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source: code/branches/FICN/src/orxonox/core/ClassFactory.h @ 708

Last change on this file since 708 was 708, checked in by rgrieder, 16 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file ClassFactory.h
30    @brief Definition and implementation of the ClassFactory class
31
32    The ClassFactory is able to create new objects of a specific class.
33*/
34
35#ifndef _ClassFactory_H__
36#define _ClassFactory_H__
37
38#include "CorePrereqs.h"
39
40#include "misc/String.h"
41#include "Factory.h"
42#include "Identifier.h"
43#include "Debug.h"
44
45namespace orxonox
46{
47    // ###############################
48    // ###      ClassFactory       ###
49    // ###############################
50    //! The ClassFactory is able to create new objects of a specific class.
51    template <class T>
52    class ClassFactory : public BaseFactory
53    {
54        public:
55            static bool create(const String& name);
56            BaseObject* fabricate();
57
58        private:
59            ClassFactory() {}                               // Don't create
60            ClassFactory(const ClassFactory& factory) {}    // Don't copy
61            virtual ~ClassFactory() {}                      // Don't delete
62
63            static T* createNewObject();
64    };
65
66    /**
67        @brief Adds the ClassFactory to the Identifier of the same type and the Identifier to the Factory.
68        @return Always true (this is needed because the compiler only allows assignments before main())
69    */
70    template <class T>
71    bool ClassFactory<T>::create(const String& name)
72    {
73        COUT(4) << "*** Create entry for " << name << " in Factory." << std::endl;
74        ClassIdentifier<T>::getIdentifier()->addFactory(new ClassFactory<T>);
75        Factory::add(name, ClassIdentifier<T>::getIdentifier());
76
77        return true;
78    }
79
80    /**
81        @brief Creates and returns a new object of class T.
82        @return The new object
83    */
84    template <class T>
85    BaseObject* ClassFactory<T>::fabricate()
86    {
87        return ClassFactory<T>::createNewObject();
88    }
89
90    /**
91        @brief Creates and returns a new object of class T; this is a wrapper for the new operator.
92        @return The new object
93    */
94    template <class T>
95    T* ClassFactory<T>::createNewObject()
96    {
97        return new T;
98    }
99}
100
101#endif /* _ClassFactory_H__ */
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