| [612] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software; you can redistribute it and/or | 
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 | 8 |  *   modify it under the terms of the GNU General Public License | 
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 | 9 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 10 |  *   of the License, or (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program; if not, write to the Free Software | 
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 | 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder, (C) 2007 | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 | /** | 
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 | 29 |  @file  OrxonoxPrereq.cc | 
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 | 30 |  @brief Contains all the necessary forward declarations for all classes, structs and enums. | 
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 | 31 |  */ | 
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 | 32 |  | 
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 | 33 | #ifndef ORXONOX_PREREQ_H | 
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 | 34 | #define ORXONOX_PREREQ_H | 
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 | 35 |  | 
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 | 36 | // hack for the usleep/Sleep problem | 
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 | 37 | #ifdef WIN32 | 
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 | 38 | #include <windows.h> | 
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 | 39 | #define usleep(x) Sleep((x)/1000) | 
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 | 40 | #else | 
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 | 41 | #include <unistd.h> | 
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 | 42 | #endif | 
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 | 43 |  | 
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 | 44 | // classes that have not yet been put into a namespace | 
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 | 45 | class InputManager; | 
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 | 46 | class SignalHandler; | 
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 | 47 | class SpaceShipSteering; | 
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 | 48 | template <class T> | 
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 | 49 | class String2Number; | 
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 | 50 |  | 
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 | 51 | namespace orxonox { | 
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 | 52 |   class Ambient; | 
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 | 53 |   class BaseEntity; | 
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 | 54 |   class BaseObject; | 
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 | 55 |   class Camera; | 
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 | 56 |   template <class T> | 
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 | 57 |   class ClassFactory; | 
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 | 58 |   class Entity; | 
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 | 59 |   class GraphicsEngine; | 
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 | 60 |   class Mesh; | 
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 | 61 |   class Model; | 
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 | 62 |   class NPC; | 
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 | 63 |   class OrxListener; | 
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 | 64 |   class Orxonox; | 
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 | 65 |   class SceneNode; | 
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 | 66 |   class Skybox; | 
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 | 67 |   class SpaceShip; | 
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 | 68 |   class SpaceshipSteeringObject; | 
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 | 69 |   class Tickable; | 
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 | 70 |   class TickFrameListener; | 
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 | 71 |   template <class T> | 
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 | 72 |   class Timer; | 
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 | 73 |   class TimerBase; | 
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 | 74 |   class TimerFrameListener; | 
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 | 75 |   class WorldEntity; | 
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 | 76 |  | 
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 | 77 |   // from core library | 
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 | 78 |   class ArgReader; | 
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 | 79 |   class BaseFactory; | 
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 | 80 |   class BaseMetaObjectListElement; | 
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 | 81 |   template <class T> | 
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 | 82 |   class ClassFactory; | 
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 | 83 |   template <class T> | 
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 | 84 |   class ClassIdentifier; | 
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 | 85 |   class ConfigValueContainer; | 
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 | 86 |   class DebugLevel; | 
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 | 87 |   class Error; | 
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 | 88 |   class Factory; | 
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 | 89 |   class Identifier; | 
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 | 90 |   class IdentifierList; | 
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 | 91 |   class IdentifierListElement; | 
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 | 92 |   template <class T> | 
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 | 93 |   class Iterator; | 
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 | 94 |   class MetaObjectList; | 
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 | 95 |   template <class T> | 
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 | 96 |   class MetaObjectListElement; | 
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 | 97 |   template <class T> | 
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 | 98 |   class ObjectList; | 
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 | 99 |   template <class T> | 
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 | 100 |   class ObjectListElement; | 
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 | 101 |   class OrxonoxClass; | 
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 | 102 |   template <class T> | 
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 | 103 |   class SubclassIdentifier; | 
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| [637] | 104 |  | 
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 | 105 |   class AmmunitionDump; | 
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 | 106 |   class Bullet; | 
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 | 107 |   class BulletManager; | 
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 | 108 |   class BaseWeapon; | 
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 | 109 |   class BarrelGun; | 
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 | 110 |   class WeaponStation; | 
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| [612] | 111 | } | 
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 | 112 |  | 
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 | 113 | namespace audio { | 
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 | 114 |   class AudioBuffer; | 
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 | 115 |   class AudioManager; | 
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 | 116 |   class AudioSource; | 
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 | 117 |   class AudioStream; | 
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 | 118 | } | 
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 | 119 |  | 
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 | 120 | namespace hud { | 
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 | 121 |   class HUD; | 
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 | 122 | } | 
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 | 123 |  | 
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 | 124 | namespace loader { | 
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 | 125 |   class LevelLoader; | 
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 | 126 | } | 
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 | 127 |  | 
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 | 128 | namespace network { | 
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 | 129 |   class Client; | 
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 | 130 |   class ClientConnection; | 
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 | 131 |   class ClientFrameListener; | 
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 | 132 |   class ClientInformation; | 
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 | 133 |   class ConnectionManager; | 
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 | 134 |   class GameStateClient; | 
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 | 135 |   class GameStateManager; | 
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 | 136 |   class PacketBuffer; | 
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 | 137 |   class PacketDecoder; | 
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 | 138 |   class PacketGenerator; | 
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 | 139 |   class Server; | 
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 | 140 |   class ServerFrameListener; | 
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 | 141 |   class Synchronisable; | 
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 | 142 |   struct ack; | 
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 | 143 |   struct chat; | 
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 | 144 |   struct classid; | 
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 | 145 |   struct ClientList; | 
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 | 146 |   struct GameState; | 
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 | 147 |   struct GameStateCompressed; | 
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 | 148 |   struct keyboard; | 
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 | 149 |   struct mouse; | 
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 | 150 |   struct PacketEnvelope; | 
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 | 151 |   struct QueueItem; | 
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 | 152 |   struct synchData; | 
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 | 153 |   struct synchronisableVariable; | 
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| [616] | 154 |  | 
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| [612] | 155 | } | 
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 | 156 |  | 
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 | 157 | namespace particle { | 
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 | 158 |   class ParticleInterface; | 
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 | 159 | } | 
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 | 160 |  | 
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 | 161 | #endif /* ORXONOX_PREREQ_H */ | 
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