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source: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.cc @ 11637

Last change on this file since 11637 was 11637, checked in by vyang, 6 years ago

Asteroiden werden generiert und bewegen sich, HUD muss noch angepasst werden, Punkte und Health und Leben anzeigen. Raumschiff kann noch nicht schiessen, evtl auch Schutzfunktion → nachdem ein Leben verloren wurde 2s Immunitaet?

File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *
25 */
26
27#include "Asteroids2DHUDinfo.h"
28
29#include "core/CoreIncludes.h"
30#include "core/XMLPort.h"
31#include "util/Convert.h"
32//#include "Asteroids2D.h"
33
34namespace orxonox
35{
36    RegisterClass(Asteroids2DHUDinfo);
37
38    Asteroids2DHUDinfo::Asteroids2DHUDinfo(Context* context) : OverlayText(context)
39    {
40        RegisterObject(Asteroids2DHUDinfo);
41
42        this->Asteroids2DGame = nullptr;
43        this->Ship = nullptr;
44        this->bShowPoints_ = true;
45        this->bShowHealth_ = true;
46    }
47
48    void Asteroids2DHUDinfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
49    {
50        SUPER(Asteroids2DHUDinfo, XMLPort, xmlelement, mode);
51
52        XMLPortParam(Asteroids2DHUDinfo,"showPoints", setShowPoints, getShowPoints, xmlelement, mode).defaultValues(false);
53        XMLPortParam(Asteroids2DHUDinfo,"showHealth", setShowHealth, getShowHealth, xmlelement, mode).defaultValues(false);
54    }
55
56    void Asteroids2DHUDinfo::tick(float dt)
57    {
58        SUPER(Asteroids2DHUDinfo, tick, dt);
59
60
61        if(this->bShowPoints_)
62        {
63            const std::string& points = multi_cast<std::string>(this->Asteroids2DGame->getPoints());
64            if (this->Asteroids2DGame->lives <= 0)
65            {
66                setTextSize(0.2);
67                setPosition(Vector2(0.1, 0.02));
68                this->setCaption("Final score:\n" + points);
69                this->setColour(ColourValue(1, 0, 0, 1));
70            }
71            else
72            {
73                setTextSize(0.04);
74                setPosition(Vector2(0.14, 0.02));
75                this->setColour(ColourValue(1, 1, 1, 1));
76                this->setCaption(points);
77            }
78        }
79
80        /*if(this->bShowHealth_)
81        {
82            const std::string& health = multi_cast<std::string>(this->Ship->getHealth());
83            if (this->Asteroids2DGame->lives <= 0)
84            {
85                setTextSize(0.2);
86                setPosition(Vector2(0.1, 0.02));
87                this->setCaption("Final score:\n" + health);
88                this->setColour(ColourValue(1, 0, 0, 1));
89            }
90            else
91            {
92                setTextSize(0.04);
93                setPosition(Vector2(0.2, 0.02));
94                this->setColour(ColourValue(1, 1, 1, 1));
95                this->setCaption(health);
96            }
97        }*/
98    }
99
100    void Asteroids2DHUDinfo::changedOwner()
101    {
102        SUPER(Asteroids2DHUDinfo, changedOwner);
103
104        if (this->getOwner() && this->getOwner()->getGametype())//&& this->getOwner->getPlayer())
105        {
106            this->Asteroids2DGame = orxonox_cast<Asteroids2D*>(this->getOwner()->getGametype());
107            //this->Ship = orxonox_cast<Asteroids2DShip*>(this->getOwner()->getPlayer());
108        }
109        else
110        {
111            this->Asteroids2DGame = nullptr;
112        }
113    }
114}
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