Planet
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source: code/branches/CampaignMap_HS17/src/modules/objects/StoryModePlanet.cc @ 11512

Last change on this file since 11512 was 11512, checked in by fanconic, 7 years ago

created files for StoryModePlanet

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Bolt Nikola
24 *   Co-authors:
25 *      Claudio Fanconi
26 *
27 *
28 *       Authors' Note:
29 *       The following class inherits of its superclass planet
30 *       It is meant only for the Campaign Map
31 *       This subclass of planet has the addition, that they can be labeled ingame, just like bots are in a level gameplay (As it would be nice to see which level you can play)
32 *       
33 */
34
35#include "Planet.h"
36
37#include <OgreEntity.h>
38#include <OgreBillboardSet.h>
39#include <OgreProgressiveMesh.h>
40
41#include "core/CoreIncludes.h"
42#include "core/GameMode.h"
43#include "core/XMLPort.h"
44#include "Scene.h"
45#include "graphics/Camera.h"
46#include "CameraManager.h"
47
48#include "core/config/ConfigValueIncludes.h"
49
50namespace orxonox
51{
52    RegisterClass(Planet);
53
54    /**
55     * @brief Constructor
56     */
57    StoryModePlanet::StoryModePlanet(Context* context) : MovableEntity(context)
58    {
59        SUPER(context);
60        this->setConfigValues();
61    }
62
63    StoryModePlanet::~StoryModePlanet()
64    {
65    }
66
67    //TO DO: implement this function like BOT:: setConfigValues() Eg. List of names of the levels.
68    void StoryModePlanet::setConfigValues()
69    {
70
71    }
72}
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