[11593] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Florian Zinggeler |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file MiniGameTestShip.cc |
---|
| 31 | @brief Implementation of the MiniGameTestShip class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "MiniGameTestShip.h" |
---|
| 35 | #include "core/CoreIncludes.h" |
---|
| 36 | |
---|
| 37 | namespace orxonox |
---|
| 38 | { |
---|
| 39 | RegisterClass(MiniGameTestShip); |
---|
| 40 | |
---|
| 41 | MiniGameTestShip::MiniGameTestShip(Context* context) : SpaceShip(context) |
---|
| 42 | { |
---|
| 43 | RegisterObject(MiniGameTestShip); |
---|
| 44 | |
---|
| 45 | speed = 830; |
---|
| 46 | isFireing = false; |
---|
| 47 | damping = 10; |
---|
| 48 | |
---|
| 49 | // not sure if has to be zero? |
---|
| 50 | lastTimeFront = 0; |
---|
| 51 | lastTimeLeft = 0; |
---|
| 52 | lastTime = 0; |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | void MiniGameTestShip::tick(float dt) |
---|
| 56 | { |
---|
| 57 | SUPER(MiniGameTestShip, tick, dt); |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | void MiniGameTestShip::updateLevel() |
---|
| 61 | { |
---|
| 62 | lastTime = 0; |
---|
| 63 | if (getGame()) |
---|
| 64 | getGame()->levelUp(); |
---|
| 65 | } |
---|
| 66 | |
---|
[11608] | 67 | /* void MiniGameTestShip::moveFrontBack(const Vector2& value) |
---|
[11593] | 68 | { |
---|
| 69 | //lastTimeFront = 0; |
---|
| 70 | //desiredVelocity.y = value.y * speed * 42; |
---|
[11608] | 71 | orxout() << "FrontBack" << endl; |
---|
| 72 | SUPER(MiniGameTestShip, moveFrontBack, value); |
---|
[11593] | 73 | } |
---|
| 74 | |
---|
| 75 | void MiniGameTestShip::moveRightLeft(const Vector2& value) |
---|
| 76 | { |
---|
[11608] | 77 | //lastTimeLeft = 0; |
---|
| 78 | //desiredVelocity.x = value.x * speed; |
---|
| 79 | orxout() << "RightLeft" << endl; |
---|
| 80 | SUPER(MiniGameTestShip, moveFrontBack, value); |
---|
[11593] | 81 | } |
---|
[11608] | 82 | */ |
---|
[11593] | 83 | void MiniGameTestShip::boost(bool bBoost) |
---|
| 84 | { |
---|
| 85 | //getGame()->bEndGame = bBoost; |
---|
| 86 | } |
---|
| 87 | |
---|
| 88 | inline bool MiniGameTestShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
---|
| 89 | { |
---|
| 90 | |
---|
| 91 | removeHealth(100); |
---|
| 92 | this->death(); |
---|
| 93 | return false; |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | MiniGameTest* MiniGameTestShip::getGame() |
---|
| 97 | { |
---|
| 98 | if (game == nullptr) |
---|
| 99 | { |
---|
| 100 | for (MiniGameTest* race : ObjectList<MiniGameTest>()) |
---|
| 101 | { |
---|
| 102 | game = race; |
---|
| 103 | } |
---|
| 104 | } |
---|
| 105 | return game; |
---|
| 106 | } |
---|
| 107 | |
---|
| 108 | void MiniGameTestShip::death() |
---|
| 109 | { |
---|
| 110 | getGame()->costLife(); |
---|
| 111 | SpaceShip::death(); |
---|
| 112 | } |
---|
| 113 | } |
---|