| 
                Last change
                  on this file since 589 was
                  462,
                  checked in by bknecht, 18 years ago
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          | 
               
got my work to compile (it's all hacked together and I dunno if it runs) 
 
- orxonox.h           we got now a real .h file for our main class
 - orxonox.cc         this is the all hacked class. We/I have to strip that clean
 - orxonoxOld.cc    "You did something wrong, the old implementation was SOO much better"
 - graphicsEngine  we should have a wrapper around ogre so we have a real graphics module
 - main.cc              created a main again doing all the platform depending stuff in there.. (hope this works)
 
 
think that's all… 
 
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            File size:
            1012 bytes
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| 1 | /** | 
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| 2 |   @file graphicsEngine.h | 
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| 3 |   @brief Graphics Engine | 
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| 4 |   @author Benjamin Knecht <beni_at_orxonox.net> | 
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| 5 |  */ | 
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| 6 |  | 
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| 7 | #ifndef GRAPHICS_ENGINE_H | 
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| 8 | #define GRAPHICS_ENGINE_H | 
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| 9 |  | 
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| 10 | #include <OgreRoot.h> | 
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| 11 | #include <OgreSceneManager.h> | 
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| 12 |  | 
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| 13 |  | 
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| 14 | namespace orxonox { | 
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| 15 |  | 
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| 16 |   using namespace Ogre; | 
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| 17 | /** | 
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| 18 |    * graphics engine manager class | 
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| 19 |  */ | 
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| 20 |   class GraphicsEngine { | 
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| 21 |     public: | 
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| 22 |       GraphicsEngine(); | 
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| 23 |       inline void setConfigPath(std::string path) { this->configPath_ = path; }; | 
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| 24 |       // find a better way for this | 
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| 25 |       inline Ogre::Root* getRoot() { return root_; }; | 
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| 26 |       void setup(); | 
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| 27 |       bool load(); | 
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| 28 |       void loadRessourceLocations(std::string path); | 
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| 29 |       SceneManager* getSceneManager(); | 
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| 30 |       void startRender(); | 
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| 31 |  | 
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| 32 |       virtual ~GraphicsEngine(); | 
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| 33 |     private: | 
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| 34 |       Ogre::Root*         root_;        //!< Ogre's root | 
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| 35 |       std::string         configPath_;  //!< path to config file | 
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| 36 |       std::string         dataPath_;    //!< path to data file | 
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| 37 |       Ogre::SceneManager* scene_;       //!< scene manager of the game | 
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| 38 |  | 
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| 39 |   }; | 
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| 40 |  | 
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| 41 | } | 
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| 42 |  | 
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| 43 | #endif | 
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| 44 |  | 
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