| [432] | 1 | // |
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| 2 | // C++ Implementation: ClientInformation |
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| 3 | // |
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| 4 | // Description: |
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| 5 | // |
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| 6 | // |
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| 7 | // Author: <>, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | #include "ClientInformation.h" |
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| 13 | |
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| 14 | namespace network { |
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| 15 | |
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| 16 | ClientInformation::ClientInformation() |
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| 17 | { |
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| [436] | 18 | gamestateID_=GAMESTATEID_INITIAL; |
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| [432] | 19 | preve=0; |
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| 20 | nexte=0; |
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| [436] | 21 | this->head=false; |
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| [432] | 22 | } |
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| [436] | 23 | |
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| 24 | ClientInformation::ClientInformation(bool head) |
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| 25 | { |
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| 26 | gamestateID_=GAMESTATEID_INITIAL; |
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| 27 | preve=0; |
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| 28 | nexte=0; |
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| 29 | this->head=head; |
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| 30 | } |
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| [432] | 31 | // |
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| 32 | |
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| 33 | // ClientInformation::ClientInformation(ClientInformation *prev){ |
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| 34 | // if(prev->next()!=0){ |
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| 35 | // this->nexte=prev->next(); |
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| 36 | // this->nexte->setPrev(this); |
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| 37 | // } |
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| 38 | // else |
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| 39 | // this->nexte = 0; |
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| 40 | // prev->setNext(this); |
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| 41 | // this->preve = pref; |
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| 42 | // } |
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| 43 | // |
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| 44 | // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){ |
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| 45 | // this->nexte = next; |
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| 46 | // this->preve = prev; |
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| 47 | // this->preve->setNext(this); |
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| 48 | // this->nexte->setPrev(this); |
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| 49 | // } |
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| 50 | |
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| 51 | ClientInformation::~ClientInformation() |
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| 52 | { |
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| 53 | if(preve!=0) |
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| 54 | preve->setNext(this->nexte); |
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| 55 | if(nexte!=0) |
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| 56 | nexte->setPrev(this->preve); |
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| 57 | } |
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| 58 | |
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| 59 | ClientInformation *ClientInformation::next(){ |
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| [442] | 60 | if(this!=0) |
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| 61 | return this->nexte; |
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| 62 | else |
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| 63 | return 0; |
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| [432] | 64 | } |
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| 65 | ClientInformation *ClientInformation::prev(){ |
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| [442] | 66 | if(this!=0) |
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| 67 | return this->preve; |
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| 68 | else |
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| 69 | return 0; |
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| [432] | 70 | } |
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| 71 | |
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| [436] | 72 | bool ClientInformation::setPrev(ClientInformation *prev){ |
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| 73 | if(!head) |
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| 74 | this->preve = prev; |
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| 75 | else |
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| 76 | return false; |
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| 77 | return true; |
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| [432] | 78 | } |
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| 79 | |
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| [436] | 80 | bool ClientInformation::setNext(ClientInformation *next){ |
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| [432] | 81 | this->nexte = next; |
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| [436] | 82 | return true; |
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| [432] | 83 | } |
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| 84 | |
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| [436] | 85 | ClientInformation *ClientInformation::insertAfter(ClientInformation *ins){ |
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| [432] | 86 | this->nexte->setPrev(ins); |
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| 87 | ins->setNext(this->nexte); |
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| 88 | ins->setPrev(this); |
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| 89 | this->nexte = ins; |
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| [436] | 90 | return ins; |
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| [432] | 91 | } |
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| 92 | |
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| [436] | 93 | ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){ |
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| [432] | 94 | this->prev()->setNext(ins); |
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| 95 | ins->setPrev(this->preve); |
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| 96 | this->preve=ins; |
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| 97 | ins->setNext(this); |
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| [436] | 98 | return ins; |
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| [432] | 99 | } |
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| 100 | |
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| [436] | 101 | void ClientInformation::setID(int clientID){ |
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| 102 | clientID_ = clientID; |
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| [432] | 103 | } |
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| [436] | 104 | void ClientInformation::setPeer(ENetPeer *peer){ |
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| 105 | peer_ = peer; |
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| 106 | } |
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| 107 | |
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| 108 | void ClientInformation::setGamestateID(int id){ |
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| 109 | gamestateID_=id; |
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| 110 | } |
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| 111 | |
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| 112 | int ClientInformation::getID(){ |
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| 113 | return clientID_; |
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| 114 | } |
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| 115 | ENetPeer *ClientInformation::getPeer(){ |
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| 116 | return peer_; |
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| 117 | } |
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| 118 | |
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| 119 | int ClientInformation::getGamestateID(){ |
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| 120 | return gamestateID_; |
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| 121 | } |
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| 122 | |
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| 123 | ClientInformation *ClientInformation::insertBack(ClientInformation *ins){ |
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| 124 | ClientInformation *temp = this; |
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| 125 | while(temp->next()!=0){ |
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| 126 | temp = temp->next(); |
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| 127 | } |
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| 128 | temp->setNext(ins); |
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| 129 | ins->setPrev(temp); |
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| 130 | return ins; |
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| 131 | } |
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| 132 | |
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| 133 | bool ClientInformation::removeClient(int clientID){ |
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| 134 | ClientInformation *temp = this; |
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| 135 | while(temp!=0 && temp->getID()!=clientID) |
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| 136 | temp = temp->next(); |
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| 137 | if(temp==0) |
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| 138 | return false; |
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| 139 | delete temp; |
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| 140 | return true; |
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| 141 | } |
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| 142 | |
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| 143 | bool ClientInformation::removeClient(ENetPeer *peer){ |
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| 144 | ClientInformation *temp = this; |
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| [446] | 145 | while(temp!=0){ |
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| 146 | if(!temp->head) |
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| 147 | if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port) |
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| 148 | break; |
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| [436] | 149 | temp = temp->next(); |
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| [446] | 150 | } |
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| [436] | 151 | if(temp==0) |
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| 152 | return false; |
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| 153 | delete temp; |
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| 154 | return true; |
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| 155 | } |
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| 156 | |
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| 157 | /** |
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| 158 | * This function goes forward through the list and looks for an element with clientID |
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| 159 | * This function should only be applied to the head of the list |
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| 160 | * @param clientID id to look for |
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| 161 | * @return pointer to the element in the list or 0 if the search was unsuccessfull |
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| 162 | */ |
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| 163 | ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards){ |
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| 164 | ClientInformation *temp = this; |
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| [446] | 165 | while(temp!=0 && temp->getID()!=clientID){ |
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| 166 | if (temp->head) |
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| 167 | continue; |
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| [436] | 168 | temp = temp->next(); |
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| [446] | 169 | } |
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| [436] | 170 | // returns 0 if nothing has been found |
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| 171 | return temp; |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | * This function goes forward through the list and looks for an element with clientID |
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| 176 | * This function should only be applied to the head of the list |
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| 177 | * @param peer peer to look for |
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| 178 | * @return pointer to the element in the list |
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| 179 | */ |
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| 180 | ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards){ |
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| 181 | ClientInformation *temp = this; |
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| [444] | 182 | while(temp!=0){ |
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| 183 | if(temp->head){ |
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| 184 | temp = temp->next(); |
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| 185 | continue; |
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| 186 | } |
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| 187 | if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port) |
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| 188 | break; |
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| [436] | 189 | temp = temp->next(); |
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| [444] | 190 | } |
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| [436] | 191 | // returns 0 if nothing has been found |
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| 192 | return temp; |
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| 193 | } |
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| 194 | |
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| 195 | } |
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