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source: code/branches/BossFight_FS19/data/levels/presentationFS10Ed.oxw @ 12376

Last change on this file since 12376 was 11104, checked in by fvultier, 10 years ago

Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also displayed in FPS mode. Removed two unused redundant files.

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1<LevelInfo
2 name = "Presentation XI FPS 2nd"
3 description = "3rd Presentation level for Orxonox Convention XI, FPS"
4 tags = "presentation"
5 screenshot = "presentationxifps2nd.png"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("HUDTemplatesFPS.oxo")
11  include("stats.oxo")
12  include("templates/spaceshipAssff.oxt")
13  include("templates/spaceshipH2.oxt")
14  include("templates/FPS.oxt")
15  include("templates/lodInformation.oxt")
16?>
17
18<Level>
19  <templates>
20    <Template link=lodtemplate_default />
21  </templates>
22  <?lua include("includes/notifications.oxi") ?>
23
24  <Scene
25   ambientlight = "0.1, 0.1, 0.1"
26   skybox       = "Orxonox/skyBoxBasic"
27   gravity      = "0,-1000,0"
28   negativeWorldRange = "-100000, -100000, -100000"
29   positiveWorldRange = " 100000,  100000,  100000"
30   hasPhysics   = true
31  >
32    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
33
34  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
35      <attached>
36        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
37      </attached>
38      <collisionShapes>
39        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
40      </collisionShapes>
41  </Pawn>
42
43  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
44      <attached>
45        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
46      </attached>
47      <collisionShapes>
48        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
49      </collisionShapes>
50  </Pawn>
51
52  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
53      <attached>
54        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
55      </attached>
56      <collisionShapes>
57        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
58      </collisionShapes>
59  </StaticEntity>
60
61   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
62      <attached>
63        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
64      </attached>
65      <collisionShapes>
66        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
67      </collisionShapes>
68  </StaticEntity>
69
70   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
71      <attached>
72        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
73      </attached>
74      <collisionShapes>
75        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
76      </collisionShapes>
77  </StaticEntity>
78
79<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
80      <attached>
81        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
82      </attached>
83      <collisionShapes>
84        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
85      </collisionShapes>
86  </StaticEntity>
87
88  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
89      <attached>
90        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
91      </attached>
92      <collisionShapes>
93        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
94      </collisionShapes>
95  </StaticEntity>
96
97
98   <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 >
99      <attached>
100        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" />
101      </attached>
102      <collisionShapes>
103        <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" />
104      </collisionShapes>
105  </StaticEntity>
106
107  <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
108      <attached>
109        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
110      </attached>
111      <collisionShapes>
112        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
113      </collisionShapes>
114  </Pawn>
115
116  <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
117      <attached>
118        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
119      </attached>
120      <collisionShapes>
121        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
122      </collisionShapes>
123  </Pawn>
124
125   <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 >
126      <attached>
127        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
128      </attached>
129      <collisionShapes>
130        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
131      </collisionShapes>
132  </Pawn>
133
134   <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
135      <attached>
136        <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" />
137      </attached>
138      <collisionShapes>
139        <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" />
140      </collisionShapes>
141  </Pawn>
142
143  <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
144      <attached>
145        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
146      </attached>
147      <collisionShapes>
148        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
149      </collisionShapes>
150  </Pawn>
151
152
153  <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
154
155
156<?lua
157for i = 1, 100, 1
158do
159j = math.random()
160g = math.random()
161h = math.random()
162?>
163  <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> >
164      <attached>
165        <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua
166        if math.mod(i,4)==0 then print('_green') end
167        if math.mod(i,4)==1 then print('_red') end
168        if math.mod(i,4)==2 then print('_orange') end
169        ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow -->
170      </attached>
171      <collisionShapes>
172        <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" />
173      </collisionShapes>
174  </Pawn>
175<?lua
176end
177?>
178
179
180  </Scene>
181</Level>
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