1 | /* ORXONOX - the hottest 3D action shooter ever to exist |
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2 | * > www.orxonox.net < |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Samuel Riedel |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file Asteroids2DStone.cc |
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30 | @brief Implementation of the Asteroids2DStone class. |
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31 | */ |
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32 | |
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33 | #include "Asteroids2DStone.h" |
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34 | #include "Asteroids2D.h" |
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35 | #include "Asteroids2DShip.h" |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "util/Math.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | RegisterClass(Asteroids2DStone); |
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42 | |
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43 | Asteroids2DStone::Asteroids2DStone(Context* context) : Pawn(context) |
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44 | { |
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45 | RegisterObject(Asteroids2DStone); |
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46 | this->size = 1; |
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47 | this->width = 1043; |
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48 | this->height = 646; |
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49 | this->setPosition(randomPosition(this->width, this->height)); |
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50 | this->setVelocity(randomVelocity(MAX_SPEED)); |
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51 | } |
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52 | |
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53 | Vector3 Asteroids2DStone::randomPosition(float maxwidth, float maxheight) |
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54 | { |
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55 | Vector3 pos; |
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56 | pos.x = rnd(-maxwidth/2, maxwidth/2); |
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57 | pos.y = 0; |
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58 | pos.z = rnd(-maxheight/2, maxheight/2); |
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59 | return pos; |
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60 | } |
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61 | |
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62 | Vector3 Asteroids2DStone::randomVelocity(float maxspeed) |
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63 | { |
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64 | Vector3 vel; |
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65 | vel.x = rnd(maxspeed); |
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66 | vel.y = 0; |
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67 | vel.z = rnd(maxspeed); |
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68 | return vel; |
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69 | } |
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70 | |
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71 | |
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72 | void Asteroids2DStone::tick(float dt) |
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73 | { |
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74 | SUPER(Asteroids2DStone, tick, dt); |
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75 | Vector3 pos = this->getPosition(); |
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76 | if(pos.x >= width/2 || pos.x <= -width/2 || pos.z >= height/2 || pos.z <= -height/2) |
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77 | { |
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78 | Quaternion orientation = this->getOrientation(); |
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79 | orientation.w -= 180; |
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80 | this->setOrientation(Vector3::UNIT_Y, Degree(orientation.w)); |
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81 | } |
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82 | |
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83 | } |
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84 | |
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85 | |
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86 | //Overload kill function to generate 2 asteriods |
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87 | /*void Asteroids2DStone::kill() |
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88 | { |
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89 | this->damage(this->health) |
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90 | if(this->size < 1) |
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91 | { |
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92 | this->death(); |
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93 | }else{ |
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94 | size -= 1; |
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95 | |
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96 | } |
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97 | |
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98 | |
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99 | }*/ |
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100 | |
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101 | |
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102 | } |
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