| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      HUD design: Yuning Chai | 
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| 23 |  *      Implementation: Yuning Chai | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Implementation: Reto Grieder | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | //#include "OgreMath.h" | 
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| 30 | //#include "OgreVector3.h" | 
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| 31 | #include "OgreStringConverter.h" | 
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| 32 | #include "OgreOverlayManager.h" | 
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| 33 | #include "OgreOverlay.h" | 
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| 34 | #include "OgreOverlayElement.h" | 
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| 35 | #include "OgreRenderWindow.h" | 
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| 36 | #include "OgreRenderTarget.h" | 
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| 37 |  | 
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| 38 | #include "test_overlay.h" | 
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| 39 |  | 
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| 40 |  | 
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| 41 | namespace orxonox { | 
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| 42 | namespace hud { | 
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| 43 |   using namespace Ogre; | 
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| 44 |  | 
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| 45 |   TestOverlay::TestOverlay(RenderWindow *window) | 
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| 46 |     :window_(window) | 
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| 47 |   { | 
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| 48 |     //TODO: write safe guard | 
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| 49 |     overlay_ = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); | 
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| 50 |   } | 
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| 51 |  | 
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| 52 |  | 
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| 53 |   TestOverlay::~TestOverlay() | 
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| 54 |   { | 
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| 55 |   } | 
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| 56 |  | 
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| 57 |  | 
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| 58 |   void TestOverlay::show() | 
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| 59 |   { | 
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| 60 |     //TODO: safe guard | 
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| 61 |     overlay_->show(); | 
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| 62 |   } | 
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| 63 |  | 
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| 64 |  | 
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| 65 |   void TestOverlay::hide() | 
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| 66 |   { | 
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| 67 |     //TODO: safe guard | 
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| 68 |     overlay_->hide(); | 
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| 69 |   } | 
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| 70 |  | 
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| 71 |  | 
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| 72 |   void TestOverlay::setDebugText(Ogre::String &str) | 
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| 73 |   { | 
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| 74 |     debugText_ = str; | 
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| 75 |   } | 
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| 76 |  | 
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| 77 |  | 
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| 78 |   bool TestOverlay::tick(unsigned long, Ogre::Real) | 
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| 79 |   { | 
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| 80 |     static String currFps = "Current FPS: "; | 
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| 81 |     static String avgFps = "Average FPS: "; | 
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| 82 |     static String bestFps = "Best FPS: "; | 
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| 83 |     static String worstFps = "Worst FPS: "; | 
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| 84 |     static String tris = "Triangle Count: "; | 
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| 85 |     static String batches = "Batch Count: "; | 
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| 86 |  | 
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| 87 |     // update stats when necessary | 
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| 88 |     try { | 
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| 89 |       OverlayElement* guiAvg = OverlayManager::getSingleton() | 
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| 90 |         .getOverlayElement("Core/AverageFps"); | 
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| 91 |       OverlayElement* guiCurr = OverlayManager::getSingleton() | 
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| 92 |         .getOverlayElement("Core/CurrFps"); | 
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| 93 |       OverlayElement* guiBest = OverlayManager::getSingleton() | 
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| 94 |         .getOverlayElement("Core/BestFps"); | 
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| 95 |       OverlayElement* guiWorst = OverlayManager::getSingleton() | 
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| 96 |         .getOverlayElement("Core/WorstFps"); | 
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| 97 |  | 
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| 98 |       const RenderTarget::FrameStats& stats = window_->getStatistics(); | 
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| 99 |       guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS)); | 
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| 100 |       guiCurr->setCaption(currFps + StringConverter::toString(stats.lastFPS)); | 
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| 101 |       guiBest->setCaption(bestFps + StringConverter::toString(stats.bestFPS) | 
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| 102 |         +" "+StringConverter::toString(stats.bestFrameTime)+" ms"); | 
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| 103 |       guiWorst->setCaption(worstFps + StringConverter::toString(stats.worstFPS) | 
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| 104 |         +" "+StringConverter::toString(stats.worstFrameTime)+" ms"); | 
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| 105 |  | 
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| 106 |       OverlayElement* guiTris = OverlayManager::getSingleton() | 
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| 107 |         .getOverlayElement("Core/NumTris"); | 
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| 108 |       guiTris->setCaption(tris + StringConverter::toString(stats.triangleCount)); | 
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| 109 |  | 
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| 110 |       OverlayElement* guiBatches = OverlayManager::getSingleton() | 
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| 111 |         .getOverlayElement("Core/NumBatches"); | 
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| 112 |       guiBatches->setCaption(batches | 
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| 113 |         + StringConverter::toString(stats.batchCount)); | 
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| 114 |  | 
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| 115 |       OverlayElement* guiDbg = OverlayManager::getSingleton() | 
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| 116 |         .getOverlayElement("Core/DebugText"); | 
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| 117 |       guiDbg->setCaption(debugText_); | 
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| 118 |     } | 
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| 119 |     catch(...) { /* ignore */ } | 
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| 120 |  | 
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| 121 |     return true; | 
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| 122 |   } | 
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| 123 | } | 
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| 124 | } | 
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