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source: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h @ 11608

Last change on this file since 11608 was 11608, checked in by vyang, 6 years ago

Asteroids2D erfolgreich als Minigame eingebunden, Dimensionen des Spielfeldes werden im CenterPoint gesetzt.

File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Asteroids2D.h
31    @brief Gametype.
32    @ingroup Asteroids2D
33*/
34
35#ifndef _Asteroids2D_H__
36#define _Asteroids2D_H__
37
38#include "asteroids2D/Asteroids2DPrereqs.h"
39
40#include "Asteroids2DCenterPoint.h" // Necessary for WeakPointer??
41//#include "Asteroids2DShip.h"        DO NOT include in Header. Will cause forward declaration issues
42
43//#include "Asteroids2DHUDinfo.h"
44
45
46#include "core/EventIncludes.h"
47#include "core/command/Executor.h"
48#include "core/config/ConfigValueIncludes.h"
49
50#include "gamestates/GSLevel.h"
51#include "chat/ChatManager.h"
52#include <vector>
53
54// ! HACK
55#include "infos/PlayerInfo.h"
56
57#include "core/command/ConsoleCommand.h"
58
59#include "gametypes/Deathmatch.h"
60#include "tools/Timer.h"
61
62namespace orxonox
63{
64
65    class _Asteroids2DExport Asteroids2D : public Deathmatch
66    {
67       public:
68            Asteroids2D(Context* context);
69
70            virtual void start() override;
71            virtual void end() override;
72
73            virtual void tick(float dt) override;
74
75            virtual void playerPreSpawn(PlayerInfo* player) override;
76
77            void levelUp();
78
79            int getLives(){return this->lives;}
80            int getLevel(){return this->level;}
81            int getPoints(){return this->point;}
82            int getMultiplier(){return this->multiplier;}
83
84            void setCenterpoint(Asteroids2DCenterPoint* center)
85                       { this->center_ = center; }
86            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
87
88            // checks if multiplier should be reset.
89            void costLife();
90
91            bool bEndGame;
92            bool bShowLevel;
93            int lives;
94            int multiplier;
95            float counter;
96            int pattern;
97            float currentPosition;
98            float lastPosition;
99
100       private:
101            Timer endGameTimer;
102
103            Asteroids2DShip* getPlayer();
104            WeakPtr<Asteroids2DShip> player;
105            std::vector<Asteroids2DCube*> cubeList;
106            void toggleShowLevel(){bShowLevel = !bShowLevel;}
107            void addPoints(int numPoints);
108
109            WeakPtr<Asteroids2DCenterPoint> center_;
110            int level;
111            int point;
112            bool b_combo;
113
114            Timer enemySpawnTimer;
115            Timer comboTimer;
116            Timer showLevelTimer;
117
118
119         /*
120
121            //void spawnEnemy();
122
123
124
125
126
127
128
129
130
131
132
133
134        private:
135
136
137
138
139            //Context* context;
140            */
141    };
142}
143
144#endif /* _Asteroids2D_H__ */
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