| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Yuning Chai | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 |  | 
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| 30 | #include <OgreOverlayManager.h> | 
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| 31 | #include <OgreOverlayElement.h> | 
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| 32 | #include <OgreStringConverter.h> | 
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| 33 |  | 
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| 34 | #include "HUD.h" | 
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| 35 |  | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 |   using namespace Ogre; | 
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| 40 |  | 
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| 41 |   HUD::HUD(void) | 
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| 42 |   { | 
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| 43 |     init(); | 
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| 44 |  | 
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| 45 |     setTime(99,55); | 
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| 46 |  | 
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| 47 |     setTargetWindowName("HURRA"); | 
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| 48 |     setTargetWindowDistance(12); | 
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| 49 |     setTargetWindowStatus("Dead"); | 
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| 50 |     setTargetWindowDistance(30); | 
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| 51 |  | 
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| 52 |     setEnergyValue(60.0); | 
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| 53 |  | 
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| 54 |     setShieldLeftTopValue(true); | 
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| 55 |     setShieldRightTopValue(false); | 
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| 56 |     setShieldLeftBottomValue(false); | 
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| 57 |     setShieldRightBottomValue(true); | 
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| 58 |  | 
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| 59 |     setRocket1(11); | 
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| 60 |     setRocket2(22); | 
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| 61 |     setRocket3(33); | 
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| 62 |     setRocket4(44); | 
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| 63 |  | 
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| 64 |     setEnergyDistr(33,33,34); | 
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| 65 |  | 
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| 66 |     setPrimar(3); | 
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| 67 |  | 
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| 68 |     energyDistrPixelX_ = 100; | 
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| 69 |     energyDistrPixelY_ = 86; | 
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| 70 |  | 
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| 71 |   } | 
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| 72 |  | 
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| 73 |  | 
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| 74 |   HUD::~HUD( void ){ | 
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| 75 |  | 
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| 76 |   } | 
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| 77 |  | 
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| 78 |   void HUD::setTime(int i, int j){ | 
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| 79 |     timeMin_=i; | 
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| 80 |     timeSec_=j; | 
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| 81 |     timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_)); | 
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| 82 |   } | 
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| 83 |  | 
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| 84 |   void HUD::setTargetWindowName(std::string i){ | 
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| 85 |     targetWindowName_=i; | 
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| 86 |     targetWindowNameText_->setCaption( targetWindowName_ ); | 
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| 87 |   } | 
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| 88 |  | 
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| 89 |   void HUD::setTargetWindowStatus(std::string i){ | 
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| 90 |     targetWindowStatus_=i; | 
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| 91 |     targetWindowStatusText_->setCaption( targetWindowStatus_ ); | 
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| 92 |   } | 
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| 93 |  | 
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| 94 |   void HUD::setTargetWindowDistance(int i){ | 
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| 95 |     targetWindowDistance_=i; | 
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| 96 |     targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" ); | 
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| 97 |   } | 
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| 98 |  | 
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| 99 |   void HUD::setTargetWindowHitRating(int i){ | 
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| 100 |     targetWindowHitRating_=i; | 
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| 101 |     targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" ); | 
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| 102 |   } | 
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| 103 |  | 
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| 104 |   void HUD::setEnergyValue(int i){ | 
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| 105 |     energyValue_=i; | 
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| 106 |     energyLength_->setWidth((int)((float)energyValue_/(float)100*200)); | 
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| 107 |   } | 
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| 108 |  | 
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| 109 |   void HUD::setShieldLeftTopValue(bool i){ | 
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| 110 |     shieldLeftTopValue_=i; | 
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| 111 |     if (shieldLeftTopValue_) shieldLeftTop_->show(); | 
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| 112 |     else shieldLeftTop_->hide(); | 
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| 113 |   } | 
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| 114 |  | 
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| 115 |   void HUD::setShieldRightTopValue(bool i){ | 
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| 116 |     shieldRightTopValue_=i; | 
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| 117 |     if (shieldRightTopValue_) shieldRightTop_->show(); | 
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| 118 |     else shieldRightTop_->hide(); | 
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| 119 |   } | 
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| 120 |  | 
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| 121 |   void HUD::setShieldLeftBottomValue(bool i){ | 
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| 122 |     shieldLeftBottomValue_=i; | 
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| 123 |     if (shieldLeftBottomValue_) shieldLeftBottom_->show(); | 
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| 124 |     else shieldLeftBottom_->hide(); | 
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| 125 |   } | 
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| 126 |  | 
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| 127 |   void HUD::setShieldRightBottomValue(bool i){ | 
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| 128 |     shieldRightBottomValue_=i; | 
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| 129 |     if (shieldRightBottomValue_) shieldRightBottom_->show(); | 
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| 130 |     else shieldRightBottom_->hide(); | 
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| 131 |   } | 
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| 132 |  | 
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| 133 |   void HUD::setRocket1(int i){ | 
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| 134 |     rocket1_=i; | 
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| 135 |     rocketNum1_->setCaption(StringConverter::toString(rocket1_)); | 
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| 136 |   } | 
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| 137 |  | 
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| 138 |   void HUD::setRocket2(int i){ | 
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| 139 |     rocket2_=i; | 
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| 140 |     rocketNum2_->setCaption(StringConverter::toString(rocket2_)); | 
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| 141 |   } | 
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| 142 |  | 
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| 143 |   void HUD::setRocket3(int i){ | 
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| 144 |     rocket3_=i; | 
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| 145 |     rocketNum3_->setCaption(StringConverter::toString(rocket3_)); | 
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| 146 |   } | 
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| 147 |  | 
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| 148 |   void HUD::setRocket4(int i){ | 
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| 149 |     rocket4_=i; | 
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| 150 |     rocketNum4_->setCaption(StringConverter::toString(rocket4_)); | 
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| 151 |   } | 
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| 152 |  | 
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| 153 |   void HUD::setEnergyDistr(float s, float e, float l){ | 
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| 154 |     energyDistrShield_=s; | 
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| 155 |     energyDistrEngine_=e; | 
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| 156 |     energyDistrLaser_=l; | 
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| 157 |  | 
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| 158 |     float energyDistrShieldInv_ = 100 - energyDistrShield_; | 
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| 159 |     float energyDistrEngineInv_ = 100 - energyDistrEngine_; | 
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| 160 |     float energyDistrLaserInv_ = 100 - energyDistrLaser_; | 
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| 161 |  | 
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| 162 |     float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_)); | 
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| 163 |     float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_; | 
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| 164 |     float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_; | 
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| 165 |  | 
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| 166 |     energyDistrPoint_->setLeft((int)energyDistrX_-3); | 
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| 167 |     energyDistrPoint_->setTop((int)energyDistrY_-3); | 
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| 168 |  | 
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| 169 |   } | 
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| 170 |  | 
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| 171 |   void HUD::setPrimar(int i){ | 
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| 172 |     primarValue_=i; | 
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| 173 |     if(i==1){ | 
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| 174 |       primarChoice_->setLeft(2); | 
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| 175 |       primarChoice_->setWidth(48); | 
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| 176 |     } | 
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| 177 |     if(i==2){ | 
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| 178 |       primarChoice_->setLeft(51); | 
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| 179 |       primarChoice_->setWidth(49); | 
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| 180 |     } | 
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| 181 |     else{ | 
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| 182 |       primarChoice_->setLeft(101); | 
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| 183 |       primarChoice_->setWidth(48); | 
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| 184 |     } | 
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| 185 |   } | 
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| 186 |  | 
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| 187 |  | 
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| 188 |  | 
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| 189 |   void HUD::init(void) | 
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| 190 |   { | 
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| 191 |     timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text"); | 
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| 192 |  | 
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| 193 |     targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name"); | 
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| 194 |     targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText"); | 
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| 195 |     targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText"); | 
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| 196 |     targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText"); | 
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| 197 |  | 
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| 198 |     energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground"); | 
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| 199 |  | 
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| 200 |     shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop"); | 
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| 201 |     shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop"); | 
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| 202 |     shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom"); | 
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| 203 |     shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom"); | 
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| 204 |  | 
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| 205 |     rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1"); | 
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| 206 |     rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2"); | 
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| 207 |     rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3"); | 
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| 208 |     rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4"); | 
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| 209 |  | 
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| 210 |     // FIXME: unused vars! | 
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| 211 |     float energyDistrPixelX_ = 100; | 
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| 212 |     float energyDistrPixelY_ = 86; | 
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| 213 |     energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint"); | 
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| 214 |  | 
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| 215 |     primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice"); | 
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| 216 |   } | 
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| 217 |  | 
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| 218 | } | 
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