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source: code/branches/FICN/src/orxonox/OrxonoxPrereqs.h @ 612

Last change on this file since 612 was 612, checked in by rgrieder, 16 years ago
  • restored filename consistency for src/orxonox
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder, (C) 2007
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file  OrxonoxPrereq.cc
30 @brief Contains all the necessary forward declarations for all classes, structs and enums.
31 */
32
33#ifndef ORXONOX_PREREQ_H
34#define ORXONOX_PREREQ_H
35
36// hack for the usleep/Sleep problem
37#ifdef WIN32
38#include <windows.h>
39#define usleep(x) Sleep((x)/1000)
40#else
41#include <unistd.h>
42#endif
43
44// classes that have not yet been put into a namespace
45class InputManager;
46class SignalHandler;
47class SpaceShipSteering;
48template <class T>
49class String2Number;
50
51namespace orxonox {
52  class Ambient;
53  class BaseEntity;
54  class BaseObject;
55  class Camera;
56  template <class T>
57  class ClassFactory;
58  class Entity;
59  class GraphicsEngine;
60  class Mesh;
61  class Model;
62  class NPC;
63  class OrxListener;
64  class Orxonox;
65  class SceneNode;
66  class Skybox;
67  class SpaceShip;
68  class SpaceshipSteeringObject;
69  class Tickable;
70  class TickFrameListener;
71  template <class T>
72  class Timer;
73  class TimerBase;
74  class TimerFrameListener;
75  class WorldEntity;
76  enum gameMode;
77
78  // from core library
79  class ArgReader;
80  class BaseFactory;
81  class BaseMetaObjectListElement;
82  template <class T>
83  class ClassFactory;
84  template <class T>
85  class ClassIdentifier;
86  class ConfigValueContainer;
87  class DebugLevel;
88  class Error;
89  class Factory;
90  class Identifier;
91  class IdentifierList;
92  class IdentifierListElement;
93  template <class T>
94  class Iterator;
95  class MetaObjectList;
96  template <class T>
97  class MetaObjectListElement;
98  template <class T>
99  class ObjectList;
100  template <class T>
101  class ObjectListElement;
102  class OrxonoxClass;
103  template <class T>
104  class SubclassIdentifier;
105}
106
107namespace audio {
108  class AudioBuffer;
109  class AudioManager;
110  class AudioSource;
111  class AudioStream;
112}
113
114namespace hud {
115  class HUD;
116}
117
118namespace loader {
119  class LevelLoader;
120}
121
122namespace network {
123  class Client;
124  class ClientConnection;
125  class ClientFrameListener;
126  class ClientInformation;
127  class ConnectionManager;
128  class GameStateClient;
129  class GameStateManager;
130  class PacketBuffer;
131  class PacketDecoder;
132  class PacketGenerator;
133  class Server;
134  class ServerFrameListener;
135  class Synchronisable;
136  struct ack;
137  struct chat;
138  struct classid;
139  struct ClientList;
140  struct GameState;
141  struct GameStateCompressed;
142  struct keyboard;
143  struct mouse;
144  struct PacketEnvelope;
145  struct QueueItem;
146  struct synchData;
147  struct synchronisableVariable;
148  enum packet_id;
149  enum variableType;
150}
151
152namespace particle {
153  class ParticleInterface;
154}
155
156#endif /* ORXONOX_PREREQ_H */
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