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source: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.cc @ 11613

Last change on this file since 11613 was 11613, checked in by vyang, 6 years ago

Geschwindigkeit im Level angepasst, Raumschiff kann das Spielfeld nicht mehr verlassen. TO DO: Rausfinden wie Rotation funktioniert → in Asteroid2DShip Funktionen Yaw, Pitch, Roll ueberladen oder im Levelfile anpassen.

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Asteroids2DCenterPoint.cc
31    @brief Implementation of the Asteroids2DCenterPoint class.
32*/
33
34#include "Asteroids2DCenterPoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "Asteroids2D.h"
40
41namespace orxonox
42{
43    RegisterClass(Asteroids2DCenterPoint);
44
45    Asteroids2DCenterPoint::Asteroids2DCenterPoint(Context* context) : StaticEntity(context)
46    {
47        RegisterObject(Asteroids2DCenterPoint);
48
49        this->checkGametype();
50        this->width_ = 1043;
51        this->height_ = 646;
52    }
53    /**
54    @brief
55        Method to create a Asteroids2DCenterpoint through XML.
56    */
57    void Asteroids2DCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58    {
59        SUPER(Asteroids2DCenterPoint, XMLPort, xmlelement, mode);
60
61        XMLPortParam(Asteroids2DCenterPoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode);
62    }
63    void Asteroids2DCenterPoint::checkGametype()
64    {
65        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Asteroids2D)))
66        {
67            Asteroids2D* Asteroids2DGametype = orxonox_cast<Asteroids2D*>(this->getGametype());
68            Asteroids2DGametype->setCenterpoint(this);
69        }
70    }
71}
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