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Last change
on this file since 658 was
646,
checked in by landauf, 18 years ago
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- added very bad collision detection (presentation hack
)
- added explosions
- fixed bug in ParticleInterface (it tried to delete SceneManager)
AND:
- fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
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File size:
517 bytes
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| Rev | Line | |
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| [646] | 1 | #ifndef _Explosion_H__ |
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| 2 | #define _Explosion_H__ |
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| 3 | |
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| 4 | #include "../particle/ParticleInterface.h" |
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| 5 | #include "WorldEntity.h" |
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| 6 | #include "Timer.h" |
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| 7 | |
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| 8 | namespace orxonox |
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| 9 | { |
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| 10 | class Explosion : public WorldEntity |
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| 11 | { |
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| 12 | public: |
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| 13 | Explosion(WorldEntity* owner = 0); |
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| 14 | virtual ~Explosion(); |
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| 15 | void destroyObject(); |
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| 16 | |
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| 17 | private: |
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| 18 | Timer<Explosion> destroyTimer_; |
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| 19 | float lifetime_; |
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| 20 | particle::ParticleInterface* particle_; |
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| 21 | }; |
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| 22 | } |
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| 23 | |
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| 24 | #endif |
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