| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file PongCenterpoint.cc | 
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| 31 |     @brief Implementation of the PongCenterpoint class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "PongCenterpoint.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 |  | 
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| 39 | #include "Pong.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     RegisterClass(PongCenterpoint); | 
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| 44 |  | 
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| 45 |     /** | 
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| 46 |     @brief | 
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| 47 |         Constructor. Registers and initializes the object and checks whether the gametype is actually Pong. | 
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| 48 |     */ | 
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| 49 |     PongCenterpoint::PongCenterpoint(Context* context) : StaticEntity(context) | 
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| 50 |     { | 
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| 51 |         RegisterObject(PongCenterpoint); | 
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| 52 |  | 
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| 53 |         this->width_ = 200; | 
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| 54 |         this->height_ = 120; | 
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| 55 |         this->ballspeed_ = 100; | 
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| 56 |         this->ballaccfactor_ = 1.0; | 
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| 57 |         this->batspeed_ = 60; | 
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| 58 |         this->batlength_ = 0.25; | 
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| 59 |  | 
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| 60 |         this->checkGametype(); | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |     /** | 
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| 64 |     @brief | 
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| 65 |         Method to create a PongCenterpoint through XML. | 
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| 66 |     */ | 
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| 67 |     void PongCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 68 |     { | 
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| 69 |         SUPER(PongCenterpoint, XMLPort, xmlelement, mode); | 
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| 70 |  | 
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| 71 |         XMLPortParam(PongCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); | 
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| 72 |         XMLPortParam(PongCenterpoint, "balltemplate", setBalltemplate, getBalltemplate, xmlelement, mode); | 
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| 73 |         XMLPortParam(PongCenterpoint, "battemplate", setBattemplate, getBattemplate, xmlelement, mode); | 
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| 74 |         XMLPortParam(PongCenterpoint, "ballspeed", setBallSpeed, getBallSpeed, xmlelement, mode); | 
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| 75 |         XMLPortParam(PongCenterpoint, "ballaccfactor", setBallAccelerationFactor, getBallAccelerationFactor, xmlelement, mode); | 
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| 76 |         XMLPortParam(PongCenterpoint, "batspeed", setBatSpeed, getBatSpeed, xmlelement, mode); | 
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| 77 |         XMLPortParam(PongCenterpoint, "batlength", setBatLength, getBatLength, xmlelement, mode); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     /** | 
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| 81 |     @brief | 
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| 82 |         Checks whether the gametype is Pong and if it is, sets its centerpoint. | 
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| 83 |     */ | 
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| 84 |     void PongCenterpoint::checkGametype() | 
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| 85 |     { | 
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| 86 |         if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Pong))) | 
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| 87 |         { | 
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| 88 |             Pong* pongGametype = orxonox_cast<Pong*>(this->getGametype()); | 
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| 89 |             pongGametype->setCenterpoint(this); | 
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| 90 |         } | 
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| 91 |     } | 
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| 92 | } | 
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