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source: code/branches/Boxhead_FS19/src/modules/hover/HoverShip.cc @ 12397

Last change on this file since 12397 was 12397, checked in by kofrey, 5 years ago

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[10657]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10659]23 *      Cyrill Burgener
[10657]24 *
25 */
26
27/**
[10659]28    @file HoverShip.cc
[10929]29    @brief Implementation of the HoverShip control
[10657]30*/
31
[10659]32#include "HoverShip.h"
[10657]33#include "core/CoreIncludes.h"
[11041]34#include "core/XMLPort.h"
[10657]35
[11041]36#include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h>
37
[10657]38namespace orxonox
39{
[10659]40    RegisterClass(HoverShip);
[10657]41
[10659]42    HoverShip::HoverShip(Context* context) : SpaceShip(context)
[10657]43    {
[10659]44        RegisterObject(HoverShip);
[10784]45        enableCollisionCallback();
46        isFloor_ = false;
[11041]47        jumpBoost_ = 0;
[10657]48    }
49
[12397]50    // //moves slightly right and left, that zombieship approaches
51    // void HoverShip::leftright(const Vector2& value)
52    //     {   
53    //         this->steering_.z += 5;
54    //         this->steering_.z -= 5;
55    //     }
56
[10784]57    void HoverShip::moveFrontBack(const Vector2& value)
58        { this->steering_.z -= value.x; }
[10694]59
60    void HoverShip::moveRightLeft(const Vector2& value)
[12397]61        { this->steering_.x += value.x;
62            // value.x += 0.001;
63            // value.x -= 0.001;
64        }
[10694]65
66    void HoverShip::moveUpDown(const Vector2& value)
67        { this->steering_.y += value.x; }
68
[10784]69    void HoverShip::rotateYaw(const Vector2& value)
70    {
71        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x);
[10694]72
[10784]73        Pawn::rotateYaw(value);
74    }
75
76    void HoverShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78        SUPER(HoverShip, XMLPort, xmlelement, mode);
79
80        XMLPortParam(HoverShip, "jumpBoost", setJumpBoost, getJumpBoost, xmlelement, mode);
81    }
82
[10929]83    /**
84    @brief
85        Removed, does nothing.
[10784]86    @param value
87    */
88    void HoverShip::rotatePitch(const Vector2& value) { }
89
90    /**
91    @brief
[10929]92        Removed, does nothing.
[10784]93    @param value
94    */
95    void HoverShip::rotateRoll(const Vector2& value) { }
96
[10929]97    /**
98    @brief
99        Checks if the ship is touching the floor. The ship can only jump if there is contact with someting beneath it.
100    */
[10760]101    bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
[10694]102    {
[10784]103        SpaceShip::collidesAgainst(otherObject, cs, contactPoint);
104        //SUPER(HoverShip, collidesAgainst, otherObject, cs, contactPoint);
[10760]105
[10784]106        if (contactPoint.m_normalWorldOnB.y() > 0.6
107            && this->getVelocity().y < 1) {
[10694]108            this->isFloor_ = true;
[10784]109        } else {
[10694]110            this->isFloor_ = false;
[10784]111        }
[10694]112
[12358]113        if(otherObject->isA(Class(SpaceShip)))
114        {
115            removeHealth(0.1);
116        }
117
[10694]118        return false;
119    }
120
[10929]121    /**
122    @brief
123        Makes the ship jump
124    @param bBoost
125    */
[10694]126    void HoverShip::boost(bool bBoost) {
[10784]127        if (bBoost && this->isFloor_)
[10694]128        {
[10784]129            this->setVelocity(
130                this->getVelocity().x,
131                jumpBoost_,
132                this->getVelocity().z
133                );
[10694]134            this->isFloor_ = false;
[10784]135        }
[10694]136    }
[10657]137}
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