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source: code/branches/FICN/src/audio/AudioBuffer.h @ 708

Last change on this file since 708 was 708, checked in by rgrieder, 16 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 465 bytes
Line 
1#ifndef _AudioBuffer_H__
2#define _AudioBuffer_H__
3
4#include "AudioIncludes.h"
5
6namespace audio
7{
8        class AudioBuffer
9        {
10        public:
11                AudioBuffer(orxonox::String fileName);
12                ~AudioBuffer();
13        private:
14                // Buffers hold sound data.
15                ALuint buffer;
16                // Identifier
17                orxonox::String name;
18                // True if AL was able to load data
19                ALboolean loaded;
20               
21                ALenum format;
22                ALsizei size;
23                ALvoid* data;
24                ALsizei freq;
25                ALboolean loop;
26        };
27}
28
29#endif /* _AudioBuffer_H__ */
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