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source: code/branches/FICN/src/orxonox/core/Factory.h @ 708

Last change on this file since 708 was 708, checked in by rgrieder, 16 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file Factory.h
30    @brief Definition of the Factory and the BaseFactory class.
31
32    The Factory is a singleton, containing two maps to map either the name or the network ID
33    of a class with the corresponding Identifier.
34
35    Usage:
36    ID(classname) or ID(networkID) returns the corresponding Identifier.
37
38
39    BaseObject is the parent of ClassFactory which is defined in ClassFactory.h.
40    It can't be defined in ClassFactory.h, because of circular dependencies.
41*/
42
43#ifndef _Factory_H__
44#define _Factory_H__
45
46#include <map>
47
48#include "CorePrereqs.h"
49
50#include "misc/String.h"
51
52namespace orxonox
53{
54    class BaseObject; // Forward declaration
55
56    // ###############################
57    // ###         Factory         ###
58    // ###############################
59    //! The Factory is used to map the name or the network ID of a class with its Identifier.
60    class _CoreExport Factory
61    {
62        public:
63            static Identifier* getIdentifier(const String& name);
64            static Identifier* getIdentifier(const unsigned int id);
65            static void add(const String& name, Identifier* identifier);
66            static void changeNetworkID(Identifier* identifier, const unsigned int oldID, const unsigned int newID);
67            static void createClassHierarchy();
68
69            static Factory* getFactoryPointer();    // avoid overriding order problem in the static intialisation process
70
71        private:
72            Factory() {}                            // don't create
73            Factory(const Factory& factory) {}      // don't copy
74            ~Factory() {}                           // don't delete
75
76            std::map<String, Identifier*> identifierStringMap_;            //!< The map, mapping the name with the Identifier
77            std::map<unsigned int, Identifier*> identifierNetworkIDMap_;        //!< The map, mapping the network ID with the Identifier
78    };
79
80    // ###############################
81    // ###       BaseFactory       ###
82    // ###############################
83    //! Base-class of ClassFactory. Has to be defined separate because of circular dependencies.
84    class _CoreExport BaseFactory
85    {
86        public:
87            virtual BaseObject* fabricate() = 0;
88            virtual ~BaseFactory() {};
89    };
90}
91
92#endif /* _Factory_H__ */
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