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source: code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo @ 11676

Last change on this file since 11676 was 11676, checked in by fanconic, 6 years ago

resolved segfault by simply not deleting the newly created textoverlay elements on our own in the destructor of the storymodehud, because they are deleted 'automatically' when the game is quit

File size: 300 bytes
Line 
1<Template name="StoryModeHUD2">
2  <OverlayGroup name = "StoryModeHUD2" scale = "1, 1">\
3
4    <StoryModeHUD
5     name           = "StoryMode"
6     correctaspect  = false
7     font           = "VeraMono"
8     textSize       = 0.0420
9     align          = "center"
10    />
11
12  </OverlayGroup>
13</Template>
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