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source: code/branches/FICN/src/network/PacketDecoder.cc @ 569

Last change on this file since 569 was 531, checked in by scheusso, 16 years ago

started implementing presentation ;)

File size: 6.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Dumeni Manatschal, (C) 2007
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*
29 * Class contains functions to determine and decode incomming packages
30 * ->don't read this without the class PacketGenerator, since they belong together
31 *
32 * Autor: Dumeni Manatschal
33 *
34*/
35
36#include <enet/enet.h>
37#include "PacketManager.h"
38#include <iostream>
39
40using namespace std;
41using namespace network;
42
43PacketDecoder::PacketDecoder(){}
44
45PacketDecoder::~PacketDecoder(){}
46
47//call this function out of an instance of PacketDecoder
48//it will determine the type id and call the right decode function
49bool PacketDecoder::elaborate( ENetPacket* packet, int clientId )
50{
51        int client = clientId;
52        cout << "clientId: " << client << endl; //control cout, not important, just debugging info
53        int id = (int)*packet->data; //the first 4 bytes are always the enet packet id
54        switch( id ) {
55        case ACK:
56                acknowledgement( packet, clientId );
57                return true;
58                break;
59        case MOUSE:
60                mousem( packet, clientId );
61                return true;
62                break;
63        case KEYBOARD:
64                keystrike( packet, clientId );
65                return true;
66                break;
67        case CHAT:
68                chatMessage( packet, clientId );
69                return true;
70                break;
71        case GAMESTATE:
72                gstate( packet );
73                return true;
74                break;
75    case CLASSID:
76        clid(packet);
77        return true;
78        break;
79        }
80        return false;
81}
82
83//following are the decode functions for the data of the packets
84
85void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId )
86{
87        ack* a = new ack;
88        *a = *(ack*)packet->data; //press pattern of ack on new data
89
90        //clean memory
91        enet_packet_destroy( packet );
92
93        printAck( a ); //debug info
94}
95
96void PacketDecoder::mousem( ENetPacket* packet, int clientId )
97{
98        mouse* mouseMove = new mouse;
99        //copy data of packet->data to new struct
100        *mouseMove = *(mouse*)packet->data;
101
102        //clean memory
103        enet_packet_destroy( packet );
104
105        printMouse( mouseMove ); //debug info
106}
107
108void PacketDecoder::keystrike( ENetPacket* packet, int clientId )
109{
110        keyboard* key = new keyboard;
111        *key = *(keyboard*)packet->data; //see above
112
113        //clean memory
114        enet_packet_destroy( packet );
115
116        printKey( key ); //debug info
117
118}
119
120void PacketDecoder::chatMessage( ENetPacket* packet, int clientId )
121{
122        chat* chatting = new chat;
123        chatting->id = (int)*packet->data; //first copy id into new struct
124        //since the chat message is a char*, allocate the memory needed
125        char* reserve = new char[packet->dataLength-4];
126        //copy the transmitted bytestream into the new generated char*,
127        //note the lenght of the message is represented as "packet->dataLength-sizeof( int )"
128        memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) );
129        //put pointer of chatting struct to the begining of the new generated char*
130        chatting->message = reserve;
131
132        //clean memory
133        enet_packet_destroy( packet );
134
135        processChat( chatting, clientId ); //debug info
136
137}
138
139void PacketDecoder::gstate( ENetPacket* packet )
140{
141        GameStateCompressed* currentState = new GameStateCompressed;
142        //since it's not alowed to use void* for pointer arithmetic
143        unsigned char* data = (unsigned char*)packet->data;
144        //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int )
145        memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) );
146        //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th
147        //position of the data stream, data+2*sizeof( int )
148        memcpy( (void*)&(currentState->compsize), (const void*)(data+2*sizeof( int )), sizeof( int) );
149        //size of uncompressed data
150        memcpy( (void*)&(currentState->normsize), (const void*)(data+3*sizeof( int )), sizeof( int ) );
151        //since the packetgenerator was changed, due to a new parameter, change this function too
152        memcpy( (void*)&(currentState->diffed), (const void*)(data+4*sizeof(int)), sizeof(bool));
153        //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream
154        currentState->data = (unsigned char*)(malloc( currentState->compsize ));
155        //copy the GameStateCompressed data
156        memcpy( (void*)(currentState->data), (const void*)(data+4*sizeof( int ) + sizeof(bool)), currentState->compsize );
157
158        //clean memory
159        enet_packet_destroy( packet );
160  //run processGameStateCompressed
161  //TODO: not yet implemented!
162  //processGamestate(currentState);
163}
164
165void PacketDecoder::clid( ENetPacket *packet)
166{
167        classid* cid = new classid;
168        cid->length = ((classid*)(packet->data))->length;
169        cid->id = ((classid *)(packet->data))->id;
170        cid->clid = ((classid *)(packet->data))->clid;
171        cid->message = (const char *)malloc(cid->length);
172        enet_packet_destroy( packet );
173        processClassid(cid);
174}
175
176
177// now the data processing functions:
178
179void PacketDecoder::processChat( chat *data, int clientId){
180  printChat(data, clientId);
181}
182
183void PacketDecoder::processClassid( classid *cid){
184  printClassid(cid);
185  return;
186}
187
188
189
190//these are some print functions for test stuff
191
192void PacketDecoder::printAck( ack* data )
193{
194        cout << "data id: " << data->id << endl;
195        cout << "data:    " << data->a << endl;
196}
197
198void PacketDecoder::printMouse( mouse* data )
199{
200        cout << "data id: " << data->id << endl;
201        cout << "data:    " << data->x << " " << data->y << endl;
202}
203
204void PacketDecoder::printKey( keyboard* data )
205{
206        cout << "data id: " << data->id << endl;
207        cout << "data:    " << (char)data->press << endl;
208}
209
210void PacketDecoder::printChat( chat* data, int clientId )
211{
212  if(clientId!=CLIENTID_CLIENT)
213    cout << "client: " << clientId << endl;
214        cout << "data id: " << data->id << endl;
215        cout << "data:    " << data->message << endl;
216}
217
218void PacketDecoder::printGamestate( GameStateCompressed* data )
219{
220        cout << "id of GameStateCompressed:   " << data->id << endl;
221        cout << "size of GameStateCompressed: " << data->compsize << endl;
222}
223
224void PacketDecoder::printClassid( classid *cid)
225{
226        cout << "id of classid:    " << cid->id << endl;
227        cout << "size of classid:  " << cid->length << endl;
228        cout << "ID of classid:    " << cid->clid <<endl;
229        cout << "data of classid:  " << cid->message <<endl;
230}
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