| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Gamestate.h" | 
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| 30 |  | 
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| 31 | #include <zlib.h> | 
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| 32 |  | 
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| 33 | #include "util/Output.h" | 
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| 34 | #include "util/OrxAssert.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/GameMode.h" | 
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| 37 | #include "core/object/ObjectList.h" | 
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| 38 | #include "network/synchronisable/Synchronisable.h" | 
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| 39 | #include "network/GamestateHandler.h" | 
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| 40 | #include "network/Host.h" | 
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| 41 |  | 
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| 42 | namespace orxonox { | 
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| 43 |  | 
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| 44 | namespace packet { | 
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| 45 |  | 
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| 46 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) | 
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| 47 |  | 
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| 48 | #define PACKET_FLAG_GAMESTATE  0 | 
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| 49 |  | 
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| 50 | inline bool memzero( uint8_t* data, uint32_t datalength) | 
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| 51 | { | 
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| 52 |   uint64_t* d = (uint64_t*)data; | 
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| 53 |  | 
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| 54 |   for( unsigned int i=0; i<datalength/8; i++ ) | 
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| 55 |   { | 
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| 56 |     if( *(d+i) != 0 ) | 
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| 57 |       return false; | 
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| 58 |   } | 
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| 59 |   // now process the rest (when datalength isn't a multiple of 4) | 
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| 60 |   for( unsigned int j = 8*(datalength/8); j<datalength; j++ ) | 
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| 61 |   { | 
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| 62 |     if( *(data+j) != 0 ) | 
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| 63 |       return false; | 
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| 64 |   } | 
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| 65 |   return true; | 
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| 66 | } | 
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| 67 |  | 
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| 68 |  | 
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| 69 | Gamestate::Gamestate(): | 
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| 70 |   header_() | 
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| 71 | { | 
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| 72 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 73 | } | 
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| 74 |  | 
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| 75 |  | 
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| 76 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): | 
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| 77 |   Packet(data, clientID), header_(data) | 
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| 78 | { | 
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| 79 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | Gamestate::Gamestate(uint8_t *data): | 
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| 84 |   header_(data) | 
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| 85 | { | 
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| 86 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 87 |   data_ = data; | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 | Gamestate::Gamestate(const Gamestate& g) : | 
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| 92 |   Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0) | 
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| 93 | { | 
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| 94 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 95 |   sizes_ = g.sizes_; | 
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| 96 | } | 
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| 97 |  | 
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| 98 |  | 
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| 99 | Gamestate::~Gamestate() | 
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| 100 | { | 
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| 101 | } | 
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| 102 |  | 
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| 103 | //AV: This takes all synchronisables and packs it in a GameState, to be sent over the network | 
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| 104 | bool Gamestate::collectData(int id, uint8_t mode) | 
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| 105 | { | 
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| 106 |   uint32_t tempsize=0, currentsize=0; | 
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| 107 |   assert(data_==nullptr); | 
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| 108 |   uint32_t size = calcGamestateSize(id, mode); | 
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| 109 |  | 
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| 110 |   orxout(verbose_more, context::packets) << "G.ST.Man: producing gamestate with id: " << id << endl; | 
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| 111 |   if(size==0) | 
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| 112 |     return false; | 
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| 113 |   data_ = new uint8_t[size + GamestateHeader::getSize()]; | 
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| 114 |   if(!data_) | 
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| 115 |   { | 
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| 116 |     orxout(internal_warning, context::packets) << "GameStateManager: could not allocate memory" << endl; | 
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| 117 |     return false; | 
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| 118 |   } | 
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| 119 |  | 
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| 120 |   // tell the gamestate header where to store the data | 
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| 121 |   header_.setData(this->data_); | 
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| 122 |  | 
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| 123 |   //start collect data synchronisable by synchronisable | 
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| 124 |   uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable | 
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| 125 |   mem += GamestateHeader::getSize(); | 
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| 126 |   ObjectList<Synchronisable>::iterator it; | 
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| 127 |   for(it = ObjectList<Synchronisable>().begin(); it; ++it) | 
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| 128 |   { | 
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| 129 |  | 
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| 130 |     tempsize = it->getData(mem, this->sizes_, id, mode); | 
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| 131 |     if ( tempsize != 0 ) | 
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| 132 |       dataVector_.emplace_back(it->getObjectID(), it->getContextID(), tempsize, mem-data_); | 
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| 133 |  | 
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| 134 | #ifndef NDEBUG | 
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| 135 |     if(currentsize+tempsize > size) | 
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| 136 |     { | 
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| 137 |       assert(0); // if we don't use multithreading this part shouldn't be neccessary | 
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| 138 |       // start allocate additional memory | 
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| 139 |       orxout(internal_info, context::packets) << "Gamestate: need additional memory" << endl; | 
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| 140 |       ObjectList<Synchronisable>::iterator temp = it; | 
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| 141 |       uint32_t addsize=tempsize; | 
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| 142 |       while(++temp) | 
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| 143 |         addsize+=temp->getSize(id, mode); | 
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| 144 |       data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); | 
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| 145 |       if(!data_) | 
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| 146 |         return false; | 
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| 147 |       size = currentsize+addsize; | 
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| 148 |     }// stop allocate additional memory | 
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| 149 | #endif | 
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| 150 | //     if(!it->getData(mem, id, mode)) | 
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| 151 | //       return false; // mem pointer gets automatically increased because of call by reference | 
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| 152 |     // increase size counter by size of current synchronisable | 
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| 153 |     currentsize+=tempsize; | 
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| 154 |   } | 
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| 155 |  | 
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| 156 |  | 
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| 157 |   //start write gamestate header | 
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| 158 |   header_.setDataSize( currentsize ); | 
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| 159 |   header_.setCompSize( 0 ); | 
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| 160 |   header_.setID( id ); | 
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| 161 |   header_.setBaseID( GAMESTATEID_INITIAL ); | 
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| 162 |   header_.setDiffed( false ); | 
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| 163 |   header_.setComplete( true ); | 
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| 164 |   header_.setCompressed( false ); | 
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| 165 |   //stop write gamestate header | 
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| 166 |  | 
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| 167 |   orxout(verbose_more, context::packets) << "Gamestate: Gamestate size: " << currentsize << endl; | 
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| 168 |   orxout(verbose_more, context::packets) << "Gamestate: 'estimated' (and corrected) Gamestate size: " << size << endl; | 
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| 169 |   return true; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | //AV: This takes the Gamestate received from the network and "unpacks" it back to a list of Objects/Synchronisables, thus updating the data | 
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| 173 | bool Gamestate::spreadData(uint8_t mode) | 
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| 174 | { | 
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| 175 |   orxout(verbose_more, context::packets) << "processing gamestate with id " << header_.getID() << endl; | 
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| 176 |   assert(data_); | 
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| 177 |   assert(!header_.isCompressed()); | 
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| 178 |   uint8_t *mem=data_+GamestateHeader::getSize(); | 
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| 179 |   Synchronisable *s; | 
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| 180 |    | 
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| 181 |   // update the data of the objects we received | 
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| 182 |   while(mem < data_+GamestateHeader::getSize()+header_.getDataSize()) | 
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| 183 |   { | 
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| 184 |     SynchronisableHeader objectheader(mem); | 
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| 185 |  | 
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| 186 |     s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); | 
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| 187 |     if(!s) | 
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| 188 |     { | 
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| 189 |       if (!GameMode::isMaster()) | 
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| 190 |       { | 
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| 191 |         Synchronisable::fabricate(mem, mode); | 
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| 192 |       } | 
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| 193 |       else | 
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| 194 |       { | 
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| 195 |         mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() ); | 
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| 196 |       } | 
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| 197 |     } | 
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| 198 |     else | 
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| 199 |     { | 
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| 200 |       OrxVerify(s->updateData(mem, mode), "ERROR: could not update Synchronisable with Gamestate data"); | 
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| 201 |     } | 
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| 202 |   } | 
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| 203 |   assert((uintptr_t)(mem-data_) == GamestateHeader::getSize()+header_.getDataSize()); | 
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| 204 |   return true; | 
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| 205 | } | 
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| 206 |  | 
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| 207 |  | 
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| 208 | uint32_t Gamestate::getSize() const | 
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| 209 | { | 
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| 210 |   assert(data_); | 
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| 211 |   if(header_.isCompressed()) | 
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| 212 |     return header_.getCompSize()+GamestateHeader::getSize(); | 
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| 213 |   else | 
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| 214 |   { | 
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| 215 |     return header_.getDataSize()+GamestateHeader::getSize(); | 
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| 216 |   } | 
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| 217 | } | 
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| 218 |  | 
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| 219 |  | 
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| 220 | bool Gamestate::operator==(packet::Gamestate gs) | 
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| 221 | { | 
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| 222 |   uint8_t *d1 = data_+GamestateHeader::getSize(); | 
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| 223 |   uint8_t *d2 = gs.data_+GamestateHeader::getSize(); | 
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| 224 |   GamestateHeader h1(data_); | 
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| 225 |   GamestateHeader h2(gs.data_); | 
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| 226 |   assert(h1.getDataSize() == h2.getDataSize()); | 
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| 227 |   assert(!isCompressed()); | 
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| 228 |   assert(!gs.isCompressed()); | 
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| 229 |   return memcmp(d1, d2, h1.getDataSize())==0; | 
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| 230 | } | 
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| 231 |  | 
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| 232 |  | 
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| 233 | bool Gamestate::process(orxonox::Host* host) | 
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| 234 | { | 
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| 235 |   return host->addGamestate(this, getPeerID()); | 
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| 236 | } | 
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| 237 |  | 
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| 238 | //AV: This function takes the Gamestate and compresses it for transmission over the network | 
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| 239 | bool Gamestate::compressData() | 
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| 240 | { | 
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| 241 |   assert(data_); | 
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| 242 |   assert(!header_.isCompressed()); | 
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| 243 |   uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1); | 
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| 244 |   if(buffer==0) | 
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| 245 |     return false; | 
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| 246 |  | 
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| 247 |   uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; | 
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| 248 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 249 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| 250 |   int retval; | 
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| 251 |   retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) ); | 
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| 252 |   switch ( retval ) | 
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| 253 |   { | 
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| 254 |     case Z_OK: orxout(verbose_more, context::packets) << "G.St.Man: compress: successfully compressed" << endl; break; | 
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| 255 |     case Z_MEM_ERROR: orxout(internal_error, context::packets) << "G.St.Man: compress: not enough memory available in gamestate.compress" << endl; return false; | 
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| 256 |     case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << endl; return false; | 
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| 257 |     case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: data corrupted in gamestate.compress" << endl; return false; | 
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| 258 |   } | 
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| 259 |  | 
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| 260 |   //copy and modify header | 
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| 261 |   GamestateHeader *temp = new GamestateHeader(data_); | 
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| 262 |   header_.setData(ndata); | 
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| 263 |   header_ = *temp; | 
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| 264 |   delete temp; | 
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| 265 |   //delete old data | 
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| 266 |   delete[] data_; | 
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| 267 |   //save new data | 
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| 268 |   data_ = ndata; | 
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| 269 |   header_.setCompSize( buffer ); | 
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| 270 |   header_.setCompressed( true ); | 
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| 271 |   orxout(verbose, context::packets) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << endl; | 
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| 272 |   return true; | 
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| 273 | } | 
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| 274 |  | 
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| 275 | //AV: This function takes the compressed Gamestate received from the network and decompresses it for further unpacking | 
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| 276 | bool Gamestate::decompressData() | 
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| 277 | { | 
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| 278 |   assert(data_); | 
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| 279 |   assert(header_.isCompressed()); | 
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| 280 |   orxout(verbose, context::packets) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << endl; | 
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| 281 |   uint32_t datasize = header_.getDataSize(); | 
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| 282 |   uint32_t compsize = header_.getCompSize(); | 
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| 283 |   uint32_t bufsize; | 
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| 284 |   bufsize = datasize; | 
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| 285 |   assert(bufsize!=0); | 
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| 286 |   uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; | 
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| 287 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 288 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| 289 |   int retval; | 
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| 290 |   uLongf length=bufsize; | 
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| 291 |   retval = uncompress( dest, &length, source, (uLong)compsize ); | 
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| 292 |   switch ( retval ) | 
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| 293 |   { | 
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| 294 |     case Z_OK: orxout(verbose_more, context::packets) << "successfully decompressed" << endl; break; | 
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| 295 |     case Z_MEM_ERROR: orxout(internal_error, context::packets) << "not enough memory available" << endl; return false; | 
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| 296 |     case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "not enough memory available in the buffer" << endl; return false; | 
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| 297 |     case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "data corrupted (zlib)" << endl; return false; | 
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| 298 |   } | 
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| 299 |  | 
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| 300 |   //copy over the header | 
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| 301 |   GamestateHeader* temp = new GamestateHeader( data_ ); | 
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| 302 |   header_.setData(ndata); | 
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| 303 |   header_ = *temp; | 
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| 304 |   delete temp; | 
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| 305 |  | 
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| 306 |   if (this->bDataENetAllocated_) | 
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| 307 |   { | 
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| 308 |     // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will | 
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| 309 |     // deallocated it anyway. So data and packet stay together. | 
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| 310 |     this->bDataENetAllocated_ = false; | 
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| 311 |   } | 
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| 312 |   else | 
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| 313 |   { | 
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| 314 |     // We allocated the memory in the first place (unlikely). So we destroy the old data | 
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| 315 |     // and overwrite it with the new decompressed data. | 
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| 316 |     delete[] this->data_; | 
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| 317 |   } | 
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| 318 |  | 
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| 319 |   //set new pointers | 
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| 320 |   data_ = ndata; | 
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| 321 |   header_.setCompressed( false ); | 
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| 322 |   assert(header_.getDataSize()==datasize); | 
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| 323 |   assert(header_.getCompSize()==compsize); | 
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| 324 |   return true; | 
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| 325 | } | 
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| 326 |  | 
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| 327 |  | 
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| 328 | inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) | 
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| 329 | { | 
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| 330 |   assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() ); | 
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| 331 |    | 
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| 332 |   uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData | 
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| 333 |   // Check whether the whole object stayed the same | 
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| 334 |   if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 ) | 
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| 335 |   { | 
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| 336 |     origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object | 
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| 337 |     baseDataPtr += objectOffset + objectHeader.getDataSize(); | 
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| 338 |     sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); | 
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| 339 |   } | 
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| 340 |   else | 
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| 341 |   { | 
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| 342 |     // Now start to diff the Object | 
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| 343 |     SynchronisableHeaderLight newObjectHeader(newDataPtr); | 
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| 344 |     newObjectHeader = objectHeader; // copy over the objectheader | 
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| 345 |     VariableID variableID = 0; | 
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| 346 |     uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize(); | 
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| 347 |     // iterate through all variables | 
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| 348 |     while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() ) | 
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| 349 |     { | 
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| 350 |       // check whether variable changed and write id and copy over variable to the new stream | 
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| 351 |       // otherwise skip variable | 
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| 352 |       uint32_t varSize = *sizes; | 
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| 353 |       assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) ); | 
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| 354 |       if ( varSize != 0 ) | 
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| 355 |       { | 
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| 356 |         if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 ) | 
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| 357 |         { | 
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| 358 |           *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID | 
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| 359 |           diffedObjectOffset += sizeof(VariableID); | 
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| 360 |           memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize ); | 
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| 361 |           diffedObjectOffset += varSize; | 
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| 362 |           objectOffset += varSize; | 
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| 363 |         } | 
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| 364 |         else | 
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| 365 |         { | 
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| 366 |           objectOffset += varSize; | 
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| 367 |         } | 
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| 368 |       } | 
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| 369 |  | 
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| 370 |       ++variableID; | 
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| 371 |       ++sizes; | 
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| 372 |     } | 
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| 373 |      | 
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| 374 |     // if there are variables from this object with 0 size left in sizes | 
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| 375 |     if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID ) | 
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| 376 |       sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID; | 
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| 377 |      | 
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| 378 |     newObjectHeader.setDiffed(true); | 
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| 379 |     newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize()); | 
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| 380 |     assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize()); | 
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| 381 |     assert(newObjectHeader.getDataSize()>0); | 
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| 382 |      | 
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| 383 |     origDataPtr += objectOffset; | 
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| 384 |     baseDataPtr += objectOffset; | 
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| 385 |     newDataPtr += diffedObjectOffset; | 
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| 386 |   } | 
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| 387 | } | 
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| 388 |  | 
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| 389 | inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) | 
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| 390 | { | 
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| 391 |   // Just copy over the whole Object | 
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| 392 |   memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() ); | 
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| 393 |   SynchronisableHeader(newData).setDiffed(false); | 
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| 394 |    | 
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| 395 |   newData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); | 
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| 396 |   origData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); | 
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| 397 |  | 
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| 398 |   sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); | 
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| 399 |  | 
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| 400 | } | 
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| 401 |  | 
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| 402 | inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader) | 
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| 403 | { | 
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| 404 |   // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader) | 
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| 405 |   { | 
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| 406 |     SynchronisableHeader htemp2(dataPtr); | 
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| 407 |     assert(htemp2.getClassID()<500); | 
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| 408 |     assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); | 
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| 409 |     assert(htemp2.isDiffed()==false); | 
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| 410 |   } | 
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| 411 |   uint32_t objectID = objectHeader.getObjectID(); | 
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| 412 |   while ( dataPtr < endPtr ) | 
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| 413 |   { | 
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| 414 |     SynchronisableHeader htemp(dataPtr); | 
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| 415 |     assert( htemp.getDataSize()!=0 ); | 
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| 416 |     if ( htemp.getObjectID() == objectID ) | 
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| 417 |     { | 
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| 418 |       assert( objectHeader.getClassID() == htemp.getClassID() ); | 
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| 419 |       assert( objectHeader.getContextID() == htemp.getContextID() ); | 
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| 420 |       return true; | 
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| 421 |     } | 
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| 422 |     { | 
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| 423 |       if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr ) | 
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| 424 |       { | 
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| 425 |         SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize()); | 
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| 426 |         assert(htemp2.getClassID()<500); | 
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| 427 |         assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); | 
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| 428 |         assert(htemp2.isDiffed()==false); | 
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| 429 |       } | 
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| 430 |     } | 
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| 431 |     dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize(); | 
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| 432 |      | 
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| 433 |   } | 
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| 434 |   assert(dataPtr == endPtr); | 
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| 435 |    | 
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| 436 |   return false; | 
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| 437 | } | 
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| 438 |  | 
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| 439 | Gamestate* Gamestate::diffVariables(Gamestate *base) | 
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| 440 | { | 
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| 441 |   assert(base); assert(data_ && base->data_); | 
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| 442 |   assert(!header_.isCompressed() && !base->header_.isCompressed()); | 
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| 443 |   assert(!header_.isDiffed()); | 
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| 444 |   assert( header_.getDataSize() && base->header_.getDataSize() ); | 
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| 445 |  | 
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| 446 |  | 
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| 447 |   // *** first do a raw diff of the two gamestates | 
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| 448 |  | 
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| 449 |   uint8_t *baseDataPtr = GAMESTATE_START(base->data_); | 
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| 450 |   uint8_t *origDataPtr = GAMESTATE_START(this->data_); | 
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| 451 |   uint8_t *origDataEnd = origDataPtr + header_.getDataSize(); | 
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| 452 |   uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize(); | 
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| 453 |  | 
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| 454 |  | 
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| 455 |   // Allocate new space for diffed gamestate | 
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| 456 |   uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_; | 
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| 457 |   uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case | 
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| 458 |   uint8_t *destDataPtr = GAMESTATE_START(newData); | 
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| 459 |  | 
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| 460 |   std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin(); | 
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| 461 |  | 
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| 462 |   while( origDataPtr < origDataEnd ) | 
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| 463 |   { | 
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| 464 |     //iterate through all objects | 
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| 465 |  | 
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| 466 |     SynchronisableHeader origHeader(origDataPtr); | 
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| 467 |  | 
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| 468 |     // Find (if possible) the current object in the datastream of the old gamestate | 
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| 469 |     // Start at the current offset position | 
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| 470 |     if(baseDataPtr == baseDataEnd) | 
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| 471 |       baseDataPtr = GAMESTATE_START(base->data_); | 
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| 472 |     uint8_t* oldBaseDataPtr = baseDataPtr; | 
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| 473 |      | 
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| 474 |     assert(baseDataPtr < baseDataEnd); | 
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| 475 |     assert(destDataPtr < newData + newDataSize); | 
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| 476 |     assert(sizesIt != this->sizes_.end()); | 
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| 477 |      | 
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| 478 |     assert(Synchronisable::getSynchronisable(origHeader.getObjectID())); | 
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| 479 |     assert(ClassByID(origHeader.getClassID())); | 
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| 480 |     assert(origHeader.getDataSize() < 500); | 
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| 481 |      | 
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| 482 |     if( findObject(baseDataPtr, baseDataEnd, origHeader) ) | 
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| 483 |     { | 
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| 484 |       SynchronisableHeader baseHeader(baseDataPtr); | 
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| 485 |       assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); | 
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| 486 |       assert(ClassByID(baseHeader.getClassID())); | 
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| 487 |       assert(baseHeader.getDataSize() < 500); | 
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| 488 |       if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) | 
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| 489 |       { | 
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| 490 | //         orxout(verbose, context::packets) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| 491 |         diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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| 492 |       } | 
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| 493 |       else | 
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| 494 |       { | 
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| 495 | //         orxout(verbose, context::packets) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| 496 |         copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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| 497 |         assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); | 
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| 498 |       } | 
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| 499 |          | 
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| 500 |     } | 
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| 501 |     else | 
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| 502 |     { | 
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| 503 |       assert( baseDataPtr == baseDataEnd ); | 
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| 504 |       baseDataPtr = GAMESTATE_START(base->data_); | 
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| 505 |       if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) ) | 
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| 506 |       { | 
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| 507 |         SynchronisableHeader baseHeader(baseDataPtr); | 
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| 508 |         assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); | 
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| 509 |         assert(ClassByID(baseHeader.getClassID())); | 
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| 510 |         assert(baseHeader.getDataSize() < 500); | 
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| 511 |         if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) | 
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| 512 |         { | 
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| 513 | //           orxout(verbose, context::packets) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| 514 |           diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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| 515 |         } | 
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| 516 |         else | 
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| 517 |         { | 
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| 518 | //           orxout(verbose, context::packets) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| 519 |           copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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| 520 |           assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); | 
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| 521 |         } | 
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| 522 |       } | 
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| 523 |       else | 
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| 524 |       { | 
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| 525 | //         orxout(verbose, context::packets) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| 526 |         assert(baseDataPtr == oldBaseDataPtr); | 
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| 527 |         copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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| 528 |         assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); | 
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| 529 |       } | 
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| 530 |     } | 
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| 531 |   } | 
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| 532 |   assert(sizesIt==this->sizes_.end()); | 
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| 533 |  | 
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| 534 |  | 
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| 535 |   Gamestate *g = new Gamestate(newData, getPeerID()); | 
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| 536 |   (g->header_) = header_; | 
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| 537 |   g->header_.setBaseID( base->getID() ); | 
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| 538 |   g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize()); | 
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| 539 |   g->flags_=flags_; | 
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| 540 |   g->packetDirection_ = packetDirection_; | 
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| 541 |   assert(!g->isCompressed()); | 
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| 542 |   return g; | 
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| 543 | } | 
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| 544 |  | 
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| 545 |  | 
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| 546 | uint32_t Gamestate::calcGamestateSize(uint32_t id, uint8_t mode) | 
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| 547 | { | 
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| 548 |   uint32_t size = 0; | 
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| 549 |   uint32_t nrOfVariables = 0; | 
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| 550 |     // get total size of gamestate | 
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| 551 |   for(Synchronisable* synchronisable : ObjectList<Synchronisable>()){ | 
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| 552 |     size+=synchronisable->getSize(id, mode); // size of the actual data of the synchronisable | 
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| 553 |     nrOfVariables += synchronisable->getNrOfVariables(); | 
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| 554 |   } | 
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| 555 | //   orxout() << "allocating " << nrOfVariables << " ints" << endl; | 
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| 556 |   this->sizes_.reserve(nrOfVariables); | 
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| 557 |   return size; | 
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| 558 | } | 
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| 559 |  | 
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| 560 |  | 
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| 561 | } //namespace packet | 
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| 562 | } //namespace orxonox | 
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