| [668] | 1 | /* | 
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| [708] | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 | * | 
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 | 4 | * | 
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 | 5 | *   License notice: | 
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 | 6 | * | 
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 | 7 | *   This program is free software; you can redistribute it and/or | 
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 | 8 | *   modify it under the terms of the GNU General Public License | 
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 | 9 | *   as published by the Free Software Foundation; either version 2 | 
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 | 10 | *   of the License, or (at your option) any later version. | 
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 | 11 | * | 
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 | 12 | *   This program is distributed in the hope that it will be useful, | 
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 | 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 | *   GNU General Public License for more details. | 
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 | 16 | * | 
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 | 17 | *   You should have received a copy of the GNU General Public License | 
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 | 18 | *   along with this program; if not, write to the Free Software | 
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 | 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 20 | * | 
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 | 21 | *   Author: | 
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 | 22 | *      Yuning Chai | 
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 | 23 | *   Co-authors: | 
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 | 24 | *      ... | 
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 | 25 | * | 
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 | 26 | */ | 
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| [668] | 27 |  | 
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| [673] | 28 | #ifndef _HUD_H__ | 
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 | 29 | #define _HUD_H__ | 
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| [587] | 30 |  | 
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| [715] | 31 | #include <string> | 
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 | 32 |  | 
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| [668] | 33 | #include <OgrePrerequisites.h> | 
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| [587] | 34 |  | 
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| [708] | 35 | #include "../OrxonoxPrereqs.h" | 
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| [587] | 36 |  | 
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 | 37 |  | 
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| [708] | 38 | namespace orxonox | 
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 | 39 | { | 
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| [729] | 40 |   class _OrxonoxExport HUD | 
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| [708] | 41 |   { | 
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| [587] | 42 |   private: | 
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| [668] | 43 |     Ogre::OverlayElement* timeText_; | 
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 | 44 |     Ogre::OverlayElement* targetWindowNameText_; | 
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 | 45 |     Ogre::OverlayElement* targetWindowStatusText_; | 
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 | 46 |     Ogre::OverlayElement* targetWindowDistanceText_; | 
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 | 47 |     Ogre::OverlayElement* targetWindowHitRatingText_; | 
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 | 48 |     Ogre::OverlayElement* energyLength_; | 
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 | 49 |     Ogre::OverlayElement* shieldLeftTop_; | 
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 | 50 |     Ogre::OverlayElement* shieldRightTop_; | 
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 | 51 |     Ogre::OverlayElement* shieldLeftBottom_; | 
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 | 52 |     Ogre::OverlayElement* shieldRightBottom_; | 
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 | 53 |     Ogre::OverlayElement* rocketNum1_; | 
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 | 54 |     Ogre::OverlayElement* rocketNum2_; | 
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 | 55 |     Ogre::OverlayElement* rocketNum3_; | 
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 | 56 |     Ogre::OverlayElement* rocketNum4_; | 
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 | 57 |     Ogre::OverlayElement* energyDistrPoint_; | 
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 | 58 |     Ogre::OverlayElement* primarChoice_; | 
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| [587] | 59 |  | 
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| [668] | 60 |     int timeMin_; | 
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 | 61 |     int timeSec_; | 
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| [587] | 62 |  | 
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| [715] | 63 |     std::string targetWindowName_; | 
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 | 64 |     std::string targetWindowStatus_; | 
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| [668] | 65 |     int targetWindowDistance_; | 
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 | 66 |     int targetWindowHitRating_; | 
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| [587] | 67 |  | 
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| [668] | 68 |     int energyValue_; | 
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| [587] | 69 |  | 
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| [668] | 70 |     bool shieldLeftTopValue_; | 
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 | 71 |     bool shieldRightTopValue_; | 
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 | 72 |     bool shieldLeftBottomValue_; | 
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 | 73 |     bool shieldRightBottomValue_; | 
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| [587] | 74 |  | 
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| [668] | 75 |     int rocket1_; | 
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 | 76 |     int rocket2_; | 
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 | 77 |     int rocket3_; | 
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 | 78 |     int rocket4_; | 
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| [587] | 79 |  | 
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| [668] | 80 |     float energyDistrShield_; | 
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 | 81 |     float energyDistrEngine_; | 
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 | 82 |     float energyDistrLaser_; | 
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| [587] | 83 |  | 
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| [668] | 84 |     float energyDistrPixelX_; | 
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 | 85 |     float energyDistrPixelY_; | 
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| [587] | 86 |  | 
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| [668] | 87 |     int primarValue_; | 
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| [587] | 88 |  | 
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| [659] | 89 |   public: | 
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| [668] | 90 |     HUD( void ); | 
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 | 91 |     ~HUD( void ); | 
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 | 92 |     void init( void ); | 
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| [587] | 93 |  | 
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| [668] | 94 |     void setTime(int i, int j); | 
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| [715] | 95 |     void setTargetWindowName(std::string i); | 
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 | 96 |     void setTargetWindowStatus(std::string i); | 
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| [668] | 97 |     void setTargetWindowDistance(int i); | 
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 | 98 |     void setTargetWindowHitRating(int i); | 
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 | 99 |     void setEnergyValue(int i); | 
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 | 100 |     void setShieldLeftTopValue(bool i); | 
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 | 101 |     void setShieldRightTopValue(bool i); | 
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 | 102 |     void setShieldLeftBottomValue(bool i); | 
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 | 103 |     void setShieldRightBottomValue(bool i); | 
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 | 104 |     void setRocket1(int i); | 
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 | 105 |     void setRocket2(int i); | 
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 | 106 |     void setRocket3(int i); | 
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 | 107 |     void setRocket4(int i); | 
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 | 108 |     void setEnergyDistr(float s, float e, float l); | 
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 | 109 |     void setPrimar(int i); | 
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| [587] | 110 |  | 
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| [668] | 111 |   }; | 
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 | 112 | } | 
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| [587] | 113 |  | 
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| [673] | 114 | #endif /* _HUD_H__ */ | 
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