| 1 | // |
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| 2 | // C++ Interface: ClientConnection |
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| 3 | // |
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| 4 | // Description: The Class ClientConnection manages the servers conenctions to the clients. |
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| 5 | // each connection is provided by a new process. communication between master process and |
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| 6 | // connection processes is provided by ... |
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| 7 | // |
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| 8 | // |
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| 9 | // Author: Oliver Scheuss |
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| 10 | // |
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| 11 | |
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| 12 | #include "ClientConnection.h" |
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| 13 | |
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| 14 | #ifdef WIN32 |
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| 15 | #include <windows.h> |
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| 16 | #define usleep(x) Sleep((x)/1000) |
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| 17 | #else |
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| 18 | #include <unistd.h> |
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| 19 | #endif |
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| 20 | |
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| 21 | namespace network{ |
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| 22 | |
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| 23 | static boost::thread_group network_threads; |
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| 24 | |
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| 25 | ClientConnection::ClientConnection(int port, std::string address){ |
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| 26 | quit=false; |
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| 27 | server=NULL; |
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| 28 | enet_address_set_host(&serverAddress, address.c_str()); |
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| 29 | serverAddress.port = NETWORK_PORT; |
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| 30 | established=false; |
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| 31 | } |
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| 32 | |
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| 33 | ClientConnection::ClientConnection(int port, const char *address){ |
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| 34 | quit=false; |
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| 35 | server=NULL; |
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| 36 | enet_address_set_host(&serverAddress, address); |
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| 37 | serverAddress.port = NETWORK_PORT; |
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| 38 | established=false; |
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| 39 | } |
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| 40 | |
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| 41 | bool ClientConnection::waitEstablished(int milisec){ |
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| 42 | for(int i=0; i<=milisec && !established; i++) |
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| 43 | usleep(1000); |
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| 44 | |
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| 45 | return established; |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | ENetPacket *ClientConnection::getPacket(ENetAddress &address){ |
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| 50 | if(!buffer.isEmpty()) |
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| 51 | return buffer.pop(address); |
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| 52 | else |
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| 53 | return NULL; |
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| 54 | } |
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| 55 | |
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| 56 | ENetPacket *ClientConnection::getPacket(){ |
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| 57 | ENetAddress address; |
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| 58 | return getPacket(address); |
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| 59 | } |
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| 60 | |
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| 61 | bool ClientConnection::queueEmpty(){ |
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| 62 | return buffer.isEmpty(); |
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| 63 | } |
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| 64 | |
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| 65 | bool ClientConnection::createConnection(){ |
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| 66 | network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this)); |
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| 67 | // wait 10 seconds for the connection to be established |
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| 68 | return waitEstablished(10000); |
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| 69 | } |
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| 70 | |
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| 71 | bool ClientConnection::closeConnection(){ |
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| 72 | quit=true; |
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| 73 | network_threads.join_all(); |
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| 74 | established=false; |
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| 75 | return true; |
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| 76 | } |
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| 77 | |
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| 78 | |
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| 79 | bool ClientConnection::addPacket(ENetPacket *packet){ |
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| 80 | if(server==NULL) |
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| 81 | return false; |
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| 82 | if(enet_peer_send(server, 1, packet)!=0) |
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| 83 | return false; |
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| 84 | else |
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| 85 | return true; |
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| 86 | } |
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| 87 | |
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| 88 | bool ClientConnection::sendPackets(ENetEvent *event){ |
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| 89 | if(server==NULL) |
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| 90 | return false; |
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| 91 | if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0) |
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| 92 | return true; |
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| 93 | else |
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| 94 | return false; |
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| 95 | } |
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| 96 | |
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| 97 | bool ClientConnection::sendPackets(){ |
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| 98 | ENetEvent event; |
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| 99 | if(server==NULL) |
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| 100 | return false; |
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| 101 | if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0) |
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| 102 | return true; |
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| 103 | else |
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| 104 | return false; |
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| 105 | } |
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| 106 | |
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| 107 | void ClientConnection::receiverThread(){ |
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| 108 | // what about some error-handling here ? |
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| 109 | enet_initialize(); |
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| 110 | atexit(enet_deinitialize); |
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| 111 | ENetEvent event; |
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| 112 | client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0); |
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| 113 | if(client==NULL) |
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| 114 | // add some error handling here ========================== |
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| 115 | quit=true; |
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| 116 | //connect to the server |
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| 117 | if(!establishConnection()){ |
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| 118 | quit=true; |
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| 119 | return; |
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| 120 | } |
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| 121 | //main loop |
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| 122 | while(!quit){ |
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| 123 | if(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT)<0){ |
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| 124 | // we should never reach this point |
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| 125 | quit=true; |
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| 126 | // add some error handling here ======================== |
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| 127 | } |
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| 128 | switch(event.type){ |
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| 129 | // log handling ================ |
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| 130 | case ENET_EVENT_TYPE_CONNECT: |
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| 131 | case ENET_EVENT_TYPE_RECEIVE: |
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| 132 | processData(&event); |
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| 133 | break; |
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| 134 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 135 | quit=true; |
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| 136 | // server closed the connection |
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| 137 | return; |
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| 138 | break; |
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| 139 | case ENET_EVENT_TYPE_NONE: |
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| 140 | continue; |
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| 141 | } |
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| 142 | } |
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| 143 | // now disconnect |
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| 144 | |
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| 145 | if(!disconnectConnection()) |
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| 146 | // if disconnecting failed destroy conn. |
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| 147 | enet_peer_reset(server); |
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| 148 | return; |
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| 149 | } |
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| 150 | |
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| 151 | bool ClientConnection::disconnectConnection(){ |
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| 152 | ENetEvent event; |
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| 153 | enet_peer_disconnect(server, 0); |
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| 154 | while(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT) > 0){ |
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| 155 | switch (event.type) |
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| 156 | { |
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| 157 | case ENET_EVENT_TYPE_NONE: |
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| 158 | case ENET_EVENT_TYPE_CONNECT: |
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| 159 | case ENET_EVENT_TYPE_RECEIVE: |
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| 160 | enet_packet_destroy(event.packet); |
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| 161 | break; |
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| 162 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 163 | return true; |
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| 164 | } |
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| 165 | } |
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| 166 | enet_peer_reset(server); |
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| 167 | return false; |
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| 168 | } |
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| 169 | |
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| 170 | bool ClientConnection::establishConnection(){ |
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| 171 | ENetEvent event; |
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| 172 | // connect to peer |
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| 173 | server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS); |
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| 174 | if(server==NULL) |
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| 175 | // error handling |
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| 176 | return false; |
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| 177 | // handshake |
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| 178 | if(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){ |
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| 179 | established=true; |
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| 180 | return true; |
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| 181 | } |
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| 182 | else |
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| 183 | return false; |
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| 184 | } |
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| 185 | |
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| 186 | bool ClientConnection::processData(ENetEvent *event){ |
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| 187 | // just add packet to the buffer |
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| 188 | // this can be extended with some preprocessing |
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| 189 | return buffer.push(event); |
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| 190 | } |
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| 191 | |
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| 192 | |
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| 193 | } |
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