| 1 | // | 
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| 2 | // C++ Interface: GameStateManager | 
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| 3 | // | 
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| 4 | // Description:  | 
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| 5 | // | 
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| 6 | // | 
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| 7 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 8 | // | 
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| 9 | // Copyright: See COPYING file that comes with this distribution | 
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| 10 | // | 
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| 11 | // | 
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| 12 | #ifndef _GameStateManager_H__ | 
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| 13 | #define _GameStateManager_H__ | 
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| 14 |  | 
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| 15 | #include <map> | 
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| 16 |  | 
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| 17 | #include "NetworkPrereqs.h" | 
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| 18 | #include "PacketTypes.h" | 
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| 19 |  | 
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| 20 | namespace network | 
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| 21 | { | 
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| 22 |  | 
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| 23 | #define KEEP_GAMESTATES 20 | 
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| 24 |  | 
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| 25 |   /** | 
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| 26 |   * This Class implements a manager for gamestates: | 
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| 27 |   * - creating snapshots of gamestates | 
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| 28 |   * - writing gamestates to universe | 
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| 29 |   * - diffing gamestates ? | 
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| 30 |   *  | 
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| 31 |   * EN/DECODATION: | 
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| 32 |   * a: last Gamestate a client has received | 
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| 33 |   * b: new Gamestate | 
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| 34 |   * x: diffed and compressed gamestate | 
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| 35 |   * x=(a^b) | 
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| 36 |   * b=(a^x) | 
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| 37 |   * diff(a,diff(a,x))=x (hope this is correct) | 
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| 38 |   * @author Oliver Scheuss | 
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| 39 |   */ | 
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| 40 |   class GameStateManager{ | 
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| 41 |   public: | 
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| 42 |     GameStateManager(ClientInformation *head); | 
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| 43 |     ~GameStateManager(); | 
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| 44 |     void update(); | 
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| 45 |     GameStateCompressed popGameState(int clientID); | 
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| 46 |     void ackGameState(int clientID, int gamestateID); | 
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| 47 |     int id; | 
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| 48 |   private: | 
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| 49 |     GameState *getSnapshot(int id); | 
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| 50 |     GameStateCompressed encode(GameState *a, GameState *b); | 
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| 51 |     GameStateCompressed encode(GameState *a); | 
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| 52 |     GameState diff(GameState *a, GameState *b); | 
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| 53 |     GameStateCompressed compress_(GameState *a); | 
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| 54 |     bool deleteUnusedGameState(int gamestateID); | 
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| 55 |  | 
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| 56 |     std::map<int, GameState*> gameStateMap; //map gsID to gamestate* | 
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| 57 |     std::map<int, int> gameStateUsed; // save the number of clients, that use the specific gamestate | 
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| 58 |     GameState *reference; | 
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| 59 |     ClientInformation *head_; | 
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| 60 |   }; | 
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| 61 |  | 
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| 62 | } | 
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| 63 |  | 
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| 64 | #endif /* _GameStateManager_H__ */ | 
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