| Last change
                  on this file since 690 was
                  673,
                  checked in by rgrieder, 18 years ago | 
        
          | deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
improved include guard naming consistency
 | 
        | File size:
            2.4 KB | 
      
      
        
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| 1 | #ifndef _AIClass_H__ | 
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| 2 | #define _AIClass_H__ | 
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| 3 |  | 
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| 4 | #include <Ogre.h> | 
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| 5 | #include <OgreVector3.h> | 
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| 6 | #include <OgreMath.h> | 
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| 7 |  | 
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| 8 | #include <iostream> | 
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| 9 |  | 
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| 10 | // FIXME: using namespace xy; in header files is a very bad idea.. | 
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| 11 | using namespace std; | 
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| 12 | using namespace Ogre; | 
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| 13 |  | 
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| 14 | class AIPilot { | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /* | 
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| 18 | TASKS:                                                                         Requirements: | 
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| 19 |  | 
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| 20 | - Change actual Speed to required Speed                                          - Speed as Vector3 , spaceship(?) -> pilot attached to it or vice versa (?) | 
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| 21 | - Open fire, if allowed                                                          - Status of the fleet commander -> allowed to fire , fly etc. | 
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| 22 | - differ friend, ally and enemy                                                  - Lists of ships + who controls them | 
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| 23 | - report ship status to fleet commander                                          - Call own ship status -> ammo, damage etc. | 
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| 24 |  | 
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| 25 |  | 
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| 26 |  | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | public: | 
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| 30 | Vector3 speed; | 
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| 31 |  | 
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| 32 |  | 
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| 33 |  | 
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| 34 | //default constructor | 
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| 35 | AIPilot() { | 
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| 36 | speed = (1,0,0); | 
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| 37 | } | 
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| 38 |  | 
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| 39 | Vector3 steer(Vector3 reqSpeed) { | 
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| 40 | Quaternion sRotation = speed.getRotationTo(reqSpeed); | 
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| 41 | Radian rollarc = sRotation.getRoll(); | 
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| 42 | Radian pitcharc = sRotation.getPitch(); | 
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| 43 | Radian yawarc = sRotation.getYaw(); | 
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| 44 | return Vector3((float)rollarc.valueRadians(), (float)pitcharc.valueRadians(), (float)yawarc.valueRadians()); | 
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| 45 | } | 
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| 46 |  | 
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| 47 |  | 
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| 48 |  | 
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| 49 | }; | 
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| 50 |  | 
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| 51 | class AIFleetCommander : public  AIPilot { | 
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| 52 |  | 
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| 53 |  | 
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| 54 | /* | 
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| 55 | TASKS:                                                                       Requirements: | 
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| 56 |  | 
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| 57 | - Same tasks as AI_Pilot (only if shipcontrol)                                   - Same as AI_Pilot | 
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| 58 | - Calculate required Speed for any ship in Fleet                                 - Knows all calculation functions | 
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| 59 | - Request fleet status and report to commander                                   - Better list of all ships -> more data for fleet ships | 
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| 60 |  | 
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| 61 |  | 
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| 62 |  | 
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| 63 | */ | 
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| 64 |  | 
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| 65 | public: | 
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| 66 |  | 
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| 67 |  | 
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| 68 | //default constructor | 
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| 69 | AIFleetCommander() { | 
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| 70 |  | 
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| 71 | } | 
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| 72 |  | 
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| 73 |  | 
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| 74 |  | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | class AICommander : public  AIFleetCommander { | 
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| 78 |  | 
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| 79 |  | 
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| 80 | /* | 
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| 81 | TASKS:                                                                     Requirements: | 
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| 82 |  | 
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| 83 | - Decide on general tactics                                                      - List of general fleet status + all possible information on enemies | 
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| 84 | - Save and load tactical data (?)                                                - files with tactical data, e.g. success of strategy etc. | 
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| 85 |  | 
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| 86 |  | 
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| 87 |  | 
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| 88 | */ | 
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| 89 |  | 
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| 90 | //default constructor | 
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| 91 | AICommander() { | 
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| 92 |  | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 |  | 
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| 97 | }; | 
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| 98 |  | 
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| 99 | #endif /* _AIClass_H__ */ | 
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