| [668] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Yuning Chai |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | #include <OgreOverlayManager.h> |
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| 29 | #include <OgreOverlayElement.h> |
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| 30 | #include <OgreStringConverter.h> |
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| 31 | |
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| [587] | 32 | #include "HUD.h" |
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| 33 | |
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| 34 | |
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| 35 | namespace hud { |
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| [668] | 36 | using namespace Ogre; |
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| [587] | 37 | |
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| [668] | 38 | HUD::HUD(void) |
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| 39 | { |
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| [659] | 40 | init(); |
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| [587] | 41 | |
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| [659] | 42 | setTime(99,55); |
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| [587] | 43 | |
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| [659] | 44 | setTargetWindowName("HURRA"); |
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| 45 | setTargetWindowDistance(12); |
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| 46 | setTargetWindowStatus("Dead"); |
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| 47 | setTargetWindowDistance(30); |
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| [587] | 48 | |
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| [659] | 49 | setEnergyValue(60.0); |
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| [587] | 50 | |
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| [659] | 51 | setShieldLeftTopValue(true); |
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| 52 | setShieldRightTopValue(false); |
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| 53 | setShieldLeftBottomValue(false); |
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| 54 | setShieldRightBottomValue(true); |
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| [587] | 55 | |
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| [659] | 56 | setRocket1(11); |
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| 57 | setRocket2(22); |
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| 58 | setRocket3(33); |
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| 59 | setRocket4(44); |
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| [587] | 60 | |
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| [659] | 61 | setEnergyDistr(33,33,34); |
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| [587] | 62 | |
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| [659] | 63 | setPrimar(3); |
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| [587] | 64 | |
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| [659] | 65 | energyDistrPixelX_ = 100; |
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| 66 | energyDistrPixelY_ = 86; |
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| [587] | 67 | |
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| [659] | 68 | } |
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| [587] | 69 | |
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| 70 | |
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| [659] | 71 | HUD::~HUD( void ){ |
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| [587] | 72 | |
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| [659] | 73 | } |
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| [587] | 74 | |
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| [659] | 75 | void HUD::setTime(int i, int j){ |
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| 76 | timeMin_=i; |
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| 77 | timeSec_=j; |
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| 78 | timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_)); |
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| 79 | } |
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| [587] | 80 | |
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| [659] | 81 | void HUD::setTargetWindowName(String i){ |
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| 82 | targetWindowName_=i; |
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| 83 | targetWindowNameText_->setCaption( targetWindowName_ ); |
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| 84 | } |
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| [587] | 85 | |
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| [659] | 86 | void HUD::setTargetWindowStatus(String i){ |
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| 87 | targetWindowStatus_=i; |
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| 88 | targetWindowStatusText_->setCaption( targetWindowStatus_ ); |
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| 89 | } |
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| [587] | 90 | |
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| [659] | 91 | void HUD::setTargetWindowDistance(int i){ |
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| 92 | targetWindowDistance_=i; |
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| 93 | targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" ); |
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| 94 | } |
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| [587] | 95 | |
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| [659] | 96 | void HUD::setTargetWindowHitRating(int i){ |
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| 97 | targetWindowHitRating_=i; |
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| 98 | targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" ); |
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| 99 | } |
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| [587] | 100 | |
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| [659] | 101 | void HUD::setEnergyValue(int i){ |
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| 102 | energyValue_=i; |
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| 103 | energyLength_->setWidth((int)((float)energyValue_/(float)100*200)); |
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| 104 | } |
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| [587] | 105 | |
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| [659] | 106 | void HUD::setShieldLeftTopValue(bool i){ |
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| 107 | shieldLeftTopValue_=i; |
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| 108 | if (shieldLeftTopValue_) shieldLeftTop_->show(); |
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| 109 | else shieldLeftTop_->hide(); |
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| 110 | } |
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| [587] | 111 | |
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| [659] | 112 | void HUD::setShieldRightTopValue(bool i){ |
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| 113 | shieldRightTopValue_=i; |
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| 114 | if (shieldRightTopValue_) shieldRightTop_->show(); |
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| 115 | else shieldRightTop_->hide(); |
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| 116 | } |
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| [587] | 117 | |
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| [659] | 118 | void HUD::setShieldLeftBottomValue(bool i){ |
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| 119 | shieldLeftBottomValue_=i; |
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| 120 | if (shieldLeftBottomValue_) shieldLeftBottom_->show(); |
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| 121 | else shieldLeftBottom_->hide(); |
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| 122 | } |
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| [587] | 123 | |
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| [659] | 124 | void HUD::setShieldRightBottomValue(bool i){ |
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| 125 | shieldRightBottomValue_=i; |
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| 126 | if (shieldRightBottomValue_) shieldRightBottom_->show(); |
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| 127 | else shieldRightBottom_->hide(); |
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| 128 | } |
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| [587] | 129 | |
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| [659] | 130 | void HUD::setRocket1(int i){ |
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| 131 | rocket1_=i; |
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| 132 | rocketNum1_->setCaption(StringConverter::toString(rocket1_)); |
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| 133 | } |
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| [587] | 134 | |
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| [659] | 135 | void HUD::setRocket2(int i){ |
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| 136 | rocket2_=i; |
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| 137 | rocketNum2_->setCaption(StringConverter::toString(rocket2_)); |
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| 138 | } |
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| [587] | 139 | |
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| [659] | 140 | void HUD::setRocket3(int i){ |
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| 141 | rocket3_=i; |
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| 142 | rocketNum3_->setCaption(StringConverter::toString(rocket3_)); |
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| 143 | } |
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| [587] | 144 | |
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| [659] | 145 | void HUD::setRocket4(int i){ |
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| 146 | rocket4_=i; |
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| 147 | rocketNum4_->setCaption(StringConverter::toString(rocket4_)); |
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| 148 | } |
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| [587] | 149 | |
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| [659] | 150 | void HUD::setEnergyDistr(float s, float e, float l){ |
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| 151 | energyDistrShield_=s; |
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| 152 | energyDistrEngine_=e; |
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| 153 | energyDistrLaser_=l; |
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| [587] | 154 | |
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| [659] | 155 | float energyDistrShieldInv_ = 100 - energyDistrShield_; |
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| 156 | float energyDistrEngineInv_ = 100 - energyDistrEngine_; |
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| 157 | float energyDistrLaserInv_ = 100 - energyDistrLaser_; |
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| [587] | 158 | |
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| [659] | 159 | float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_)); |
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| 160 | float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_; |
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| 161 | float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_; |
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| [587] | 162 | |
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| [659] | 163 | energyDistrPoint_->setLeft((int)energyDistrX_-3); |
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| 164 | energyDistrPoint_->setTop((int)energyDistrY_-3); |
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| [587] | 165 | |
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| [659] | 166 | } |
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| [587] | 167 | |
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| [659] | 168 | void HUD::setPrimar(int i){ |
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| 169 | primarValue_=i; |
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| 170 | if(i==1){ |
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| 171 | primarChoice_->setLeft(2); |
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| 172 | primarChoice_->setWidth(48); |
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| 173 | } |
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| 174 | if(i==2){ |
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| 175 | primarChoice_->setLeft(51); |
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| 176 | primarChoice_->setWidth(49); |
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| 177 | } |
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| 178 | else{ |
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| 179 | primarChoice_->setLeft(101); |
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| 180 | primarChoice_->setWidth(48); |
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| 181 | } |
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| 182 | } |
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| [587] | 183 | |
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| 184 | |
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| 185 | |
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| [659] | 186 | void HUD::init(void) |
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| 187 | { |
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| 188 | timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text"); |
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| [587] | 189 | |
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| [659] | 190 | targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name"); |
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| 191 | targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText"); |
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| 192 | targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText"); |
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| 193 | targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText"); |
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| [587] | 194 | |
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| [659] | 195 | energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground"); |
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| [587] | 196 | |
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| [659] | 197 | shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop"); |
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| 198 | shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop"); |
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| 199 | shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom"); |
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| 200 | shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom"); |
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| 201 | |
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| 202 | rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1"); |
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| 203 | rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2"); |
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| 204 | rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3"); |
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| 205 | rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4"); |
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| 206 | |
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| [660] | 207 | // FIXME: unused vars! |
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| [659] | 208 | float energyDistrPixelX_ = 100; |
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| 209 | float energyDistrPixelY_ = 86; |
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| 210 | energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint"); |
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| 211 | |
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| 212 | primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice"); |
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| 213 | } |
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| 214 | |
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| [587] | 215 | } |
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