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source: code/branches/FICN/bin/levels/sample.oxw @ 592

Last change on this file since 592 was 592, checked in by nicolasc, 16 years ago

added engineglow particle effect - based of treibwerk
other various changes

File size: 3.2 KB
Line 
1<?xml version="1.0"?>
2<orxonoxworld name="Orxonox sample level" image="textures/menu/moonstation_512x512.jpg">
3  <description>
4    This is an orxonox sample level.
5  </description>
6
7  <loading>
8    <background color="000000" image="textures/load_screens/ambush.png" />
9    <bar top="200" left="50" width="300" height="20" image="textures/load_screens/ambush-loadbar.png" />
10  </loading>
11
12
13
14  <!-- <audio>
15                <ambient>
16                        <ogg src="allgorythm-lift_up" />
17                        <ogg src="allgorythm-resonance_blaster" />
18                        <ogg src="luke_grey_-_hypermode" />
19                        <ogg src="task_horizon_-_menu1" />
20                        <ogg src="tha_silent_partner_-_void" />
21                </ambient>
22  </audio> -->
23
24  <!-- Keep a minimum distance of >100 to the object, otherwise the camara thinks it's in the object -->
25  <!-- the value has to negative, as we want the camara behind the object -->
26  <world>
27    <SceneNode name="OgreHeadNode" pos="0,0,0" />
28    <Camera name="Camera" pos="0,50,-150" lookat="0,20,0" node="OgreHeadNode" />
29    <Ambient colourvalue="1,1,1" />
30    <Skybox src="Orxonox/StarfieldSkyBox" />
31
32
33    <SceneNode name="ShipNode" pos="0,0,0" node="OgreHeadNode" scale="10,10,10" yaw="-90" pitch="-90" />
34    <BaseEntity name="TheShip" src="assf2.mesh" node="ShipNode" />
35
36    <SceneNode name="ShipNode2" pos="200,0,500" scale="10,10,10" yaw="-90" pitch="-90" />
37    <BaseEntity name="TheShip2" src="assf2.mesh" node="ShipNode2" />
38
39    <SceneNode name="ShipNode3" pos="-200,0,500" scale="10,10,10" yaw="-90" pitch="-90" />
40    <BaseEntity name="TheShip3" src="assf2.mesh" node="ShipNode3" />
41
42<<<<<<< .mine
43
44    <SceneNode name="node1" pos="0,2000,0"  scale="40,40,40" />
45    <Entity name="asteroid1" src="ast1.mesh" node="node1" />
46
47    <SceneNode name="node2" pos="2000,0,0" scale="20,20,20"/>
48    <Entity name="asteroid2" src="ast2.mesh" node="node2" />
49=======
50    <Model position="0,2000,0" scale="40" mesh="ast1.mesh" />
51    <Model position="2000,0,0" scale="20" mesh="ast2.mesh" />
52    <Model position="0,0,2000" scale="20" mesh="ast3.mesh" />
53    <Model position="0,-2000,0" scale="20" mesh="ast4.mesh" />
54    <Model position="-2000,0,0" scale="20" mesh="ast5.mesh" />
55    <Model position="0,0,-2000" scale="20" mesh="ast6.mesh" />
56    <Model position="1000,1500,0" scale="50" mesh="ast1.mesh" />
57>>>>>>> .r591
58
59<<<<<<< .mine
60    <SceneNode name="node3" pos="0,0,2000" scale="20,20,20"/>
61    <Entity name="aststeroid3" src="ast3.mesh" node="node3"/>
62
63    <SceneNode name="node4" pos="0,-2000,0" scale="20,20,20"/>
64    <Entity name="asteroid4" src="ast4.mesh" node="node4" />
65
66    <SceneNode name="node5" pos="-2000,0,0" scale="20,20,20"/>
67    <Entity name="asteroid5" src="ast5.mesh" node="node5" />
68
69    <SceneNode name="node6" pos="0,0,-2000" scale="20,20,20"/>
70    <Entity name="asteroid6" src="ast6.mesh" node="node6" />
71
72    <SceneNode name="node7" pos="1000,1500,0"  scale="50,50,50" />
73    <Entity name="asteroid7" src="ast1.mesh" node="node7" />
74
75
76=======
77>>>>>>> .r591
78  </world>
79
80  <!-- Unused at the moment -->
81  <SpaceshipSteeringObject node="OgreHeadNode" forward="500" rotateupdown="200" rotaterightleft="200" looprightleft="200" />
82
83  <scripts>
84    <script file="intro.lua" />
85  </scripts>
86</orxonoxworld>
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