| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software: you can redistribute it and/or modify | 
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| 8 | *   it under the terms of the GNU General Public License as published by | 
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| 9 | *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 | *   (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 | * | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      HUD design: Yuning Chai | 
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| 23 | *      Implementation: Yuning Chai | 
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| 24 | *   Co-authors: | 
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| 25 | *      Implementation: Reto Grieder | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | //#include "OgreMath.h" | 
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| 30 | //#include "OgreVector3.h" | 
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| 31 | #include "OgreStringConverter.h" | 
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| 32 | #include "OgreOverlayManager.h" | 
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| 33 | #include "OgreOverlay.h" | 
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| 34 | #include "OgreOverlayElement.h" | 
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| 35 | #include "OgreRenderWindow.h" | 
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| 36 | #include "OgreRenderTarget.h" | 
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| 37 |  | 
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| 38 | #include "test_overlay.h" | 
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| 39 |  | 
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| 40 |  | 
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| 41 | namespace orxonox { | 
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| 42 | namespace hud { | 
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| 43 | using namespace Ogre; | 
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| 44 |  | 
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| 45 | TestOverlay::TestOverlay(RenderWindow *window) | 
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| 46 | :window_(window) | 
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| 47 | { | 
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| 48 | //TODO: write safe guard | 
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| 49 | overlay_ = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); | 
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| 50 | } | 
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| 51 |  | 
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| 52 |  | 
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| 53 | TestOverlay::~TestOverlay() | 
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| 54 | { | 
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| 55 | } | 
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| 56 |  | 
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| 57 |  | 
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| 58 | void TestOverlay::show() | 
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| 59 | { | 
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| 60 | //TODO: safe guard | 
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| 61 | overlay_->show(); | 
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| 62 | } | 
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| 63 |  | 
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| 64 |  | 
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| 65 | void TestOverlay::hide() | 
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| 66 | { | 
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| 67 | //TODO: safe guard | 
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| 68 | overlay_->hide(); | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 | void TestOverlay::setDebugText(Ogre::String &str) | 
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| 73 | { | 
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| 74 | debugText_ = str; | 
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| 75 | } | 
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| 76 |  | 
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| 77 |  | 
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| 78 | bool TestOverlay::tick(unsigned long, Ogre::Real) | 
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| 79 | { | 
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| 80 | static String currFps = "Current FPS: "; | 
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| 81 | static String avgFps = "Average FPS: "; | 
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| 82 | static String bestFps = "Best FPS: "; | 
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| 83 | static String worstFps = "Worst FPS: "; | 
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| 84 | static String tris = "Triangle Count: "; | 
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| 85 | static String batches = "Batch Count: "; | 
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| 86 |  | 
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| 87 | // update stats when necessary | 
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| 88 | try { | 
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| 89 | OverlayElement* guiAvg = OverlayManager::getSingleton() | 
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| 90 | .getOverlayElement("Core/AverageFps"); | 
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| 91 | OverlayElement* guiCurr = OverlayManager::getSingleton() | 
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| 92 | .getOverlayElement("Core/CurrFps"); | 
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| 93 | OverlayElement* guiBest = OverlayManager::getSingleton() | 
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| 94 | .getOverlayElement("Core/BestFps"); | 
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| 95 | OverlayElement* guiWorst = OverlayManager::getSingleton() | 
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| 96 | .getOverlayElement("Core/WorstFps"); | 
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| 97 |  | 
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| 98 | const RenderTarget::FrameStats& stats = window_->getStatistics(); | 
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| 99 | guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS)); | 
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| 100 | guiCurr->setCaption(currFps + StringConverter::toString(stats.lastFPS)); | 
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| 101 | guiBest->setCaption(bestFps + StringConverter::toString(stats.bestFPS) | 
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| 102 | +" "+StringConverter::toString(stats.bestFrameTime)+" ms"); | 
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| 103 | guiWorst->setCaption(worstFps + StringConverter::toString(stats.worstFPS) | 
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| 104 | +" "+StringConverter::toString(stats.worstFrameTime)+" ms"); | 
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| 105 |  | 
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| 106 | OverlayElement* guiTris = OverlayManager::getSingleton() | 
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| 107 | .getOverlayElement("Core/NumTris"); | 
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| 108 | guiTris->setCaption(tris + StringConverter::toString(stats.triangleCount)); | 
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| 109 |  | 
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| 110 | OverlayElement* guiBatches = OverlayManager::getSingleton() | 
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| 111 | .getOverlayElement("Core/NumBatches"); | 
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| 112 | guiBatches->setCaption(batches | 
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| 113 | + StringConverter::toString(stats.batchCount)); | 
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| 114 |  | 
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| 115 | OverlayElement* guiDbg = OverlayManager::getSingleton() | 
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| 116 | .getOverlayElement("Core/DebugText"); | 
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| 117 | guiDbg->setCaption(debugText_); | 
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| 118 | } | 
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| 119 | catch(...) { /* ignore */ } | 
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| 120 |  | 
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| 121 | return true; | 
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| 122 | } | 
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| 123 | } | 
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| 124 | } | 
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