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source: code/branches/FICN/src/orxonox/objects/BillboardSet.h @ 708

Last change on this file since 708 was 708, checked in by rgrieder, 16 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 930 bytes
Line 
1#ifndef _BillboardSet_H__
2#define _BillboardSet_H__
3
4#include <OgreBillboardSet.h>
5
6#include "../OrxonoxPrereqs.h"
7
8#include "misc/String.h"
9#include "../core/CoreIncludes.h"
10#include "misc/ColourValue.h"
11#include "misc/Vector3.h"
12
13namespace orxonox
14{
15    class BillboardSet
16    {
17        public:
18            BillboardSet();
19            ~BillboardSet();
20            void setBillboardSet(const String& file, const ColourValue& colour = ColourValue(1.0, 1.0, 1.0), int count = 1, const Vector3& position = Vector3::ZERO);
21
22            inline Ogre::BillboardSet* getBillboardSet()
23                { return this->billboardSet_; }
24
25            inline const String& getName() const
26                { return this->billboardSet_->getName(); }
27
28        private:
29            static unsigned int billboardSetCounter_s;
30            Ogre::BillboardSet* billboardSet_;
31    };
32}
33
34#endif /* _BillboardSet_H__ */
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