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source: code/branches/FICN/src/orxonox/hud/HUD.cc @ 668

Last change on this file since 668 was 668, checked in by rgrieder, 16 years ago
  • updated weapon system file names
  • some code style modifications in a few other files
  • removed some compiler warnings
File size: 7.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Yuning Chai
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include <OgreOverlayManager.h>
29#include <OgreOverlayElement.h>
30#include <OgreStringConverter.h>
31
32#include "HUD.h"
33
34
35namespace hud {
36  using namespace Ogre;
37
38  HUD::HUD(void)
39  {
40    init();
41
42    setTime(99,55);
43
44    setTargetWindowName("HURRA");
45    setTargetWindowDistance(12);
46    setTargetWindowStatus("Dead");
47    setTargetWindowDistance(30);
48
49    setEnergyValue(60.0);
50
51    setShieldLeftTopValue(true);
52    setShieldRightTopValue(false);
53    setShieldLeftBottomValue(false);
54    setShieldRightBottomValue(true);
55
56    setRocket1(11);
57    setRocket2(22);
58    setRocket3(33);
59    setRocket4(44);
60
61    setEnergyDistr(33,33,34);
62
63    setPrimar(3);
64
65    energyDistrPixelX_ = 100;
66    energyDistrPixelY_ = 86;
67
68  }
69
70
71  HUD::~HUD( void ){
72
73  }
74
75  void HUD::setTime(int i, int j){
76    timeMin_=i;
77    timeSec_=j;
78    timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_));
79  }
80
81  void HUD::setTargetWindowName(String i){
82    targetWindowName_=i;
83    targetWindowNameText_->setCaption( targetWindowName_ );
84  }
85
86  void HUD::setTargetWindowStatus(String i){
87    targetWindowStatus_=i;
88    targetWindowStatusText_->setCaption( targetWindowStatus_ );
89  }
90
91  void HUD::setTargetWindowDistance(int i){
92    targetWindowDistance_=i;
93    targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" );
94  }
95
96  void HUD::setTargetWindowHitRating(int i){
97    targetWindowHitRating_=i;
98    targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" );
99  }
100
101  void HUD::setEnergyValue(int i){
102    energyValue_=i;
103    energyLength_->setWidth((int)((float)energyValue_/(float)100*200));
104  }
105
106  void HUD::setShieldLeftTopValue(bool i){
107    shieldLeftTopValue_=i;
108    if (shieldLeftTopValue_) shieldLeftTop_->show();
109    else shieldLeftTop_->hide();
110  }
111
112  void HUD::setShieldRightTopValue(bool i){
113    shieldRightTopValue_=i;
114    if (shieldRightTopValue_) shieldRightTop_->show();
115    else shieldRightTop_->hide();
116  }
117
118  void HUD::setShieldLeftBottomValue(bool i){
119    shieldLeftBottomValue_=i;
120    if (shieldLeftBottomValue_) shieldLeftBottom_->show();
121    else shieldLeftBottom_->hide();
122  }
123
124  void HUD::setShieldRightBottomValue(bool i){
125    shieldRightBottomValue_=i;
126    if (shieldRightBottomValue_) shieldRightBottom_->show();
127    else shieldRightBottom_->hide();
128  }
129
130  void HUD::setRocket1(int i){
131    rocket1_=i;
132    rocketNum1_->setCaption(StringConverter::toString(rocket1_));
133  }
134
135  void HUD::setRocket2(int i){
136    rocket2_=i;
137    rocketNum2_->setCaption(StringConverter::toString(rocket2_));
138  }
139
140  void HUD::setRocket3(int i){
141    rocket3_=i;
142    rocketNum3_->setCaption(StringConverter::toString(rocket3_));
143  }
144
145  void HUD::setRocket4(int i){
146    rocket4_=i;
147    rocketNum4_->setCaption(StringConverter::toString(rocket4_));
148  }
149
150  void HUD::setEnergyDistr(float s, float e, float l){
151    energyDistrShield_=s;
152    energyDistrEngine_=e;
153    energyDistrLaser_=l;
154
155    float energyDistrShieldInv_ = 100 - energyDistrShield_;
156    float energyDistrEngineInv_ = 100 - energyDistrEngine_;
157    float energyDistrLaserInv_ = 100 - energyDistrLaser_;
158
159    float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_));
160    float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_;
161    float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_;
162
163    energyDistrPoint_->setLeft((int)energyDistrX_-3);
164    energyDistrPoint_->setTop((int)energyDistrY_-3);
165
166  }
167
168  void HUD::setPrimar(int i){
169    primarValue_=i;
170    if(i==1){
171      primarChoice_->setLeft(2);
172      primarChoice_->setWidth(48);
173    }
174    if(i==2){
175      primarChoice_->setLeft(51);
176      primarChoice_->setWidth(49);
177    }
178    else{
179      primarChoice_->setLeft(101);
180      primarChoice_->setWidth(48);
181      }
182  }
183
184
185
186  void HUD::init(void)
187  {
188    timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text");
189
190    targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name");
191    targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText");
192    targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText");
193    targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText");
194
195    energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground");
196
197    shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop");
198    shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop");
199    shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom");
200    shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom");
201
202    rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1");
203    rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2");
204    rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3");
205    rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4");
206
207    // FIXME: unused vars!
208    float energyDistrPixelX_ = 100;
209    float energyDistrPixelY_ = 86;
210    energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint");
211
212    primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice");
213  }
214
215}
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