| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      ... | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | // | 
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| 29 | // C++ Implementation: ClientInformation | 
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| 30 | // | 
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| 31 | // Description: | 
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| 32 | // | 
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| 33 | // | 
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| 34 | // Author:  <>, (C) 2007 | 
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| 35 | // | 
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| 36 | // Copyright: See COPYING file that comes with this distribution | 
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| 37 | // | 
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| 38 | // | 
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| 39 | #include "ClientInformation.h" | 
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| 40 |  | 
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| 41 | namespace network { | 
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| 42 |  | 
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| 43 | ClientInformation::ClientInformation() | 
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| 44 | { | 
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| 45 |   gamestateID_=GAMESTATEID_INITIAL; | 
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| 46 |   preve=0; | 
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| 47 |   nexte=0; | 
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| 48 |   this->head=false; | 
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| 49 |   synched_=false; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | ClientInformation::ClientInformation(bool head) | 
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| 53 | { | 
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| 54 |   gamestateID_=GAMESTATEID_INITIAL; | 
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| 55 |   preve=0; | 
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| 56 |   nexte=0; | 
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| 57 |   this->head=head; | 
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| 58 |   synched_=false; | 
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| 59 | } | 
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| 60 | // | 
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| 61 |  | 
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| 62 | // ClientInformation::ClientInformation(ClientInformation *prev){ | 
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| 63 | //   if(prev->next()!=0){ | 
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| 64 | //     this->nexte=prev->next(); | 
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| 65 | //     this->nexte->setPrev(this); | 
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| 66 | //   } | 
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| 67 | //   else | 
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| 68 | //     this->nexte = 0; | 
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| 69 | //   prev->setNext(this); | 
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| 70 | //   this->preve = pref; | 
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| 71 | // } | 
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| 72 | // | 
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| 73 | // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){ | 
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| 74 | //   this->nexte = next; | 
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| 75 | //   this->preve = prev; | 
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| 76 | //   this->preve->setNext(this); | 
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| 77 | //   this->nexte->setPrev(this); | 
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| 78 | // } | 
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| 79 |  | 
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| 80 | ClientInformation::~ClientInformation() | 
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| 81 | { | 
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| 82 |   if(preve!=0) | 
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| 83 |     preve->setNext(this->nexte); | 
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| 84 |   if(nexte!=0) | 
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| 85 |     nexte->setPrev(this->preve); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | ClientInformation *ClientInformation::next(){ | 
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| 89 |   if(this!=0) | 
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| 90 |     return this->nexte; | 
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| 91 |   else | 
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| 92 |     return 0; | 
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| 93 | } | 
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| 94 | ClientInformation *ClientInformation::prev(){ | 
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| 95 |   if(this!=0) | 
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| 96 |     return this->preve; | 
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| 97 |   else | 
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| 98 |     return 0; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | bool ClientInformation::setPrev(ClientInformation *prev){ | 
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| 102 |   if(!head) | 
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| 103 |     this->preve = prev; | 
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| 104 |   else | 
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| 105 |     return false; | 
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| 106 |   return true; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | bool ClientInformation::setNext(ClientInformation *next){ | 
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| 110 |   this->nexte = next; | 
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| 111 |   return true; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | ClientInformation *ClientInformation::insertAfter(ClientInformation *ins){ | 
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| 115 |   this->nexte->setPrev(ins); | 
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| 116 |   ins->setNext(this->nexte); | 
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| 117 |   ins->setPrev(this); | 
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| 118 |   this->nexte = ins; | 
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| 119 |   return ins; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){ | 
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| 123 |   this->prev()->setNext(ins); | 
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| 124 |   ins->setPrev(this->preve); | 
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| 125 |   this->preve=ins; | 
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| 126 |   ins->setNext(this); | 
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| 127 |   return ins; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | void ClientInformation::setID(int clientID){ | 
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| 131 |   clientID_ = clientID; | 
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| 132 | } | 
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| 133 | void ClientInformation::setPeer(ENetPeer *peer){ | 
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| 134 |   peer_ = peer; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | void ClientInformation::setGamestateID(int id){ | 
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| 138 |   gamestateID_=id; | 
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| 139 | } | 
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| 140 |  | 
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| 141 | int ClientInformation::getID(){ | 
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| 142 |   return clientID_; | 
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| 143 | } | 
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| 144 | ENetPeer *ClientInformation::getPeer(){ | 
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| 145 |   return peer_; | 
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| 146 | } | 
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| 147 |  | 
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| 148 | int ClientInformation::getGamestateID(){ | 
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| 149 |   return gamestateID_; | 
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| 150 | } | 
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| 151 |  | 
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| 152 | ClientInformation *ClientInformation::insertBack(ClientInformation *ins){ | 
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| 153 |   ClientInformation *temp = this; | 
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| 154 |   while(temp->next()!=0){ | 
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| 155 |     temp = temp->next(); | 
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| 156 |   } | 
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| 157 |   temp->setNext(ins); | 
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| 158 |   ins->setPrev(temp); | 
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| 159 |   return ins; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | bool ClientInformation::removeClient(int clientID){ | 
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| 163 |   ClientInformation *temp = this; | 
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| 164 |   while(temp!=0 && temp->getID()!=clientID) | 
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| 165 |     temp = temp->next(); | 
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| 166 |   if(temp==0) | 
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| 167 |     return false; | 
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| 168 |   delete temp; | 
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| 169 |   return true; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | bool ClientInformation::removeClient(ENetPeer *peer){ | 
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| 173 |   ClientInformation *temp = this; | 
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| 174 |   while(temp!=0){ | 
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| 175 |     if(!temp->head) | 
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| 176 |       if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port) | 
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| 177 |         break; | 
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| 178 |     temp = temp->next(); | 
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| 179 |   } | 
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| 180 |   if(temp==0) | 
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| 181 |     return false; | 
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| 182 |   delete temp; | 
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| 183 |   return true; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | /** | 
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| 187 |  * This function goes forward through the list and looks for an element with clientID | 
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| 188 |  * This function should only be applied to the head of the list | 
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| 189 |  * @param clientID id to look for | 
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| 190 |  * @return pointer to the element in the list or 0 if the search was unsuccessfull | 
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| 191 |  */ | 
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| 192 | ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards){ | 
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| 193 |   ClientInformation *temp = this; | 
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| 194 |   if (temp->head) | 
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| 195 |     temp=temp->next(); | 
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| 196 |   while(temp!=0 && temp->getID()!=clientID){ | 
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| 197 |     temp = temp->next(); | 
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| 198 |   } | 
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| 199 |   // returns 0 if nothing has been found | 
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| 200 |   return temp; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | /** | 
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| 204 |  * This function goes forward through the list and looks for an element with clientID | 
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| 205 |  * This function should only be applied to the head of the list | 
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| 206 |  * @param peer peer to look for | 
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| 207 |  * @return pointer to the element in the list | 
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| 208 |  */ | 
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| 209 | ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards){ | 
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| 210 |   ClientInformation *temp = this; | 
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| 211 |   while(temp!=0){ | 
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| 212 |     if(temp->head){ | 
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| 213 |       temp = temp->next(); | 
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| 214 |       continue; | 
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| 215 |     } | 
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| 216 |     if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port) | 
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| 217 |       break; | 
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| 218 |     temp = temp->next(); | 
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| 219 |   } | 
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| 220 |   // returns 0 if nothing has been found | 
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| 221 |   return temp; | 
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| 222 | } | 
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| 223 |  | 
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| 224 | void ClientInformation::setSynched(bool s){ | 
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| 225 |   synched_=s; | 
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| 226 | } | 
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| 227 | bool ClientInformation::getSynched(){ | 
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| 228 |   return synched_; | 
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| 229 | } | 
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| 230 |  | 
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| 231 | } | 
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