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| 1 | #ifndef AUDIOMANAGER_H_ |
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| 2 | #define AUDIOMANAGER_H_ |
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| 3 | |
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| 4 | #include <iostream> |
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| 5 | #include <string> |
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| 6 | #include <vector> |
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| 7 | |
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| 8 | #include <AL/al.h> |
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| 9 | #include <AL/alc.h> |
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| 10 | #include <AL/alut.h> |
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| 11 | |
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| 12 | #include "AudioBuffer.h" |
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| 13 | #include "AudioSource.h" |
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| 14 | |
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| 15 | namespace audio |
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| 16 | { |
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| 17 | class AudioManager |
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| 18 | { |
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| 19 | public: |
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| 20 | // Init audio |
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| 21 | AudioManager(); |
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| 22 | // Kill audio and set buffers, sources and memory free |
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| 23 | ~AudioManager(); |
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| 24 | // Set listener position |
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| 25 | void setPos(std::vector<float> newPosition); |
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| 26 | // Set listener speed |
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| 27 | void setSpeed(std::vector<float> newSpeed); |
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| 28 | // Set listener orientation (first is direction |
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| 29 | // the listener looks at, the second is the direction |
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| 30 | // upwards the listener) |
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| 31 | void setOri(std::vector<float> at, std::vector<float> up); |
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| 32 | // Parses given xml string |
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| 33 | void loadParams(); |
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| 34 | private: |
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| 35 | |
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| 36 | |
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| 37 | // Vector containing all audio files |
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| 38 | std::vector<AudioBuffer> buffers; |
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| 39 | // Vector containing all audio sources which referer to one buffer |
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| 40 | std::vector<AudioSource> sources; |
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| 41 | // The ambient background sound |
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| 42 | AudioSource ambient; |
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| 43 | |
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| 44 | std::vector<float> listenerPosition; |
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| 45 | std::vector<float> listenerSpeed; |
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| 46 | std::vector<float> listenerAt; |
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| 47 | std::vector<float> listenerup; |
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| 48 | }; |
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| 49 | } |
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| 50 | |
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| 51 | #endif /*AUDIOMANAGER_H_*/ |
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