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source: code/branches/FICN/src/orxonox/core/Identifier.cc @ 691

Last change on this file since 691 was 691, checked in by landauf, 16 years ago

removed a stupid line (thanks reto)

File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file Identifier.cc
30    @brief Implementation of the Identifier class.
31*/
32
33#include "Identifier.h"
34
35namespace orxonox
36{
37    // ###############################
38    // ###       Identifier        ###
39    // ###############################
40    int Identifier::hierarchyCreatingCounter_s = 0; // Set the static member variable hierarchyCreatingCounter_s to zero
41    unsigned int Identifier::classIDcounter_s = 0;  // Set the static member variable classIDcounter_s to zero
42    std::map<std::string, Identifier*> Identifier::identifierMap_s;
43
44    /**
45        @brief Constructor: No factory, no object created, new ObjectList and a unique networkID.
46    */
47    Identifier::Identifier()
48    {
49        this->bCreatedOneObject_ = false;
50        this->factory_ = 0;
51
52        this->children_ = new IdentifierList;
53        this->classID_ = Identifier::classIDcounter_s++;
54    }
55
56    /**
57        @brief Destructor: Deletes the IdentifierList containing the children.
58    */
59    Identifier::~Identifier()
60    {
61        delete this->children_;
62    }
63
64    /**
65        @brief Initializes the Identifier with an IdentifierList containing all parents of the class the Identifier belongs to.
66        @param parents The IdentifierList containing all parents
67    */
68    void Identifier::initialize(const IdentifierList* parents)
69    {
70        COUT(4) << "*** Initialize " << this->name_ << "-Singleton." << std::endl;
71        this->bCreatedOneObject_ = true;
72
73        if (parents)
74        {
75            IdentifierListElement* temp1 = parents->first_;
76            while (temp1)
77            {
78                this->parents_.add(temp1->identifier_);
79                temp1->identifier_->getChildren().add(this); // We're a child of our parents
80
81                temp1 = temp1->next_;
82            }
83        }
84    }
85
86    /**
87        @brief Creates an object of the type the Identifier belongs to.
88        @return The new object
89    */
90    BaseObject* Identifier::fabricate()
91    {
92        if (this->factory_)
93        {
94            return this->factory_->fabricate(); // We have to return a BaseObject, because we don't know the exact type.
95        }
96        else
97        {
98            // Abstract classes don't have a factory and therefore can't create new objects
99            COUT(1) << "Error: Cannot create an object of type '" << this->name_ << "'. Class is abstract." << std::endl;
100            COUT(1) << "Aborting..." << std::endl;
101            abort();
102            return NULL;
103        }
104    }
105
106    /**
107        @brief Sets the network ID to a new value and changes the entry in the Factory.
108        @param id The new network ID
109    */
110    void Identifier::setNetworkID(unsigned int id)
111    {
112        Factory::changeNetworkID(this, this->classID_, id);
113        this->classID_ = id;
114    }
115
116    /**
117        @returns true, if the Identifier is at least of the given type.
118        @param identifier The identifier to compare with
119    */
120    bool Identifier::isA(const Identifier* identifier) const
121    {
122        return (identifier == this || this->parents_.isInList(identifier));
123    }
124
125    /**
126        @returns true, if the Identifier is exactly of the given type.
127        @param identifier The identifier to compare with
128    */
129    bool Identifier::isDirectlyA(const Identifier* identifier) const
130    {
131        return (identifier == this);
132    }
133
134    /**
135        @returns true, if the assigned identifier is a child of the given identifier.
136        @param identifier The identifier to compare with
137    */
138    bool Identifier::isChildOf(const Identifier* identifier) const
139    {
140        return this->parents_.isInList(identifier);
141    }
142
143    /**
144        @returns true, if the assigned identifier is a parent of the given identifier.
145        @param identifier The identifier to compare with
146    */
147    bool Identifier::isParentOf(const Identifier* identifier) const
148    {
149        return this->children_->isInList(identifier);
150    }
151}
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