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Last change
on this file since 724 was
708,
checked in by rgrieder, 18 years ago
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- added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files
(each of them contains #include <string> … typedef std::string String , etc.)
- please use String from now on by including <misc/String.h"
- removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
- adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
- moved usleep hack to misc/Sleep.h
- relative include paths for files from other root directories (like misc, network, etc.)
(but it stills writes "../Orxonox.h" when in folder orxonox/objects)
- "OgreSceneManager.h" —> <OgreSceneManager.h>
- included OrxonoxPrereqs in every file in folder orxonox
- moved HUD and ParticleInterface to namespace orxonox
- removed some using namespace Ogre/std when appropriate
- I hope I haven't forgotten important points..
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File size:
651 bytes
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| Line | |
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| 1 | /*! |
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| 2 | @file BaseObject.h |
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| 3 | @brief Definition of the BaseObject class. |
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| 4 | |
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| 5 | The BaseObject is the parent of all classes representing an instance in the game. |
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| 6 | */ |
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| 7 | |
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| 8 | #ifndef _BaseObject_H__ |
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| 9 | #define _BaseObject_H__ |
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| 10 | |
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| 11 | #include "../OrxonoxPrereqs.h" |
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| 12 | |
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| 13 | #include "../core/OrxonoxClass.h" |
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| 14 | |
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| 15 | namespace orxonox |
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| 16 | { |
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| 17 | //! The BaseObject is the parent of all classes representing an instance in the game. |
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| 18 | class BaseObject : virtual public OrxonoxClass |
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| 19 | { |
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| 20 | public: |
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| 21 | BaseObject(); |
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| 22 | virtual ~BaseObject(); |
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| 23 | virtual void loadParams(TiXmlElement* xmlElem); |
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| 24 | }; |
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| 25 | } |
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| 26 | |
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| 27 | #endif /* _BaseObject_H__ */ |
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