[416] | 1 | #include "GameStateClient.h" |
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| 2 | |
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| 3 | namespace network { |
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| 4 | |
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| 5 | GameStateClient::GameStateClient() |
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| 6 | { |
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| 7 | } |
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| 8 | |
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| 9 | |
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| 10 | GameStateClient::~GameStateClient() |
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| 11 | { |
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| 12 | } |
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| 13 | |
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| 14 | bool GameStateClient::pushGameState(GameStateCompressed compstate){ |
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| 15 | return loadSnapshot(decode(reference, compstate)); |
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| 16 | } |
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| 17 | |
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| 18 | |
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| 19 | /** |
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| 20 | * This function removes a Synchronisable out of the universe |
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| 21 | * @param it iterator of the list pointing to the object |
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| 22 | * @return iterator pointing to the next object in the list |
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| 23 | */ |
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| 24 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it){ |
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| 25 | orxonox::Iterator<Synchronisable> temp=it; |
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| 26 | ++it; |
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| 27 | delete *temp; |
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| 28 | } |
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| 29 | |
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| 30 | /** |
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| 31 | * This function loads a Snapshort of the gamestate into the universe |
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| 32 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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| 33 | */ |
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| 34 | bool GameStateClient::loadSnapshot(GameState state) |
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| 35 | { |
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| 36 | unsigned char *data=state.data; |
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| 37 | // get the start of the Synchronisable list |
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| 38 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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| 39 | syncData sync; |
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| 40 | // loop as long as we have some data ;) |
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| 41 | while(data < state.data+state.size){ |
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| 42 | // prepare the syncData struct |
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| 43 | sync.length = *(int *)data; |
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| 44 | data+=sizeof(int); |
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| 45 | sync.objectID = *(int *)data; |
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| 46 | data+=sizeof(int); |
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| 47 | sync.classID = *(int *)data; |
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| 48 | data+=sizeof(int); |
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| 49 | sync.data = data; |
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| 50 | data+=sync.length; |
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| 51 | |
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| 52 | if(it->objectID!=sync.objectID){ |
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| 53 | // bad luck ;) |
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| 54 | // delete the synchronisable (obviously seems to be deleted on the server) |
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| 55 | while(it != 0 && it->objectID!=sync.objectID){ |
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| 56 | removeObject(it); |
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| 57 | } |
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| 58 | if(it==0){ // add the new object |
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| 59 | // =================== factory command to add object |
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| 60 | // can we be sure the object really was added? |
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| 61 | it=orxonox::ObjectList<Synchronisable>::end(); |
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| 62 | it->objectID=sync.objectID; |
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| 63 | it->classID=sync.classID; |
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| 64 | } |
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| 65 | } else { |
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| 66 | // we have our object |
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| 67 | if(! it->updateData(sync)) |
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| 68 | std::cout << "We couldn't update objectID: " \ |
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| 69 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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| 70 | } |
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| 71 | |
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| 72 | } |
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| 73 | |
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| 74 | return true; |
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| 75 | } |
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| 76 | |
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| 77 | GameState GameStateClient::diff(GameState a, GameState b){ |
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| 78 | unsigned char *ap = a.data, *bp = b.data; |
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| 79 | int of=0; // pointers offset |
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| 80 | int dest_length=0; |
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| 81 | if(a.size>=b.size) |
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| 82 | dest_length=a.size; |
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| 83 | else |
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| 84 | dest_length=b.size; |
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| 85 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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| 86 | while(of<a.size && of<b.size){ |
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| 87 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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| 88 | ++of; |
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| 89 | } |
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| 90 | if(a.size!=b.size){ // do we have to fill up ? |
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| 91 | unsigned char n=0; |
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| 92 | if(a.size<b.size){ |
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| 93 | while(of<dest_length){ |
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| 94 | *(dp+of)=n^*(bp+of); |
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| 95 | of++; |
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| 96 | } |
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| 97 | } else{ |
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| 98 | while(of<dest_length){ |
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| 99 | *(dp+of)=*(ap+of)^n; |
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| 100 | of++; |
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| 101 | } |
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| 102 | } |
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| 103 | } |
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| 104 | // should be finished now |
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| 105 | GameState r = {b.id, dest_length, dp}; |
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| 106 | return r; |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | GameState GameStateClient::decompress(GameStateCompressed a){ |
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| 111 | int normsize = a.normsize; |
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| 112 | int compsize = a.compsize; |
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| 113 | unsigned char* dest = (unsigned char*)malloc( normsize ); |
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| 114 | int retval; |
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| 115 | uLongf length=normsize; |
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| 116 | retval = uncompress( dest, &length, a.data, (uLong)compsize ); |
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| 117 | |
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| 118 | switch ( retval ) { |
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| 119 | case Z_OK: std::cout << "successfully compressed" << std::endl; break; |
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| 120 | case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break; |
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| 121 | case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break; |
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| 122 | case Z_DATA_ERROR: std::cout << "data corrupted" << std::endl; break; |
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| 123 | } |
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| 124 | |
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| 125 | GameState gamestate; |
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| 126 | gamestate.id = a.id; |
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| 127 | gamestate.size = normsize; |
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| 128 | gamestate.data = dest; |
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| 129 | |
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| 130 | return gamestate; |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | GameState GameStateClient::decode(GameState a, GameStateCompressed x){ |
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| 135 | GameState t = decompress(x); |
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| 136 | return diff(a, t); |
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| 137 | } |
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| 138 | |
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| 139 | |
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| 140 | |
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| 141 | } |
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