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source: code/branches/Boxhead_FS19/data/levels/Hover.oxw @ 12267

Last change on this file since 12267 was 12267, checked in by kofrey, 5 years ago

working version

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1<!-- include("HUDTemplates3.oxo") -->
2  <!-- include("templates/spaceshipSwallow.oxt") -->
3  <!-- include("templates/spaceshipPirate.oxt") -->
4  <!-- include("templates/spaceshipEscort.oxt") -->
5  <!-- include("templates/spaceshipCollateralDamage.oxt") -->
6  <!-- include("templates/spaceshipAssff.oxt") -->
7  <!-- include("templates/spaceshipAssff2.oxt") -->
8  <!-- include("templates/spaceshipTransporter.oxt") -->
9
10<LevelInfo
11 name = "Hover level"
12 description = "Level for Minigame Hover"
13 tags = "minigame"
14 screenshot = "emptylevel.png"
15/>
16
17<?lua
18  include("stats.oxo")
19  include("HUDTemplates3.oxo")
20  include("templates/lodInformation.oxt")
21?>
22
23<?lua
24  include("templates/spaceshipGhost.oxt")
25  include("templates/spaceshipHover.oxt")
26  include("overlays/HoverHUD.oxo")
27?>
28
29
30
31
32
33
34
35
36 <?lua
37  include("stats.oxo")
38  include("HUDTemplates3.oxo")
39  include("templates/lodInformation.oxt")
40  include("templates/pickupRepresentationTemplates.oxt")
41
42?>
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61<?lua
62MAZE_NUM_CELLS = 10
63MAZE_CELL_SIZE = 100
64MAZE_CELL_HEIGHT = 100
65MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE
66?>
67
68<Level
69plugins = hover
70gametype = Hover
71
72
73>
74  <templates>
75    <Template link=lodtemplate_default />
76  </templates>
77  <?lua include("includes/notifications.oxi") ?>
78
79  <Scene
80    ambientlight = "0.8, 0.8, 0.8"
81    skybox       = "Orxonox/Starbox"
82    gravity      = "0, -200, 0"
83  >
84
85    <StaticEntity position="0,0,0" collisionType="static">
86      <attached>
87        <HoverOrigin
88          numCells="<?lua print(MAZE_NUM_CELLS)?>"
89          cellSize="<?lua print(MAZE_CELL_SIZE)?>"
90          cellHeight="<?lua print(MAZE_CELL_HEIGHT)?>"
91        />
92        <Model
93          position="<?lua print(MAZE_SIZE/2)?>,-16,<?lua print(MAZE_SIZE/2)?>"
94          scale3D="<?lua print(MAZE_SIZE/2)?>,16,<?lua print(MAZE_SIZE/2)?>"
95          mesh="CubeGround.mesh"
96        />
97      </attached>
98      <collisionShapes>
99        <BoxCollisionShape
100          position="<?lua print(MAZE_SIZE/2)?>,<?lua print(MAZE_CELL_HEIGHT+1)?>,<?lua print(MAZE_SIZE/2)?>"
101          halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>"
102        />
103        <BoxCollisionShape
104          position="<?lua print(MAZE_SIZE/2)?>,-1,<?lua print(MAZE_SIZE/2)?>"
105          halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>"
106        />
107      </collisionShapes>
108    </StaticEntity>
109
110    <Light
111      type=directional
112      position="-50,500,-50"
113      direction="0.577, -0.577, 0.577"
114      diffuse="1.0, 0.9, 0.9, 1.0"
115      specular="1.0, 0.9, 0.9, 1.0"
116    />
117   
118    <SpawnPoint
119      team=0
120      position="50,20,50"
121      lookat="100,20,100"
122      spawnclass=HoverShip
123      pawndesign=spaceshiphover
124    />
125
126    <SpaceShip position="100,20,100" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" >
127                                    <templates>
128                                            <Template link=spaceshiphover />
129                                      </templates>
130                                       <controller>
131                                          <WaypointPatrolController alertnessradius=2000 team=1 >
132                                             <waypoints>
133                                              <Model mesh="cube.mesh" scale=0 position="15500,15500,15500" />
134
135                                              </waypoints>
136                                         
137                                          </WaypointPatrolController>
138
139                                       </controller>
140                                  </SpaceShip>
141   
142  </Scene>
143</Level>
144
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