| 
                Last change
                  on this file since 858 was
                  729,
                  checked in by rgrieder, 18 years ago
           | 
        
        
          
              - fixed multiple template instantiation problem under windows
 - removed some warnings by introducing explicit casts
  
           | 
        
        | 
            File size:
            1.3 KB
           | 
      
      
        
  | Rev | Line |   | 
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| [603] | 1 | /** | 
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 | 2 |   @file NPC.h | 
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 | 3 |   @brief AI using WorldEntity | 
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 | 4 |   @author Benjamin Knecht <beni_at_orxonox.net> | 
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 | 5 |  */ | 
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 | 6 |  | 
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| [673] | 7 | #ifndef _NPC_H__ | 
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 | 8 | #define _NPC_H__ | 
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| [708] | 9 |  | 
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 | 10 | #include "../OrxonoxPrereqs.h" | 
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| [603] | 11 |  | 
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| [617] | 12 | #include "Model.h" | 
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| [603] | 13 |  | 
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| [708] | 14 | class TiXmlElement; // Forward declaration | 
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 | 15 |  | 
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| [603] | 16 | namespace orxonox { | 
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 | 17 |  | 
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| [729] | 18 |   class _OrxonoxExport NPC : public Model | 
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| [603] | 19 |   { | 
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| [617] | 20 |     public: | 
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 | 21 |  | 
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 | 22 |       NPC(); | 
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 | 23 |       virtual ~NPC(); | 
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| [627] | 24 |       virtual void loadParams(TiXmlElement* xmlElem); | 
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| [617] | 25 |       void tick(float dt); | 
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| [619] | 26 |       void update(); | 
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| [617] | 27 |       void setValues(Vector3 location, Vector3 speed, Vector3 acceleration, bool movable); | 
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 | 28 |  | 
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 | 29 |     private: | 
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| [627] | 30 |       float getDistance(WorldEntity* temp); | 
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 | 31 |       void calculateAcceleration(); | 
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 | 32 |       Vector3 separation(); | 
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 | 33 |       Vector3 alignment(); | 
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 | 34 |       Vector3 cohesion(); | 
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| [617] | 35 |  | 
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 | 36 |  | 
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 | 37 |     private: | 
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 | 38 |       bool movable_;  // movability of the element, (false) gives the possiblity that an object can`t be moved by flocking but still gets into the calculation | 
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 | 39 |  | 
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 | 40 |       // those values should maybe be controlled by a higher power and should maybe be parameters that can be changed | 
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 | 41 |       static int const SEPERATIONDISTANCE = 300;  //detectionradius of seperation | 
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 | 42 |       static int const ALIGNMENTDISTANCE = 300;  //detectionradius of alignment | 
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 | 43 |       static int const COHESIONDISTANCE = 5000;  //detectionradius of cohesion | 
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| [728] | 44 |       static int const NUMELEMENTS = 9;  //number of elements | 
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| [603] | 45 |   }; | 
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| [729] | 46 |   ExportClass(NPC, Orxonox); | 
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| [603] | 47 |  | 
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 | 48 | } | 
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| [673] | 49 | #endif /* _NPC_H__ */ | 
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