| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Fabian 'x3n' Landau | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include "Explosion.h" | 
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| 29 | #include "../Orxonox.h" | 
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| 30 |  | 
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| 31 | namespace orxonox | 
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| 32 | { | 
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| 33 |     CreateFactory(Explosion); | 
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| 34 |  | 
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| 35 |     Explosion::Explosion(WorldEntity* owner) | 
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| 36 |     { | 
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| 37 |         RegisterObject(Explosion); | 
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| 38 |  | 
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| 39 |         this->particle_ = 0; | 
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| 40 |         this->lifetime_ = 0.4; | 
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| 41 |  | 
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| 42 |         if (owner) | 
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| 43 |         { | 
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| 44 |             this->destroyTimer_.setTimer(this->lifetime_, false, this, &Explosion::destroyObject); | 
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| 45 |  | 
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| 46 |             Vector3 position = owner->getNode()->getWorldPosition(); | 
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| 47 |  | 
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| 48 |             this->particle_ = new particle::ParticleInterface(Orxonox::getSingleton()->getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk"); | 
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| 49 |             this->particle_->getParticleSystem()->setParameter("local_space", "true"); | 
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| 50 |             this->particle_->newEmitter(); | 
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| 51 |             this->particle_->setPositionOfEmitter(0, Vector3::ZERO); | 
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| 52 |             this->particle_->setPositionOfEmitter(1, Vector3::ZERO); | 
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| 53 |             this->particle_->setColour(ColourValue(1.0, 0.8, 0.2)); | 
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| 54 |  | 
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| 55 |             this->setPosition(position); | 
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| 56 |             this->scale(2); | 
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| 57 |  | 
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| 58 |             this->particle_->addToSceneNode(this->getNode()); | 
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| 59 |         } | 
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| 60 |     } | 
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| 61 |  | 
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| 62 |     Explosion::~Explosion() | 
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| 63 |     { | 
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| 64 |         if (this->particle_) | 
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| 65 |         { | 
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| 66 |             this->particle_->detachFromSceneNode(); | 
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| 67 |             delete this->particle_; | 
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| 68 |         } | 
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| 69 |     }; | 
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| 70 |  | 
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| 71 |     void Explosion::destroyObject() | 
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| 72 |     { | 
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| 73 |         delete this; | 
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| 74 |     } | 
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| 75 | } | 
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