1 | #include "HUD.h" |
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2 | // #include <Ogre.h> |
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3 | // #include <OIS/OIS.h> |
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4 | //#include <CEGUI/CEGUI.h> |
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5 | //#include <CEGUIRenderer.h> |
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6 | |
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7 | |
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8 | using namespace Ogre; |
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9 | |
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10 | namespace hud { |
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11 | HUD::HUD( void ) { |
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12 | |
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13 | init(); |
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14 | |
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15 | setTime(99,55); |
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16 | |
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17 | setTargetWindowName("HURRA"); |
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18 | setTargetWindowDistance(12); |
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19 | setTargetWindowStatus("Dead"); |
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20 | setTargetWindowDistance(30); |
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21 | |
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22 | setEnergyValue(60.0); |
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23 | |
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24 | setShieldLeftTopValue(true); |
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25 | setShieldRightTopValue(false); |
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26 | setShieldLeftBottomValue(false); |
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27 | setShieldRightBottomValue(true); |
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28 | |
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29 | setRocket1(11); |
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30 | setRocket2(22); |
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31 | setRocket3(33); |
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32 | setRocket4(44); |
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33 | |
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34 | setEnergyDistr(33,33,34); |
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35 | |
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36 | setPrimar(3); |
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37 | |
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38 | energyDistrPixelX_ = 100; |
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39 | energyDistrPixelY_ = 86; |
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40 | |
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41 | } |
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42 | |
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43 | |
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44 | HUD::~HUD( void ){ |
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45 | |
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46 | } |
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47 | |
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48 | void HUD::setTime(int i, int j){ |
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49 | timeMin_=i; |
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50 | timeSec_=j; |
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51 | timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_)); |
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52 | } |
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53 | |
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54 | void HUD::setTargetWindowName(String i){ |
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55 | targetWindowName_=i; |
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56 | targetWindowNameText_->setCaption( targetWindowName_ ); |
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57 | } |
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58 | |
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59 | void HUD::setTargetWindowStatus(String i){ |
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60 | targetWindowStatus_=i; |
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61 | targetWindowStatusText_->setCaption( targetWindowStatus_ ); |
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62 | } |
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63 | |
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64 | void HUD::setTargetWindowDistance(int i){ |
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65 | targetWindowDistance_=i; |
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66 | targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" ); |
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67 | } |
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68 | |
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69 | void HUD::setTargetWindowHitRating(int i){ |
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70 | targetWindowHitRating_=i; |
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71 | targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" ); |
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72 | } |
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73 | |
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74 | void HUD::setEnergyValue(int i){ |
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75 | energyValue_=i; |
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76 | energyLength_->setWidth((int)((float)energyValue_/(float)100*200)); |
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77 | } |
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78 | |
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79 | void HUD::setShieldLeftTopValue(bool i){ |
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80 | shieldLeftTopValue_=i; |
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81 | if (shieldLeftTopValue_) shieldLeftTop_->show(); |
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82 | else shieldLeftTop_->hide(); |
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83 | } |
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84 | |
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85 | void HUD::setShieldRightTopValue(bool i){ |
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86 | shieldRightTopValue_=i; |
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87 | if (shieldRightTopValue_) shieldRightTop_->show(); |
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88 | else shieldRightTop_->hide(); |
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89 | } |
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90 | |
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91 | void HUD::setShieldLeftBottomValue(bool i){ |
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92 | shieldLeftBottomValue_=i; |
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93 | if (shieldLeftBottomValue_) shieldLeftBottom_->show(); |
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94 | else shieldLeftBottom_->hide(); |
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95 | } |
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96 | |
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97 | void HUD::setShieldRightBottomValue(bool i){ |
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98 | shieldRightBottomValue_=i; |
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99 | if (shieldRightBottomValue_) shieldRightBottom_->show(); |
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100 | else shieldRightBottom_->hide(); |
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101 | } |
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102 | |
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103 | void HUD::setRocket1(int i){ |
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104 | rocket1_=i; |
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105 | rocketNum1_->setCaption(StringConverter::toString(rocket1_)); |
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106 | } |
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107 | |
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108 | void HUD::setRocket2(int i){ |
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109 | rocket2_=i; |
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110 | rocketNum2_->setCaption(StringConverter::toString(rocket2_)); |
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111 | } |
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112 | |
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113 | void HUD::setRocket3(int i){ |
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114 | rocket3_=i; |
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115 | rocketNum3_->setCaption(StringConverter::toString(rocket3_)); |
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116 | } |
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117 | |
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118 | void HUD::setRocket4(int i){ |
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119 | rocket4_=i; |
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120 | rocketNum4_->setCaption(StringConverter::toString(rocket4_)); |
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121 | } |
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122 | |
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123 | void HUD::setEnergyDistr(float s, float e, float l){ |
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124 | energyDistrShield_=s; |
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125 | energyDistrEngine_=e; |
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126 | energyDistrLaser_=l; |
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127 | |
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128 | float energyDistrShieldInv_ = 100 - energyDistrShield_; |
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129 | float energyDistrEngineInv_ = 100 - energyDistrEngine_; |
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130 | float energyDistrLaserInv_ = 100 - energyDistrLaser_; |
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131 | |
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132 | float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_)); |
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133 | float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_; |
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134 | float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_; |
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135 | |
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136 | energyDistrPoint_->setLeft((int)energyDistrX_-3); |
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137 | energyDistrPoint_->setTop((int)energyDistrY_-3); |
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138 | |
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139 | } |
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140 | |
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141 | void HUD::setPrimar(int i){ |
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142 | primarValue_=i; |
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143 | if(i==1){ |
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144 | primarChoice_->setLeft(2); |
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145 | primarChoice_->setWidth(48); |
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146 | } |
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147 | if(i==2){ |
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148 | primarChoice_->setLeft(51); |
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149 | primarChoice_->setWidth(49); |
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150 | } |
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151 | else{ |
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152 | primarChoice_->setLeft(101); |
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153 | primarChoice_->setWidth(48); |
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154 | } |
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155 | } |
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156 | |
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157 | |
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158 | |
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159 | void HUD::init(void) |
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160 | { |
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161 | timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text"); |
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162 | |
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163 | targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name"); |
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164 | targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText"); |
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165 | targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText"); |
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166 | targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText"); |
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167 | |
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168 | energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground"); |
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169 | |
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170 | shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop"); |
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171 | shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop"); |
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172 | shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom"); |
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173 | shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom"); |
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174 | |
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175 | rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1"); |
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176 | rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2"); |
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177 | rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3"); |
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178 | rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4"); |
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179 | |
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180 | float energyDistrPixelX_ = 100; |
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181 | float energyDistrPixelY_ = 86; |
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182 | energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint"); |
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183 | |
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184 | primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice"); |
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185 | |
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186 | |
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187 | } |
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188 | |
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189 | |
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190 | } |
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