| 1 |  | 
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| 2 | // Arrival Class | 
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| 3 |  | 
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| 4 |  | 
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| 5 | #ifndef _Arrival_H__ | 
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| 6 | #define _Arrival_H__ | 
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| 7 |  | 
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| 8 | #include "util/Math.h" | 
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| 9 |  | 
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| 10 | namespace orxonox | 
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| 11 | { | 
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| 12 | class Arrival | 
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| 13 | { | 
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| 14 | public: | 
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| 15 | Vector3 location;           //!< locationvector of the element | 
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| 16 | Vector3 speed;              //!< speedvector of the element | 
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| 17 | Vector3 acceleration;       //!< accelerationvector of the element | 
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| 18 | Vector3 target;             //!< target to arrive | 
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| 19 | int accelerationForwards;   //!< from steering-interface | 
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| 20 | int MaxSpeed;               //!< from steering-interface | 
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| 21 |  | 
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| 22 |  | 
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| 23 | Arrival() { | 
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| 24 | acceleration = (0,0,0); | 
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| 25 | speed = (0,0,0); | 
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| 26 | location = (0,0,0); | 
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| 27 | target = (0,0,0); | 
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| 28 | } | 
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| 29 |  | 
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| 30 | Arrival(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { | 
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| 31 | acceleration = acceleration_; | 
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| 32 | speed = speed_; | 
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| 33 | location = location_; | 
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| 34 | target = target_; | 
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| 35 | } | 
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| 36 |  | 
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| 37 | void setValues(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { | 
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| 38 | acceleration = acceleration_; | 
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| 39 | speed = speed_; | 
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| 40 | location = location_; | 
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| 41 | target = target_; | 
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| 42 | } | 
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| 43 |  | 
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| 44 | void setTarget(Vector3 target_) { | 
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| 45 | setValues(this->location, this->speed, this->acceleration, target_); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | Vector3 getDirection() { | 
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| 49 | Vector3 direction = target-location; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | double relativeDirectApproach() { | 
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| 53 | // Maxspeed / accelerationForwards = time needed to break with max acceleration | 
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| 54 | // 2*getDistance()length/(MaxSpeed/accelerationForwards)^2 = required acceleration to arrive at the target with speed = 0 | 
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| 55 | return (accelerationForwards / (2*getDirection().length() / ((MaxSpeed/accelerationForwards)*(MaxSpeed/accelerationForwards))) ); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void Approach() { | 
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| 59 | Quaternion rotation = Quaternion(0,0,0,0); | 
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| 60 | if (relativeDirectApproach() > 1) | 
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| 61 | { | 
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| 62 | float length = speed.length(); | 
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| 63 | speed = (speed+getDirection()); | 
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| 64 | speed.normalise(); | 
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| 65 | speed = speed*length; | 
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| 66 | if (relativeDirectApproach() > 4) | 
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| 67 | { | 
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| 68 | //accelerate | 
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| 69 | } | 
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| 70 | else | 
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| 71 | { | 
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| 72 | // speed will stay constant | 
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| 73 | } | 
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| 74 | } | 
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| 75 | else { | 
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| 76 | } | 
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| 77 | } | 
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| 78 |  | 
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| 79 | }; | 
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| 80 | } | 
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| 81 |  | 
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| 82 | #endif /* _Arrival_H__ */ | 
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