bool bActive_;      //!< If true, the Timer ticks and calls the function if the time's up | 
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| 100 |  | 
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| 101 |             float time_;        //!< Internal variable, counting the time till the next function-call | 
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| 102 |     }; | 
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| 103 |  | 
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| 104 |     //! The Timer is a callback-object, calling a given function after a given time-interval. | 
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| 105 |     template <class T = BaseObject> | 
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| 106 |     class Timer : public TimerBase | 
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| 107 |     { | 
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| 108 |         public: | 
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| 109 |             /** @brief Constructor: Sets the default-values. */ | 
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| 110 |             Timer() | 
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| 111 |             { | 
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| 112 |                 this->timerFunction_ = 0; | 
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| 113 |                 this->object_ = 0; | 
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| 114 |             } | 
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| 115 |  | 
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| 116 |             /** | 
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| 117 |                 @brief Constructor: Initializes the Timer with given values. | 
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| 118 |                 @param interval The timer-interval in seconds | 
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| 119 |                 @param bLoop If true, the function gets called every 'interval' seconds | 
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| 120 |                 @param object The object owning the timer and the function | 
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| 121 |                 @param timerFunction A function pointer to the function to call | 
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| 122 |             */ | 
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| 123 |             Timer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) | 
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| 124 |             { | 
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| 125 |                 this->setTimer(interval, bLoop, timerFunction, object); | 
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| 126 |             } | 
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| 127 |  | 
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| 128 |             /** | 
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| 129 |                 @brief Initializes the Timer with given values. | 
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| 130 |                 @param interval The timer-interval in seconds | 
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| 131 |                 @param bLoop If true, the function gets called every 'interval' seconds | 
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| 132 |                 @param object The object owning the timer and the function | 
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| 133 |                 @param timerFunction A function pointer to the function to call | 
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| 134 |             */ | 
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| 135 |             void setTimer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) | 
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| 136 |             { | 
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| 137 |                 this->interval_ = interval; | 
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| 138 |                 this->bLoop_ = bLoop; | 
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| 139 |                 this->timerFunction_ = timerFunction; | 
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| 140 |                 this->object_ = object; | 
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| 141 |                 this->bActive_ = true; | 
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| 142 |  | 
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| 143 |                 this->time_ = interval; | 
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| 144 |             } | 
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| 145 |  | 
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| 146 |             /** @brief Calls the given function of the given object. */ | 
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| 147 |             void run() const | 
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| 148 |             { | 
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| 149 |                 ((*this->object_).*timerFunction_)(); | 
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| 150 |             } | 
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| 151 |  | 
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| 152 |         private: | 
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| 153 |             void (T::*timerFunction_)(); | 
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| 154 |             T* object_; | 
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| 155 |     }; | 
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| 156 |  | 
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| 157 |     //! The TimerFrameListener manages all Timers in the game. | 
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| 158 |     class TimerFrameListener : public Ogre::FrameListener | 
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| 159 |     { | 
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| 160 |         private: | 
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| 161 |             /** @brief Gets called before a frame gets rendered. */ | 
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| 162 |             bool frameStarted(const Ogre::FrameEvent &evt) | 
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| 163 |             { | 
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| 164 |                 // Iterate through all Timers | 
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| 165 |                 for (Iterator<TimerBase> it = ObjectList<TimerBase>::start(); it; ) | 
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| 166 |                 { | 
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| 167 |                     if (it->isActive()) | 
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| 168 |                     { | 
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| 169 |                         // If active: Decrease the timer by the duration of the last frame | 
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| 170 |                         it->time_ -= evt.timeSinceLastFrame; | 
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| 171 |  | 
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| 172 |                         if (it->time_ <= 0) | 
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| 173 |                         { | 
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| 174 |                             // It's time to call the function | 
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| 175 |                             if (it->bLoop_) | 
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| 176 |                                 it->time_ += it->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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| 177 |                             else | 
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| 178 |                                 it->stopTimer(); // Stop the timer if we don't want to loop | 
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| 179 |  | 
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| 180 |                             (it++)->run(); | 
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| 181 |                         } | 
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| 182 |                         else | 
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| 183 |                             ++it; | 
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| 184 |                     } | 
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| 185 |                     else | 
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| 186 |                         ++it; | 
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| 187 |                 } | 
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| 188 |  | 
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| 189 |                 return FrameListener::frameStarted(evt); | 
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| 190 |             } | 
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| 191 |     }; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | #endif /* _Timer_H__ */ | 
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